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Forsaken World Developer Blog

Developed by top talent in the gaming industry, Forsaken World is the first MMORPG from Perfect World Entertainment built from the ground up for the Western audience and is the most highly-anticipated game from the company to date.

Author: Obah

Contributors: therealjayve,pwecrabclaw,

Mounted Combat is coming to Forsaken World!

Posted by Obah Monday July 25 2011 at 1:10PM
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Players can earn the ability to do battle while on their mount by completing an epic quest line spanning across multiple zones.  Starting at level 60, this quest line will automatically become available.  Upon completion of this quest line, players will receive a mounted combat license.

 

Not every mount will be capable of mounted combat right out of the gate, but upgrade options are available.  Any non-combat mount is able to be upgraded into a combat ready state.  The license that enables this system is a temporary one, but can be renewed at will by spending vendor points.  There is no limit to the number of mounts that can be upgraded with this system.

 

 

Chains of Kluer Teaser Site Now Live!

Posted by Obah Wednesday July 20 2011 at 1:12PM
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Deep within the forgotten jail beneath Freedom Harbor, the Chains of Kluer grow weaker by the day!  Forsaken World's next content update is just around the corner!  Are you ready?

 
Coming in August, the Chains of Kluer update will introduce a flood of new content into the world of Eyrda!  Everything from new mounts, pets, armors, weapons, talents, character levels, and more will be unlocked and ready to be taken on.
 
For all of the details, visit our newly released teaser website.  Check out the update trailer, and then take in all of the knowledge located on the page to prepare yourself for the coming of the Chains of Kluer update!
 
 
Here's a quick screenshot rundown of some of the new things you'll be seeing in August:
 
Mounted combat!
 
 
New high level armors!
 
 
New pets!
 
 
Updated Eyrda Boutique!
 
 
And much, much more!
 
Remember, check out the teaser site to get more information!
And much, much more!
 
Remember, check out the teaser site to get more information!
Deep within the forgotten jail beneath Freedom Harbor, the Chains of Kluer grow weaker by the day!  Forsaken World's next content update is just around the corner!  Are you ready?
 
Coming in August, the Chains of Kluer update will introduce a flood of new content into the world of Eyrda!  Everything from new mounts, pets, armors, weapons, talents, character levels, and more will be unlocked and ready to be taken on.
 
For all of the details, visit our newly released teaser website.  Check out the update trailer, and then take in all of the knowledge located on the page to prepare yourself for the coming of the Chains of Kluer update!
 
Click here!
 
Here's a quick screenshot rundown of some of the new things you'll be seeing in August:
 
Mounted combat!

Training Grounds – Efficiency Guide

Posted by Obah Monday July 11 2011 at 5:16PM
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Properly utilizing the Training Grounds is an excellent way to level your character up during any downtime you may have.  Read on to find out how to get the most out this map!
 
There are several ways to utilize the idle-time training area available to all races in the Training Grounds map.  By using this feature, your character will gain experience and faction reputation for every minute it stays in the designated area.  This is the perfect way to keep progressing your character, even while away from your computer or asleep.
 
To gain access to this zone, talk to your faction representative and choose to teleport into the region.
 
 
Once you're inside the map, you'll already be in the proper area to begin receiving experience after every minute that passes.  At this point, you can idle for as long as you want and continue gaining experience.  However, there are a variety of things that you can use to drastically increase the amount of experience and reputation you receive per minute.
 
The first thing you have at your disposal are Memory Lotuses.  You can get Memory Lotuses by speaking with your faction representative, and choosing the Lionheart Reputation trade option.  Once inside this menu, choose the "scrolls" tab.  Depending on your current reputation level, you'll have access to scrolls that contain increasingly large numbers of Memory Lotuses.  Once you purchase one, right click it to open it and get the lotuses.  Lotuses will double the amount of experience and reputation you earn from the idle training area, and are consumed at 1 lotus per minute.
 
 
 
In the same department as Memory Lotuses, you can consider Memory Fruits as supercharged versions.  Memory Fruits are available in the Eyrda Boutique, and opening one will grant you 480 Memory Berries.  Memory Berries stack with Memory Lotuses, and provide an even bigger jolt of experience after every minute passes.  If you want to make significant progress on your level while you idle, stacking Berries with Lotuses is the best way to go.
 
