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Forsaken World Developer Blog

Developed by top talent in the gaming industry, Forsaken World is the first MMORPG from Perfect World Entertainment built from the ground up for the Western audience and is the most highly-anticipated game from the company to date.

Author: Obah

Contributors: therealjayve,pwecrabclaw,

Content Update, Frostgale Fjord, Now Live!

Posted by Obah Thursday August 23 2012 at 5:19PM
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The new content update and Frostgale Fjord are now live!

In the addition to the 12v12 Frostgale Fjord Battlefield, the update includes expanded Soul Power Trees, new weapons, new guild treasure and guild quests, and more! Check out the full patch notes below.

 

Patch Notes

Frostgale Fjord:
-New 12v12 Battleground located in the far north of Oeste.
-Enter the Battlefield by queuing in the party finder between noon and midnight every day. Individual apply only, groups will be dissolved upon entering the Battlefield.
-Matchmaking is randomly determined and based on character Level. All characters at or above Lv40 are eligible to play the Battlefield. Only the first 10 matches in a day will count for points.
-Matches last 25 minutes, or until one team reaches 3600 points.
-All participants will receive Battleground points, players on the winning team will gain more points. Daily quests within the battleground will grant extra points. Wins and participation will also grant a chance at a White Rune or a rare mount.

Expanded Soul Power Trees:
-Additional Soul Power skills are enabled that affect PvP and Soulforce skills. Unlocking these skills will enable White Rune slots.

Guilds:
-Guild Treasure can now be unlocked in the base! Complete Guild Base Quests to unlock the Treasure chest and gain access.
-New Guild Base quests have been added that do not require leaving the base. These quests also have a chance to grant access to the Guild Treasure chest once it has been unlocked.
-Continue doing Base Quests every day to level up your Guild Treasure for better rewards! The chest is reset every week so you will need to stay active to continue to get the benefits of Guild Treasure.
-Rewards from the Guild Treasure Chest include Soul Coins and a chance at Gem Light potions and various Level Gems.

Gear Upgrades:
-Fashion Upgrading is now available at Armorers to add stats to all fashion pieces.
-Inferno Shadow Gear: Talk to Arwen Starlight in Twilight Hall with a Lv75 Hero Weapon equipped to start the quest Glimmer of Hope. At the end of the quest unlock a powerful new Lv77 weapon.

Quests:
-New Charlie's Tavern Quests in Nightfall Citadel. Find out how the building of the new tavern is going with a new quest line, finally get some answers about the mysterious pole in the corner of the tavern.

Bug Fixes and Tweaks:
-Pets are now easier to heal. AoE heals will now include pets, and a bone icon appears under party member's portraits to quickly target their pet.Pets can also now be healed with potions when they are hungry and cannot be summoned.
-If a player sets a durability limit for the Combat Assist, they will automatically town portal when their gear hits the selected durability.
-Mining Truck in Immortal Rift is now faster.
-Soulforce Skills now have a 30second Cooldown in PvP. Some of the new Nyos/Dyos Soul Power skills and runes will make Soulforce more useful in PvP.
-A large number of Guide Quests now have a 1 time Soul Leaf reward. You will automatically gain the Soul Leaves for previously completed Guide Quests upon logging in.
-Mercury revelations will now drop one mercury coupon and 5 gold instead of 6 mercury coupons.
-New Bounties are available through the Master and Apprentice menu. Higher level Bounties will become available after gaining more dedication.
-Masters now gain Bounty Glory for helping apprentices with Dangerous Bounties. Bounty Glory can be exchanged for Advanced Runes.
-Embedding, Removing, and Combining Gem functions have been moved to Jane Morningstar who stands next to Gabriel.

Known Issues:

http://fw-forum.perfectworld.com/showthread.php?t=382551

 

12v12 Frostgale Fjord Battlefield Guide!

Posted by Obah Tuesday August 21 2012 at 8:42PM
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The 12v12 Frostgale Fjord Battlefield is coming soon, are you ready?

 

Check out our guide on the upcoming battlefield and get ready for battle!

