Something I noticed over the years I've spent PvPing in IRE games is any time I try to teach someone, I sometimes end up figuring something new out for myself. That is part of why I'm writing this; the other part is I hope you'll find Midkemia PvP mechanics interesting and decide to come try! In this post I'll be discussing the core mechanics of PvP in Midkemia, and what makes them interesting.
This is a system no other game uses, formed from a concept that simply makes sense. It's basically momentum, and it has an effect on almost every part of PVP. First, it adjusts how fast your attacks are. Second, it's a resource - it is used by healing + defending and generated by attacking. Consider it like a snowball on the top of a mountain. You're trying to push it down one side, while the other person is trying to push it down the other. Once it gets rolling in one direction, it's difficult to stop and push it back up and then down the other.
Almost every game out there has "instant attacks" and most of the variation is in the flavor text. In Midkemia PVP, however, almost all attacks come with two timers. The first is how long until the attack goes through, called a telegraph, and the second is the balance - how long until you can attack again. The interesting thing is telegraphs can be altered by weapon speed and dexterity for some classes, and some special abilities speed up attacks as well. You can defend attacks if you start defending within an acceptable time frmae before the attack hits, but it's hard to guess - that's what systems are for!
There are a lot of afflictions (debuffs) in Midkemia, and most can be cured through one of three forms: focus mind, body or spirit. This costs adrenaline, but cures your affliction. You can only do one every cooldown of balance, so you can't focus mind then focus body - unlike in other IREs where you can apply a salve and eat an herb with the same balance. Healing your health or mana (called magic here) is done through the skill overdrive, which also uses adrenaline.
Now that the very core mechanics are out of the way, I can give a very basic example of how to kill in Midkemia. First, you can come prepared and have a lot of adrenaline already built up. Then, try to wait until your target is only at 50% adrenaline - the typical 'idle' level. Since adrenaline boosts your attack speed, you can use that to pile on damage or afflictions - both of which require adrenaline to cure. Soon enough, your opponent likely won't be able to build enough adrenaline to keep up, and you can come out victorious.