A few days ago, the Ministry of Culture, Ministry of Commerce jointly issued a "notice of strengthening of monetary management to virtual online games currencies." "Notice" to prohibit online game virtual currency trading service to provide services to minors in order to prevent minors from an economic point of people indulging in online games.
In addition to restrictions on the involvement of minors in online game virtual currency transactions, the "Notice" defined the first time, games equipments was not part of the game virtual currency props; virtual currency can not be used to pay for the purchase of physical exchange of products or any other business products and services to prevent online game virtual currency of reality impact the financial order; online game virtual currency to sell to users to use effectively the real-name registration for identity documents, which will help crack down on the "accounts theft" and so on.
In recent years, China's online game virtual currency market behavior services lack of supervision, lack of protection of the rights and interests of users and so on. The end of 2008, the Ministry of Culture Joint Department of Commerce, Ministry of Public Security, People's Bank of China stepped up its online game virtual currency management.