 
 
Finally, experience aid also contributes towards your total EXP gained per minute.  If you've got some EXP aid saved up, it's a smart move to activate it during your idle training time.
 
 
As you can see, there are several tiers of efficiency at which you can utilize the Training Grounds.  Pick which setup works best for you, and don't waste another moment of down time!

Content Update Preview!

Posted by Obah Monday July 11 2011 at 5:13PM
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While dealing with the intrusion of larex, new threats are brewing in Freedom Harbor!  it's Forsaken World's next content update - slated for release in August!
 
Coming in August, Forsaken World's second content update is bigger and better than anything experienced thus far.  Here's a quick rundown on some key features due to arrive with this update:
 
 
  • Level cap raised to 80
  • Mounted combat system
  • New dungeon
  • New events
  • Increased maximum job levels
  • Level 3 guild bases unlocked
  • New systems that will benefit married couples
  • Improvements to the arena system
  • New pet adventure system - have your pet perform quests for you!
  • And more!
 
Future articles will get more in-depth with what to expect for this big new release.  For now though, take the time before launch to prepare - because the coming battles are going to be rough!

Guide – Getting Married

Posted by Obah Monday July 11 2011 at 5:11PM
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Marriage in Forsaken World is the pinnacle of showing off just how much you care for you significant other.  Exclusive titles, fashions, and a grand ceremony await any couple brave enough to take the leap together.
 
A few things need to happen before a couple is eligible for marriage.  For one, both a Groom and Bride wedding pack need to be purchased.  These packs are available in the Eyrda Boutique (shortcut: J key).  Opening these packs will get you everything necessary to get your marriage underway.
 
   
 
Once you have both of these packs and have opened them, you begin by visiting Larry White, the wedding manager.  You can find Larry near Henry, next to the Western entrance of Freedom harbor.  Form a party with your partner, and then take the quest that pops up from Larry called "Let's get married!"
 
 
 
At this point, you will need to exchange rings with your partner.  You do this by opening a trade with each other, and trading the rings.  Once this is done, you'll see that you can complete the "Let's get married!" quest.  Once you complete this quest, your marriage is official!  A server announcement will broadcast your union, and you'll gain an exclusive title showing the world who your bride or groom is.
 
   
 
The festivities have just begun, though, because now you can have the grand parade through town to celebrate your wedding.  If you don't want a parade, you can skip it.  To begin the parade, have one person trade their marriage license to the other.  Then, the person with 2 licenses needs to turn them in to Larry.  Make sure your wedding fashion or whatever else you want to wear is on, because the parade begins immediately after turning the two licenses in!
 
 
The parade will have you and your partner walking down the middle of Freedom harbor all the way to Blossom Boulevard.  Along the way, various NPC's and anyone else in the area can watch and cheer you on.  Once you reach the end, Hugh Sutherland will announce your marriage once more, and then the parade will end.
 
 
 
In the unfortunate event that the marriage doesn't work out, either party can break off the marriage.  Talk to Larry again, and select the "Divorce" option.  If only one person requests it, it will take 7 days to finalize.  if both people request it, the divorce will complete instantly.
 
And that's all there is to it!  So then, it's about time to pop the question yourself then, right?  Good luck!

Spotlight – Advanced Nightmare Carnival

Posted by Obah Monday July 11 2011 at 5:04PM
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The Advanced Nightmare Carnival represents a new set of challenges in the Nightmare Carnival theme.  Available for players level 40 and up, these new mini-games are a fun way to earn some experience and prizes while working with your fellow players.
 
Similar to how the regular Nightmare Carnival works, the Advanced version has a series of mini-games that your party must defeat in order to earn a new type of game token, as well as experience.  There are a total of four brand new mini games that parties will be faced with overcoming - Carnival Chess, Candle Cannons, Monster Hunting, and the Jumping Obstacle Course.
 
You can queue up for the ANC (Advanced Nightmare Carnival) like any other dungeon or event by using the auto-queue system (T key).  Once your party enters the ANC, your first challenge will be the Nightmare Chess minigame.
 
The objective of this game is to move the giant chess piece forward to the end of the track.  An ogre nearby will spin a dice that will move the piece forward a certain number of squares.  Various squares on the board are color coded.  When landed upon, red squares move the piece back one space, yellow squares teleport the piece forward on the board, and blue squares earn your party a treasure chest containing bonus rewards.
 