 

The Frostgale Fjord Battlefield Player’s Guide

Guide by: Michael Charlow

 

 

Fee-fi -fo… Frostgale Fjord? Welcome to another installment of the player’s guide to all things Eyrda! Today’s topic will be on the latest addition to the world of battlefields—Frostgale Fjord! Hidden far in the icy north of Oeste, this 12v12 battlefield calls all the warriors of the continent to fight for a chance at acquiring the relics of the Archmage Kanutus. You can be sure that no one is going to go down without a fight, or at least, hot cocoa!

Now, you’re probably wondering to yourself how one might enter this new winter wonderland, so I’ll let you in on the secret! Every day, between the hours of 1200-2400 (or 12 noon to 12 midnight for those not versed in military time), players can individually register for the event by going to the Party menu and clicking the handy new Battlefield Instance tab, selecting “Frostgale Fjord” from the list, and pressing the “Apply” button in the button left corner of the window. Not too hard, right? Just remember, you have to be Lv40 or higher to apply!

 

 

For some additional information on rewards, select Frostgale Fjord and click the “View” button beside the Apply button, but we’ll get into that in more detail later.

Once enough players are queued, a window will pop up asking you whether or not you’re sure you want to make the trip to the Fjord.

Note: Forstgale Fjord is a Solo-queue Instance. You can meet up with your party and guildmates after, but once you enter the Fjord, you’ll be randomly assigned to either the red team (Go red team!) or the blue team (Go blue team!).

Battlefield Rules:
First to 3600 points wins! Or at least, whoever is closest after 25 minutes.  If you’re at all familiar with the Immortal Rift, a few of these rules will be familiar to you.

By capturing flags (and holding them of course!), players will accumulate resource points which are displayed on the scoreboard at the top of the screen (Feel free to move it!). Whoever reaches 3600 points first, or has the most by the end of the 25 minute period, is the winning team. If both teams reach the 3600 mark at the same time, or have the same score at the end of the round, it’s declared a draw. You don’t want to draw with the other team, do you? (Pro-tip: You don’t.)

Also, as cozy as your base might be in this climate, it’s a bad idea to stay in it for too long. A tent icon will appear in the buff corner if you hang around in your spawn for too long, and when that buff stacks to 5, you will be booted from the battlefield like someone hit with so many boots. So many boots!

And you should also know that skills which grant Invisibility and Invincibility will not work near flags. Don’t look at me—I don’t make the rules, I just paraphrase them.

If you ever forget these rules, hover your cursor over the banner on the scoreboard (or click it and then press the “Rules” button) to read them again.

Flags:

 

There are a total of 5 flags in the Fjord for your team to capture at the following locations: Lionheart Farmstead, Trapper’s Retreat, Dark Dwarf Mill, Frostgale Pier, and the Altar of Dyos in the center of the lake. If you’re ever unsure of where you should go next, pull up the Map and captured points will be color coded depending on who has claimed them. If they’re white, they’re up for grabs!

 

 

NPCs:
The two NPCs stationed in Frostgale Fjord are the Combat Masters Vic for the Red Team and Robert for the Blue Team. From them you can purchase potions for your Health and Mana, review some of the rules, and even accept a quest!

Quests:
From the Combat Masters you can accept the quest “Combat Specialist,” which gives you two different quests you can do, and satisfying the requirements of one will complete the Combat Specialist quest.

The two quests for Combat Specialist are Flag-Catcher and Team Slayer. For the former, be a hero and capture a flag for your team! For the latter, become the other team’s worst nightmare and take out five of their players! Your teammates’ kills count for this score, so don’t be afraid to share the glory!

These quests are once a day only. If you complete the quest objectives before actually accepting the quest, it will still count, so don’t worry if they suddenly disappear from your Quest window.

Buffs:
Red/Blue Guard: If you hang tight to your base, your Health and Mana will be restored by the buff.

 

Full Charge: If you stay in the base long enough, you have a chance to get this buff which will temporarily increase your movement speed, attack, accuracy, and evasion for about 15s. Be careful though—you don’t want to get booted for camping!

 

Lost in Thought: This debuff reminds you not to get too comfortable in your or your enemy’s base. If it stacks to 5, wish your team luck, because you’re flying south for the winter.

