I haven't had much time lately to blog, but that doesn't mean I haven't had much time to PvP. The best part of PvP in Midkemia is you lose nothing at all except something called War Points, so there's no reason at all to jump right in and stat trying to learn. Which is exactly what I did! I've racked up just over 400 hours of playtime so far, and my character has some pretty significant work investments, so keep that in mind!
After about 20 hours of playtime, I tend to get bored with games and move on. But I'm on my 406th hour now, and I'm loving Midkemia as much as when I first started. I can't stand games like Call of Duty or even WoW BG's or SWTOR WZ's for more than an hour or typically three hours MAX at a time, but I can easily spend all day on Midkemia without even realizing it.
Anyways, I'm sure you guys know how much I love this game, so continuing on about that is pointless. Here's what you came for: PVP in Midkemia is still great. If you saw my blog post from a few weeks ago, you saw how much I liked it then. I still like it that much, 400 hours of playtime into the game. I play a Rogue Bard and my character has gotten much stronger since then. Currently I'm able to give anyone in the game a pretty good fight, and I can even 1v2 or 1v3 against sometimes, depending on who it is!
I gave a really good explanation on the mechanics of Bard back then, but I'll re-summarize and include an explanaion of Midkemia's PvP mechanics: Each ability has two timers. One is how long until it fires, the next is how long until you get your balance back and can attack again. There are five ways to defend in the game, and each attack has its strengths and weaknesses against different types of defenses. What this means in simple terms is: you need to get creative to beat anyone who's good. It's not the same against everyone and anyone, you really need to change it up or you are going to find something that your strategy won't work on! It's a bit like Starcraft 2 in the sense of x beats y unless y is really good, then y becomes more powerful but is still susceptible to xa which is weak to yb if yb does this, etc, etc, etc. You get the point.
Anyways, complexity is why I play games like Midkemia. There's just no point in playing a game with pretty graphics if, when it's all summarized in a combat log, it basically comes down to: You do 10 damage. You take 5 damage. You do 9 damage. You take 4 damage. That's not fun, and that's not complex. If you're looking for something complicated, you need to check Midkemia out right now. Seriously, give it a good, honest shot.
My character has gone from a grubby little midget-goblin to being the only goblin currently in the world who can stand toe to toe with some of the big-names of the fighting world. Rogue Bard has a lot of really cool tricks, and it has a total of 3 or 4 required weapons, with uses for all of them. If that isn't enough, we have access to 23 spell-like "songs" that get more powerful over time, and each has a very different effect. What more can you want? It's sort of like playing a Druid in WoW, except you get three specs instead of two, and you can swap between them right in the middle of combat. Bard is that adaptable, and it's even more fun than doing that in WoW would be.
So far my favorite part of PvP in Midkemia would be the poison system. There are dozens of poisons with different effects, and almost every fencing attack I have also delivers a poison from my saber. This is really awesome for stacking afflictions and making them burn adrenaline curing. Adrenaline is sort of like pushing a boulder up or down a mountain, depending on who has more. This makes it a really cool mechanic and a lot of things can change the flow of the fight entirely, leading to the most dynamic fights I've had in any PvP system.
Recently, my character has fought two Magicians at once, dueled a pyromaniac surrounded by over twenty rooms of fire, won a 8 person hour-long free-for-all marathon where everyone respawned and the one with the most points won, smacked an invisible rogue right out into the open and preceded to kill him, and even hunted a Magician down from one end of the world to the other... and this was all just in the last week or so. There's way too much to go over every detail, but I've had all this fun and I haven't even had much time to play lately due to final papers and the like. If any of you start playing, I'd be happy to help you out! I'll even give you this easy-to-click link to get started: Midkemia!