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Midkemia Online Goblin Fun!

Hey guys, I play a tiny little Goblin in Midkemia Online which is a lot of fun. My character is a female rogue, and I'm very new to Midkemia. Come check it out if you're looking for a good game!!

Author: NomiM

Another Epic Day in Midkemia

Posted by NomiM Thursday September 6 2012 at 11:47PM
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Yesterday was really, really awesome in Midkemia. Why? Well, it wasn't because a God decided to visit Nomi, and it wasn't because of an admin-controlled event. There was no new area to explore or new monsters to fight, or even a new boss. No admin-controlled NPCs, or anything really fancy like that. It was just a day that I played the game, and the game was exceptionally awesome.


It started out kinda boring, I was just sitting in Krondor. Then Raelyr (another resident badass in Krondor) told Nomi that one of the novices had been kidnapped and brought to Sar-Sargoth. So Nomi thought this would be an impossible mission and she'd probably get killed, and that just made her even more excited to try. She prepared and when she got there, Raelyr asked her about a plan. They kind of just stared at eachother awkwardly and one of the Sar-Sargoth people found them, so they just started killing. Two kills later, a few more people came. Two more kills later, Nomi yelled for Raelyr to take the kid and run.


So then a few minutes later, Nomi's still alive and surrounded by five Sar-Sargothians (members of the 'evil' city of Midkemia), with two others running in and out. Her target usually flees, and she's too busy to chase. So she kind of just started killing one person, let them go, then start on a next - until Raelyr got back. That's when people started dying again.


Nomi's first target died with help from Raelyr, and then the second. Then the third. Soon, there was nobody left but Nomi and Raelyr standing there, with Nomi giggling like she wasn't covered in blood. Since they were right inside Sar-Sargoth, though, their spawn point was really close, and it was an endless 2v7. 


Eventually things settled down and they were the only ones left alive again, but then another target walked into Nomi's sight and she got ready to kill. Then one of her only friends in Sar-Sargoth asked her not to, so she spared her other friend and that's when the third wave got there. By the time Nomi and Raelyr finished, they racked up fifteen kills total. From there, they retreated back into the shadows and escaped, showing Sar-Sargoth the price of bothering their young. 


Things cooled down, but I was having too much fun. So Nomi went back into Sar-Sargoth, and eventually got herself cornered by a Moredhel and a Valheru. Instead of being scared like she probably should have been, she immediately started fighting the Valheru. Just some background information, Valheru are incredibly powerful, almost demigods. In Midkemia, someone becomes a Valheru by acquiring an ancient artifact and using it long enough.


Nomi got that artifact after she killed the Valheru, and Nomi got away from the horde of Sar-Sargoth people chasing her. What happened next? Well, you'll just have to come back to find out!


Why People Love Midkemia

Posted by NomiM Wednesday September 5 2012 at 10:55PM
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When I started playing again after a little bit of a break, I asked people what they loved about Midkemia. I got a lot of different responses, some interesting ones, a few that honestly confused me, and still more that made a lot of sense. I agree with most of them and find a few interesting, but here they are, listed in order of highest frequency:


#1: The roleplaying.

I heard this from several people, and surprisngly only a few of them were notorious for being great at RP. A few of them were really into PVP, and others were into PVE. A wide variety of people listed the roleplaying as the biggest reason they love Midkemia, it's just so easy to jump right in and start being someone else in an immersive world with rich (but not restrictive) lore backgrounds. This is one I agree with - I haven't found similar quality roleplaying anywhere else. Have you seen Midkemia's emote system? Check out my previous blog post for more details on it, it's amazing.


#2: The people.

Maybe this ties into the first one (and maybe the next few) but something I've heard often is just how awesome the playerbase can be. We have our villains (of every city), we have our interesting characters, we have our PVP-heads, our crazy ritualists, then we have even more people. We have very original characters, some stereotypical ones, and ones that fall somewhere inbetween. I'd have to agree with this one too, most of the people in Midkemia are a blast to interact with, and there are exceedingly few 'angry 13 yearold' moments -- especially compared to games like CoD, WoW, Halo, etc.


#3 The PVP.

The mechanics in Midkemia PVP (which I've already posted a little about) are simply different from everything else out there, even other IRE games. I'm a PVP vet from Achaea, and even I find Midkemia PVP mechanics a little more interesting. I know sometimes even something a little different can be preferable, but this is very different, and it's fresh. The amount of effort that has gone into the coding behind the scenes is obvious, and the concepts behind everything is spot on. The devs actually care about what the players think, which leads me to my next point:


#4 The admin.

Only one person said this, but it's still one of my favorites. He (paraphrasing) said the admin were approachable and actually care about players. I've seen this first hand - I've spoken to several different admins (both IC and OOC) and it's true. The admin really care about the players, and they actually put a lot of effort into everything - and that's not even touching the surface of what goes on behind the scenes. Can't say I've seen even a shred of comparable actions from any other dev team.


That wraps it up for now, but I'll be posting a few more later. Why not come try Midkemia and add to this list?

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