 

Battle Wrath: If you’re getting wrecked out there, don’t worry. Every time you die, you’ll get a small boost to your Health and Attack, but before you get too cocky with your newfound power, know that you lose it after you kill an enemy!

 

Frontlines: Sometimes just being there is all it takes. You’ll gain EXP while everything else is going on.

 

Carnage Speed: Run like the wind! Or at least, 60% closer to the wind! Evasion will also go up by 30 for a grand 20s.

 

Carnage Wrath: They won’t like you when you’re angry, especially when this buff increases the odds of going into Wrath while attacking for a whole 20s.

 

Carnage Rest: For 10s you’ll recover Health and Mana, but if you get hit, the buff, she will be gone!

 

Blue/Red Sword: Remember how I said clinging to your base would patch you up? Clinging to your enemy’s base does the opposite. It does the opposite for 10,000 damage.

 

Rewards:
Naturally you’re curious about what there is to be gained from all of this, so of course I won’t leave you hanging. For starters, let’s back up to the window where we applied for the Instance (Party Settings window>Battlefield Instance).

 

 

At the end of each round, you will receive a certain amount of Battlefield Points relative to performance, whether you won or lost, completed quests etc. On the right side of the Battlefield Instance tab, it will keep track of how many points you have total. Points Gained will be the amount you’ve gotten that day, and it maxes out at 3000 per day.

When you’ve won your first game of the day, you have the option to click the little treasure chest icon which will reward you with Battlefield Points, Soul Coins, and even Brilliance of Glory which is used to upgrade Inferno Shadow items!

Active Rewards can be activated by completing quests, and give different rewards relative to your level. Here’s your cheat sheet, but you didn’t hear it from me:
-Lv40+50: 30 Battlefield Points, 5 Soul Coins
-Lv60: 90 Battlefield Points, 6 Soul Coins
-Lv70: 80 Battlefield Points, 7 Soul Coins, and a (bound) Decree Rune
-Lv80: 300 Battlefield Points, 9 Soul Coins, and a (bound) Decree Rune

Battlefield Points:
“But what do I do with these Battlefield Points?” you might ask. I might answer—In fact, I will! Next stop, Nightfall Citadel!

 

 

Take a trip down to the Hall of Glory where you can meet your new friends, the Quartermasters Dorin and Avari. If armor and weapons are what you’re looking for, Dorin’s got you covered, or if you’re in the market for accessories and runes, Avari has the selection you want.

Dorin you’ll pay in Battlefield Points, and Avari takes points for items, and then asks for the runes you get as a reward from Frostgale Fjord to exchange for higher level Rune Boxes.

 

FW - Content Update Now Live!

Posted by Obah Thursday May 31 2012 at 1:31PM
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The latest content update for Forsaken World is now live! Check out all the changes below:
 
Patch Notes
 
Character Improvements
- Combat Assist implemented for characters Lv60+. Press Ctrl+X or the Computer Icon underneath the character portrait to get started.
- New Currency Soul Leaves can be gained from being a Master, as well as a low chance from certain instances. Soul Leaves can be spent from the Eyrda Boutique like normal Leaves, but will always purchase a bound item.
- Fashion Wardrobe gives a special bag to store up to 3 fashion sets at a time, as well as a way to set hot keys to quickly swap fashion sets.
- Re-customize your character's face, flair, hairstyle, and coloring at Naomi Morningstar near the Merchant's Union in Nightfall Citadel.
- Double Soul Power: New Quest available from the Leveling Guide called Break the Limit. Allows Players to switch Virtue/Vice buffs on the fly and gain access to both trees. The buff that is activated will determine which bonuses a player receives.
- Soul Power Gate time limits extended from 4 hours to 7 days.
- Combat Fatigue now has a notification after you have killed 8000 mobs, this can be found under your character portrait after you enter fatigue.
- Health levels changed for the Lv77 set pieces for a net gain over all the pieces of gear.
- Weapon, Shoulders, Helmet of the Nightfall Reputation gear set now available.
 