Every other dice spin, your party gets to determine the number of spaces the piece moves forward.  A blue lightbox will appear near the ogre, and you'll have a short period of time to place as many party members as you want in the box.  The number of party members in the box determines how many spaces you'll move the piece.  The goal is to of course hit as many blue squares as possible, so coordinate with your group for full effect.
 
The next game is the Candle Cannon challenge.  In this minigames, candles of three color types will spawn in a latticework in front of the two rows of cannons.  party members can fire one cannon per round, which will destroy all of the candles in that row.  Destroying red candles will earn your party 1 point, but blue candles will cause your party to lose 5 points.  Yellow candles will double your final score - even if it is negative!
 
 
The objective is to kill as many red and yellow candles as possible while avoiding as many of the blue ones as you can.  Your final reward is based on how your overall score, so make sure everyone knows to avoid the blue candles - and more importantly, can follow the directions given by the Carnival Attendant!
Your final reward for this challenge relies on your final point score, so make sure everyone knows which color of candle to avoid.
 
The third challenge your group will face is the Monster Hunting minigame.  Within this room, numerous monsters will spawn.  However, don't go all kill-crazy just yet, as the Carnival Worker NPC in the middle of the room will tell you which monster he wants you to kill - OR - which monster you SHOULDN'T kill.  For example, one time he might say "kill all monsters named "YASA", at which point the group will look for monsters named "YASA" and kill them.  Killing the incorrect monster will lose points for your party, so pay attention!
 
 
Your final challenge in ANC is a jumping-oriented obstacle course.  Inside of this room is a long series of pillars, which vary in height.  The goal is simple - jump from pillar to pillar to the final NPC as fast as possible.  The quicker you make it to the end, the better your reward is.  Find out whichever camera angle and strategy works best for you when making your jumps, and then hope that your mouse hand is steady!
 
 
Even if you can't make it to the end for whatever reason, the final NPC will come down from his perch eventually and you'll be able to complete the run.  Your reward won't be that great, but atleast you won't be trapped.
 
Overall at the end, you should have a good number of Carnival Coins as rewards for your completing the minigames.  These coins can be spent on prize packages from the Porudock Token exchanger.  Packs start at level 40 and work their way up in 10 level increments, so choose which one is best suited for you.  Inside the packs are all sorts of cool things, from side-arm trinkets to consumable items and transformation potions.  Interestingly enough, if the group your in does absolutely horribly, you can refrain from claiming your reward and instead wait for a better run to get your prize.
 
The ANC is definitely a step up from the regular Nightmare Carnival, in both teamwork and rewards.  Check it out as soon as you hit level 40!
 
 

Now Live – The Gaze of Larex

Posted by Obah Monday July 11 2011 at 5:01PM
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The Gaze of Larex content update is now live after the 5/25 server maintenance!  introducing loads of new content, a series of events are also being launched the celebrate this milestone!

 

This update has introduced many new aspects to Forsaken World, from increasing the level cap to introducing the much awaited arena PvP system.  For a full list of major additions, read on.
New in Forsaken World as of the Gaze of Larex update (follow the links to visit articles we've published on these topics with more information):
 
 

The Gaze of Larex – Coming Soon!

Posted by Obah Monday July 11 2011 at 4:57PM
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The Gaze of Larex content update is nearly here!  Including a new dungeon, PvP arenas, the advanced Nightmare Carnival, the marriage system, a raised level cap and more, this content update has a truckload of new stuff waiting to be discovered.  Read on for all the details!

Through the suffocating undergrowth of the Sleeping Jungle, the sorrowful tale of the Bruten tribe unfolds in front of the uncaring eyes of the Gods of Eyrda.  Forsaken utterly - like the rest of the world - the Bruten have endured countless centuries of relentless attack by their greatest enemies, lead by the mighty Kambour.  Under siege from all angles, and with defeat just over the horizon, the Bruten leadership decided to take matters into their own hands.

Goutah, the supreme leader of the Bruten tribe, formed an elite squad of his mightiest warriors to execute a precision strike in an effort to decapitate the leadership of the attacking force - by slaying Kambour himself.  By setting off in the dead of night, the kill-team was able to penetrate the defenses of the enemy and engage Kambour himself in open combat.  A grand melee occured, with Goutah's men heavily outnumbered by kambour and his elite honor-guard. 

