This was a pretty huge week for my character (tiny little Goblin Rogue) in Midkemia! As a player, I'm still learning the ropes of Midkemia, but I've gotten a hang of most things. I'm up to level 60 now and have a vague outline of what the continent looks like. So far I have a pretty good idea of what my character of capable of, what her weaknesses are, and how she would respond to most situations. Instead of giving a timeline, I'll divide the aspects of what I did so you can easily find what you're looking for and decide if you're interested in trying Midkemia or not! :)
• PVP: Wow, Midkemia's PVP is really, really fun. Instead of most games where it's all about "MY FIRE BALL DID MORE DAMAGE THAN YOUR FIRE BALL, I WIN!", Midkemia uses a more realistic approach that involves five different types of dodging and five different types of attacks, each with different strengths and weaknesses. Extremely cool. Using a free system, called Matawa by Raelyr, I've been able to jump right into Midkemia's PVP and I've actually done pretty well. I'm not sure if this is because of my top-tier PVP background from Achaea or if this speaks of the low entry level for Midkemia's PVP, but it's definitely worth trying out for any of you WoW arena junkies looking for a change.
• RP: Everyone I've met (even one special grumpy person) has been relatively nice to my character. Even that one person who was mean ended up warming up to her a little bit. One character is especially suspicious of Nomi (as he should be!) but most seem to find her quite endearing. The accents in Midkemia are really fun to play and try to decipher. I find it lends extra personality to a character, even more personalization and fun. Also! Someone gave my character a horse. :D :D :D :D
• RPPVP: No, this section isn't about PVP on a RP server where ERPers also play, this is about PVP that includes RP in it. Nomi got pretty frustrated in a bloodbath and challenged a few of the contestants she thought were cheap to duels. Two out of three that she challenged accepted, and the fights were honestly a lot of fun. I learned a lot and had a lot of fun, which is the most important thing. My favorite time was when my stupidly brave goblin charged a group of two Warlords and demanded they send a message for it. Kind of reminded me of when my cat walked up to a pitbull and started sniffing her nose.
Exploring: Okay, I'll be honest, I found exploring a little frustrating. The good kind of frustrating though, not the "this game is hopeless" frustrating. It was the sort of problem that encouraged character growth rather than quitting altogether. Any time you move to a new room in Midkemia, your character loses endurance. The cost is reduced by riding a mount, and it is significantly higher in mountains. Midkemia's gameworld is HUGE, and there are many aggressive creatures. It introduces a sense of danger that simply isn't present in the on-rails themepark sort of games that are so popular these days. See that bear over there? Yeah, that one. It will actually tear you to shreds, rather than being passive until you get some stupid quest weapon that oneshots it. Great design, love it.
Killing stuff: Not too many things actually drop money in Midkemia, so making money is dependent on you actually learning about the world, what can be sold where, what drops money, et cetera. The game is still in development but even so, there are a lot of bashing areas that are good for various level ranges.
Gathering + crafting: Midkemia uses a REALLY cool system. Each commodity has 3 stats: speed, accuracy and damage. Each type of commodity has different flavor text for each stat. For metal, speed is "malleability". For stone and wood, speed is "elasticity", etc. You submit a design (similar to other IRE crafting systems) but half of it has to be steel or iron (because a pure gold sword would get bent after parrying two hits) and the other half can be whatever you want. This is really good because you can find a lot of different commodities in different places and use whatever you find, if you design it! Try to get creative with things like engravings or etches or a golden hilt, etc.
Bottom line? Midkemia is awesome, it's a great upcoming game and now is a great time to jump in. It's free, it's fun, and there's no reason at all you shouldn't give it a good, honest try. And I don't mean that 5 second glance that results in an immediate "this is dumb" judgment, give it a few days. You owe it to yourself to at least check Midkemia out.