Master/Apprentice/Mentor
- Apprentice Level has been changed to Lv10-59. Masters must be Lv60+.
- Removed the same IP restriction for Master/Apprentice.
- New Master/Apprentice UI can be accessed from anywhere in the world by selecting it under the Friend button in the UI. Masters can claim Soul Leaves and other Rewards directly from this UI. Apprentices can search for masters, send out Recruit Orders, and take Bounties from this UI.
- Added roll option Veteran. With this roll option, high level players will be allowed to roll for drops before low level characters. Soul Coin drops will not be affected by having low level players in the party.
- Masters receive Mentor and Soul Power points for completing Bounties with their Apprentices.
- Reduced the required reputation to level Master. Some rewards have changed requirements to require higher Master level, or lower rep.
- After Lv70, players can exchange Mentor points for more chances to enter Glistening Lowland.
- After Lv60, players can exchange Mentor points and Soul Coins to reforge Lv1 Gems up to 100 times/week.
- Players below Lv59 in a group will no longer affect Soul Power gain.
- Quests now have brackets for Lv30, 40, 50, and 60. Higher level quests grant better rewards.
- Mentor Gift Box contents have been changes to better reward higher level players.
- Kill fatigue has changed to account for how many people are in a party. A kill won't count until there are as many kills as there are qualified players in the party.
 
Events
- 5 new rooms added to Gauntlet of Storms, can you defeat all the new bosses?
- Heptameron chapters are hidden around Nightfall Citadel, this Achievement can now be completed.
- Added Missed Event rewards. For every day you miss an event, the rewards for the next day will increase. The first day after missing an event the player will receive 150% rewards (Exp?Soul Power/Soul Coins). Rewards can be accumulated for 7 days, up to a 400% reward.
- Fissure times extended to 18:30-20:00.
- Players are able to take the quest Move On and Life Goes On twice each at Henry, doubling the chances to continue Life in the Harbor quests every day.
- Gods' Trial mentor mode: Mobs will be considered to match the player's level for experience and Soul Power rewards.
- Gods' Trial mentor mode: Mob level will be reduced if low level characters outnumber the high level characters.
- Gods' Trial now has a chance to reward Memory Berries instead of Memory Lotus.
- Token Box for Advanced Nightmare Carnival now has a chance to reward Memory Berries instead of Memory Lotus.
- Soul Power gained from certain instances has been slightly lowered.
 
Quests
- New addition to Main Quest Line to open both Soul Power trees.
- Guild Affairs quests can now grant up to 8x as much Guild Funds.
- Socialite Experience increased for Scent of Her Heart/Size of His Brain and Wish Card quests.
- Non set Waist gear is available from Race Reputation traders for Bounty.
- Added the ability to teleport to the training grounds from Nightfall Citadel.
- Twisted mobs now count for Bounty quests.
- Removed the incorrect Trackstone in Welkin City
- Forgotten Prison difficulty reduced by removing some mobs to make the packs less dense.
- Increased the Exp and Soul Coin rewards for Lv40-60 Main Quests.
 
Immortal Rift
- Territories have been reset, battles will resume with a completely blank map and less bugs!
- Battlefield quest grants a bound Lv1 Advanced Rune and has lower requirements to complete.
- Occupying Crystals now grants additional rewards. Guild Leaders will now be able to worship at the alter of faith for the chance of 10 Advanced Runes, or new Hero Bracers.
 
Arena
- The Achievement Crazy Slaughter now requires 15 kills instead of 3, but team kills will count.
- All Skill Cooldowns are reset upon entering.
- Players receive a hidden 8 minute cooldown upon being accepted to the arena. The cooldown will be cleared if they finish an arena battle, but it will prevent re-queuing if you leave the queue after being accepted or leave a battle early.
 