Fighting desperately, Kambour's squad managed to overcome the enemy and wound Kambour severely.  Despite the mission being to slay Kambour, Goutah and his remaining warriors instead undertook a ceremony of victory - upon which they drank from the blood pouring out of Kambour's many wounds.  Instantly empowered with the dark strength of Kambour's magic-infused blood, Goutah and his warriors took Kambour as a personal war-mount, cowing the mighty beast into submission.

Despite the overflowing sense of strength Goutah and his warriors enjoyed, the dark magic contained in kambour's blood corrupted both their mind and body.  Side effects soon began to show, with a rapid increase in aging and the onset of insanity.  One after the other, Goutah's elite warriors died - and soon after, Goutah himself joined them in the afterlife.  The darkest recesses of the Ancestral Catacombs became their new eternal resting ground...Until Larex's gaze fell upon the Sleeping Jungle.

By detecting the powerful magic that was seeping out of the Ancestral Catacombs, Larex determined that this was the best location to set up his base of operations.  Using the re-animated corpse of Goutah himself as a personal bodyguard, Larex gradually began corrupting the entire Ancestral Catacomb, as well as the Sleeping Jungle itself.  A nearby encampment of elves alerted Hugh Sutherland in Freedom harbor of this, and immediate action was undertaken to end this threat.

However, in a cruel twist of fate, the Bruten have fallen under the influence of Larex as well, and have turned a blind eye to his presence.  Instead, the Bruten guard their catacombs with zealous fervor, wholly believing that they are defending it from attacking parties of the five races of Eyrda.  The Bruten don't know that these offenses are attempting to carve out the evil inside the catacomb, and are tragically defending Larex without realizing it.

Larex must be destroyed.  His gaze pierces through earth and stone alike.  His shadow is slowly enveloping the Sleeping Jungle, and given enough time, will stretch to all of Eyrda.  It is unfortunate that the Bruten will not listen to reason, and the only option appears to be going through them - with blades and magic.  Avenge the fallen.  Destroy the invader.  Earn back the favor of the gods.  The gaze of Larex is upon you.

 

Features:
Winding underground dungeon, with bosses requiring unique strategies to slay.
The largest, most grotesque foe players have ever faced in Forsaken World history .
New levels of rewards for parties strong enough to defeat Larex. 
 
Meanwhile, the sharpening of blades and the honing of magic skills can be heard elsewhere.  The sounds of preparation in Freedom Harbor are ever-present, as word has finally come that the first step to re-attaining the favor of the Gods has been completed.  The elemental lords trapped deep beneath Freedom Harbor have finally been defeated, and the next chapter of the God's Trial can finally begin.  The Gods are not yet ready to embrace Eyrda once again though, and it will take Eyrda's most powerful champions to finally return the world to how it once was.
 
 
The only way for this to happen is for the very heroes that toil endlessly to push back the darkness to finally turn on each other.  Two grand arenas have been constructed for just such a purpose.  Teams of 3 or 6 champions will engage in combat with each other, and only those left standing at the end are granted victory.  Fighters that can consistently prove themselves will have more than just the blood of former comrades on their blades - they'll also have the favor of the Gods themselves.
 
 
Such favor cannot be taken lightly, as access to incredibly powerful equipment, mounts, and more are available to the teams that perform the best.  Cast aside any notion of friendship or family - you can and will have to turn against your own people if you desire the return of the Gods to Eyrda.  The battle for supremacy begins now.
 
 
Features:
Two different arenas.
3v3 and 6v6 team deathmatch battles.
PvP rankings that update with every win or loss.  Rank yourself amongst the entire game population!
Rewards for winning battles - these include blue and purple quality weapons, armor, and even jewelry.
Exclusive mounts and fashion items!
 
With the construction of the arenas, the five races of Eyrda have begun their training in earnest.  It was quickly discovered though that the Kalaires Plain, as well as Freedom Harbor itself, were quite overcrowded with all manner of warriors practicing their trades.  It was quickly decided by Hugh Sutherland that a training camp be set up in a nearby mountain valley, where the five races could have more breathing room.
 
 
Simply dubbed The Training Grounds, this new area was quickly populated with merchants from Freedom Harbor, looking to profit from this new venture.  Also, several base camps catering to the needs of the three different factions amongst the races arrived as well.  This new region is not without its threats though, as a deadly pack of wraith-like panthers have been displaced by the camps.  Those training out in the wilderness had best take a friend or two with them.
 