Optimization, Tweaks, and Bug Fixes
- Vampire Stance: now an attack count shows below the Vampire Stance buff.
- Mage: Transform Recovery will now work outside the arena.
- Bard: Ice Seal proc will now be closer to 90% instead of guaranteed.
- Assassin: Pets now have a chance to gain the Shadow Falling debuff instead of it being guaranteed.
- Instance names will display on window's title bar.
- New option while doing Pet Soul Transfer to preserve the Source Pet.
- Mounted Combat License can be equipped at Lv50 now.
- Remember Login button on the Login screen preserves account name.
- Shift+Left Click passes through more pets.
- Optimized Inventory Sort.
- Guild Base Exit Crystal now has a Nightfall Citadel option.
- Teleporter UI completely changed to a graphical map. Allows players to travel directly to trackstones from teleporters, as well as the low level zones.
- Incubate and Use levels of a lot of pets have been reduced. Strength levels stayed the same.
- Lv4 Prayer fixed the following issues: Shortened prayer buffs, progress bar disappearing, unable to pray while mounted.
- Elf Warrior points in the awaken talent no longer appear to be attributed to the Bloodlust tree.
- Mage's Vaporize talent is now reflected in the Fireball tooltip on the hotbar.

Mounted Combat is coming to Forsaken World!

Posted by Obah Monday July 25 2011 at 1:10PM
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Players can earn the ability to do battle while on their mount by completing an epic quest line spanning across multiple zones.  Starting at level 60, this quest line will automatically become available.  Upon completion of this quest line, players will receive a mounted combat license.

 

Not every mount will be capable of mounted combat right out of the gate, but upgrade options are available.  Any non-combat mount is able to be upgraded into a combat ready state.  The license that enables this system is a temporary one, but can be renewed at will by spending vendor points.  There is no limit to the number of mounts that can be upgraded with this system.

 

 

Chains of Kluer Teaser Site Now Live!

Posted by Obah Wednesday July 20 2011 at 1:12PM
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Deep within the forgotten jail beneath Freedom Harbor, the Chains of Kluer grow weaker by the day!  Forsaken World's next content update is just around the corner!  Are you ready?

 
Coming in August, the Chains of Kluer update will introduce a flood of new content into the world of Eyrda!  Everything from new mounts, pets, armors, weapons, talents, character levels, and more will be unlocked and ready to be taken on.
 
For all of the details, visit our newly released teaser website.  Check out the update trailer, and then take in all of the knowledge located on the page to prepare yourself for the coming of the Chains of Kluer update!
 
 
Here's a quick screenshot rundown of some of the new things you'll be seeing in August:
 
Mounted combat!
 
 
New high level armors!
 
 
New pets!
 
 
Updated Eyrda Boutique!
 
 
And much, much more!
 
Remember, check out the teaser site to get more information!
And much, much more!
 
Remember, check out the teaser site to get more information!
Deep within the forgotten jail beneath Freedom Harbor, the Chains of Kluer grow weaker by the day!  Forsaken World's next content update is just around the corner!  Are you ready?
 
Coming in August, the Chains of Kluer update will introduce a flood of new content into the world of Eyrda!  Everything from new mounts, pets, armors, weapons, talents, character levels, and more will be unlocked and ready to be taken on.
 
For all of the details, visit our newly released teaser website.  Check out the update trailer, and then take in all of the knowledge located on the page to prepare yourself for the coming of the Chains of Kluer update!
 
Click here!
 
Here's a quick screenshot rundown of some of the new things you'll be seeing in August:
 
Mounted combat!

Training Grounds – Efficiency Guide

Posted by Obah Monday July 11 2011 at 5:16PM
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Properly utilizing the Training Grounds is an excellent way to level your character up during any downtime you may have.  Read on to find out how to get the most out this map!
 
There are several ways to utilize the idle-time training area available to all races in the Training Grounds map.  By using this feature, your character will gain experience and faction reputation for every minute it stays in the designated area.  This is the perfect way to keep progressing your character, even while away from your computer or asleep.
 
To gain access to this zone, talk to your faction representative and choose to teleport into the region.
 
 
Once you're inside the map, you'll already be in the proper area to begin receiving experience after every minute that passes.  At this point, you can idle for as long as you want and continue gaining experience.  However, there are a variety of things that you can use to drastically increase the amount of experience and reputation you receive per minute.
 
The first thing you have at your disposal are Memory Lotuses.  You can get Memory Lotuses by speaking with your faction representative, and choosing the Lionheart Reputation trade option.  Once inside this menu, choose the "scrolls" tab.  Depending on your current reputation level, you'll have access to scrolls that contain increasingly large numbers of Memory Lotuses.  Once you purchase one, right click it to open it and get the lotuses.  Lotuses will double the amount of experience and reputation you earn from the idle training area, and are consumed at 1 lotus per minute.
 
 
 
In the same department as Memory Lotuses, you can consider Memory Fruits as supercharged versions.  Memory Fruits are available in the Eyrda Boutique, and opening one will grant you 480 Memory Berries.  Memory Berries stack with Memory Lotuses, and provide an even bigger jolt of experience after every minute passes.  If you want to make significant progress on your level while you idle, stacking Berries with Lotuses is the best way to go.
 
 
 
Finally, experience aid also contributes towards your total EXP gained per minute.  If you've got some EXP aid saved up, it's a smart move to activate it during your idle training time.
 
 
As you can see, there are several tiers of efficiency at which you can utilize the Training Grounds.  Pick which setup works best for you, and don't waste another moment of down time!

Content Update Preview!

Posted by Obah Monday July 11 2011 at 5:13PM
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While dealing with the intrusion of larex, new threats are brewing in Freedom Harbor!  it's Forsaken World's next content update - slated for release in August!
 
Coming in August, Forsaken World's second content update is bigger and better than anything experienced thus far.  Here's a quick rundown on some key features due to arrive with this update:
 
 
  • Level cap raised to 80
  • Mounted combat system
  • New dungeon
  • New events
  • Increased maximum job levels
  • Level 3 guild bases unlocked
  • New systems that will benefit married couples
  • Improvements to the arena system
  • New pet adventure system - have your pet perform quests for you!
  • And more!
 
Future articles will get more in-depth with what to expect for this big new release.  For now though, take the time before launch to prepare - because the coming battles are going to be rough!

Guide – Getting Married

Posted by Obah Monday July 11 2011 at 5:11PM
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Marriage in Forsaken World is the pinnacle of showing off just how much you care for you significant other.  Exclusive titles, fashions, and a grand ceremony await any couple brave enough to take the leap together.
 
A few things need to happen before a couple is eligible for marriage.  For one, both a Groom and Bride wedding pack need to be purchased.  These packs are available in the Eyrda Boutique (shortcut: J key).  Opening these packs will get you everything necessary to get your marriage underway.
 
   
 
Once you have both of these packs and have opened them, you begin by visiting Larry White, the wedding manager.  You can find Larry near Henry, next to the Western entrance of Freedom harbor.  Form a party with your partner, and then take the quest that pops up from Larry called "Let's get married!"
 
 
 
At this point, you will need to exchange rings with your partner.  You do this by opening a trade with each other, and trading the rings.  Once this is done, you'll see that you can complete the "Let's get married!" quest.  Once you complete this quest, your marriage is official!  A server announcement will broadcast your union, and you'll gain an exclusive title showing the world who your bride or groom is.
 
   
 
The festivities have just begun, though, because now you can have the grand parade through town to celebrate your wedding.  If you don't want a parade, you can skip it.  To begin the parade, have one person trade their marriage license to the other.  Then, the person with 2 licenses needs to turn them in to Larry.  Make sure your wedding fashion or whatever else you want to wear is on, because the parade begins immediately after turning the two licenses in!
 
 
The parade will have you and your partner walking down the middle of Freedom harbor all the way to Blossom Boulevard.  Along the way, various NPC's and anyone else in the area can watch and cheer you on.  Once you reach the end, Hugh Sutherland will announce your marriage once more, and then the parade will end.
 
 
 
In the unfortunate event that the marriage doesn't work out, either party can break off the marriage.  Talk to Larry again, and select the "Divorce" option.  If only one person requests it, it will take 7 days to finalize.  if both people request it, the divorce will complete instantly.
 
And that's all there is to it!  So then, it's about time to pop the question yourself then, right?  Good luck!

Spotlight – Advanced Nightmare Carnival

Posted by Obah Monday July 11 2011 at 5:04PM
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The Advanced Nightmare Carnival represents a new set of challenges in the Nightmare Carnival theme.  Available for players level 40 and up, these new mini-games are a fun way to earn some experience and prizes while working with your fellow players.
 