 
Features:
New training areas for the three different factions - no more lag fests in Freedom harbor!
Group hunting activities in the wilderness sections of the Training Grounds.
Fully self sufficient map - merchants, auctioneers, healers, and more.
 
Despite the seemingly endless cycle of bloodshed, savagery, and brutality surrounding all aspects of life in Eyrda, a ray of light has at last begun to shine through the overcast skies.  Marriage in Eyrda has always been a rare occurrence, oftentimes shunned in favor of more pressing matters.  However, love is a powerful force - and oftentimes works its way into the cracks in even the heaviest armor.  Even the mighty Stonemen - the protectors of Eyrda - have been known to marry.
 
 
As festivals and the like are such a rare thing in a world dominated by war, each marriage in Freedom Harbor is celebrated with a grand ceremony that can be witnessed by all.  By walking the aisle all the way from the main gates of Freedom Harbor to the picturesque Blossom Boulevard, the husband and wife are escorted by flower bearers and are flanked by various townsfolk that have arrived to wish them well.  At the end of the aisle, Hugh Sutherland completes the ritual by sealing the marriage officially.  Honeymoon locations are fairly limited in Eyrda, but such is life in one of the darkest times of Eyrdan history.
 
 
Features:
Flashy ceremony in the middle of Freedom Harbor - can be viewed by any and all!
Exclusive titles that show who you're married to.
Exclusive wedding fashion items
His and Hers wedding rings
 
One must never forget that ultimately, the omnipresent threats inhabiting Eyrda can never be ignored.  To turn ones' back, even for a second, will see you cut down by any number of foes lurking in the darkness.  With Larex corrupting the Sleeping Forest, and the fact that the Gods are impatiently waiting for a champion to arise from the five races, there is absolutely no time to waste in getting to work.  
Continue your journey at once - in Forsaken World's first ever content update:  The Gaze of Larex.  Coming soon.
 

Update Preview – New Training Map

Posted by Obah Monday July 11 2011 at 4:49PM
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Third on the list of brand new content slated to release with the up and coming update - it's something many people have been asking for - an alternative to the AFK training spots!
 
Remember the huge crowds of people standing around in various spots of Freedom harbor, lagging everything up?  Well, once this update hits, this will no longer be an issue!  A new map specifically to take the place of the old AFK training spots - as well as offer a whole slew of extra activities - will be available after the update is launched.
 
 
We hope that this new area helps ease some of the lag being felt in Freedom harbor.  We're also confident that the new activities available in this map will be a welcome change to players that consistently reach their limits in terms of daily quests and events.  You'll be able to do your regular AFK training, as well as team up with friends to kill roaming monsters that drop tons of goodies when you kill them.  You might as well consider it the next great hangout spot after the update hits!
 
 
One thing is for certain - the massive tea parties and dummy-annihilation sessions are migrating to this new map, so look forward to a smoother, more enjoyable Freedom Harbor!

Update Preview – Arena System

Posted by Obah Monday July 11 2011 at 4:47PM
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Coming soon to an update near you, it's the much awaited, much anticipated arena PvP system!

By queuing  up like any other dungeon or event (by using the auto-queue system with the "T" key), you'll be able to choose whether to engage in a 3v3 or 6v6 arranged battle in the arena!  You can either queue up solo, or go in with a pre-arranged group of friends.  The main reason for entering the arena is to demolish your opposition though, so plan carefully for what you may face.
 
 
Matches will take place in standard death match style.  A round ends after 5 minutes, or if the entire opposing team is destroyed.  If neither team is completely wiped out, the side with more kills will become the victor.  Also to spice up the battle, random powerups are strewn about the arena.  Taking control of these powerups will provide a team a huge edge over the competition.
 
 
By participating in a battle, you'll earn points by helping your team win the match by either killing other players, or assisting your own team members.  The more effective you are as a team member, the more points you'll get.  By winning, you'll also earn a nice bonus.  Losing a match doesn't leave you emtpy handed either, but you'll definitely not want to make it a habit if you want to be able to get in on all of the top tier rewards to be had.
 
 
Rewards range from everything from mounts to fashion, and even sets of powerful purple quality PvP gear!  It will definitely be worth your while to form a solid team to regularly take on opponents in the Arena.
 
This arena system and more are coming soon to all Forsaken World servers!  Stay tuned for even more revelations about new content that's on the way.

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