Similar to how the regular Nightmare Carnival works, the Advanced version has a series of mini-games that your party must defeat in order to earn a new type of game token, as well as experience.  There are a total of four brand new mini games that parties will be faced with overcoming - Carnival Chess, Candle Cannons, Monster Hunting, and the Jumping Obstacle Course.
 
You can queue up for the ANC (Advanced Nightmare Carnival) like any other dungeon or event by using the auto-queue system (T key).  Once your party enters the ANC, your first challenge will be the Nightmare Chess minigame.
 
The objective of this game is to move the giant chess piece forward to the end of the track.  An ogre nearby will spin a dice that will move the piece forward a certain number of squares.  Various squares on the board are color coded.  When landed upon, red squares move the piece back one space, yellow squares teleport the piece forward on the board, and blue squares earn your party a treasure chest containing bonus rewards.
 
Every other dice spin, your party gets to determine the number of spaces the piece moves forward.  A blue lightbox will appear near the ogre, and you'll have a short period of time to place as many party members as you want in the box.  The number of party members in the box determines how many spaces you'll move the piece.  The goal is to of course hit as many blue squares as possible, so coordinate with your group for full effect.
 
The next game is the Candle Cannon challenge.  In this minigames, candles of three color types will spawn in a latticework in front of the two rows of cannons.  party members can fire one cannon per round, which will destroy all of the candles in that row.  Destroying red candles will earn your party 1 point, but blue candles will cause your party to lose 5 points.  Yellow candles will double your final score - even if it is negative!
 
 
The objective is to kill as many red and yellow candles as possible while avoiding as many of the blue ones as you can.  Your final reward is based on how your overall score, so make sure everyone knows to avoid the blue candles - and more importantly, can follow the directions given by the Carnival Attendant!
Your final reward for this challenge relies on your final point score, so make sure everyone knows which color of candle to avoid.
 
The third challenge your group will face is the Monster Hunting minigame.  Within this room, numerous monsters will spawn.  However, don't go all kill-crazy just yet, as the Carnival Worker NPC in the middle of the room will tell you which monster he wants you to kill - OR - which monster you SHOULDN'T kill.  For example, one time he might say "kill all monsters named "YASA", at which point the group will look for monsters named "YASA" and kill them.  Killing the incorrect monster will lose points for your party, so pay attention!
 
 
Your final challenge in ANC is a jumping-oriented obstacle course.  Inside of this room is a long series of pillars, which vary in height.  The goal is simple - jump from pillar to pillar to the final NPC as fast as possible.  The quicker you make it to the end, the better your reward is.  Find out whichever camera angle and strategy works best for you when making your jumps, and then hope that your mouse hand is steady!
 
 
Even if you can't make it to the end for whatever reason, the final NPC will come down from his perch eventually and you'll be able to complete the run.  Your reward won't be that great, but atleast you won't be trapped.
 
Overall at the end, you should have a good number of Carnival Coins as rewards for your completing the minigames.  These coins can be spent on prize packages from the Porudock Token exchanger.  Packs start at level 40 and work their way up in 10 level increments, so choose which one is best suited for you.  Inside the packs are all sorts of cool things, from side-arm trinkets to consumable items and transformation potions.  Interestingly enough, if the group your in does absolutely horribly, you can refrain from claiming your reward and instead wait for a better run to get your prize.
 
The ANC is definitely a step up from the regular Nightmare Carnival, in both teamwork and rewards.  Check it out as soon as you hit level 40!
 
 

Now Live – The Gaze of Larex

Posted by Obah Monday July 11 2011 at 5:01PM
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The Gaze of Larex content update is now live after the 5/25 server maintenance!  introducing loads of new content, a series of events are also being launched the celebrate this milestone!

 

This update has introduced many new aspects to Forsaken World, from increasing the level cap to introducing the much awaited arena PvP system.  For a full list of major additions, read on.
New in Forsaken World as of the Gaze of Larex update (follow the links to visit articles we've published on these topics with more information):
 
 

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