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The Angry Roleplayer

The extensive rantings of a man about his games and the companies who make them.

Author: Mystik86

Tips For Efficient Roleplay (Part 2)

Posted by Mystik86 Monday July 13 2009 at 12:54AM
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Following the first part I present to you part 2 of my series of "Tips for Efficient Roleplay". Please note that these tips are based on my own personal opinions on how you should handle roleplaying in your chosen game.

Tip #7

DO - Roleplay publically even if you're in an instance group. Sometimes other roleplayers will join in if they are present and you will find the experience more enjoyable.

DON'T - Join a random pick-up group and start blathering on in character about being in an instance. It ruins the immersion not only for yourself but also makes you look weird. Either stay in character or stick to a more out of character approach.

 

Tip #8

DO - Make small-talk about the various things you see in the world. This can sometimes lead to bigger things including large-scale player-driven events specifically for whatever is going on.

DON'T - Insist on commenting on every single thing happening. Most likely your character will be more concerned with a couple things going on and not the entire world. Unless your character is a god you probably won't know every little bit of information out there.

 

Tip #9

DO - Love your character. Love that you've taken a bunch of pixels and personalized them to be that person you've imagined for your adventures.

DON'T - Be IN LOVE with your character. Last time I checked narcisism was out.

 

Tip #10

DO - Show off your character's gear in character. Go into great detail about how you slew the beast and skinned it, brought it's hide to the leatherworker and had him make you a beautiful chest piece. Show of that giant fiery sword and be proud, you've earned a bit of glory.

DON'T - Assume anyone will really care. Sometimes people just don't really care about the basic game mechanics even if cleverly written into a story. Getting gear is a very common practice for most people.

 

Tip #11

DO - Enjoy seclusion. Find the deepest, darkest cave and spend days there. If your character prefers to stay in one place, stay there!

DON'T - Claim you own the cave you're currently "living" in. Most likely there's something bigger than you still inside.

 

Tip #12

DO - Eat the purple mushrooms.

DON'T - Get angry if you die from them.

 

Beginner's tip:

Try not to play the commonly known role of a "god-moder". Your character isn't invincible and still must play by the rules of fate. Know that some guilds or groups expect a character to stay lost, kidnapped or dead. Final death is inevitable, so try to stay alive!

OddjobXL writes:

Aside from the seclusion recommendation (I'm not of the belief someone can really roleplay by themselves - that's either writing or daydreaming) both this and your previous post have some valuable tips. 

It's great do see someone else doing a dedicated roleplaying blog here.  I had to bag mine, temporarily, because RL just got too crazy.

One more practical guide from my old blog you may find useful is "The Roleplayer's Bookshelf":

http://www.mmorpg.com/blogs/OddjobXL/032009/3527_The-Roleplayers-Shelf

Another is "Finding The Roleplayers"

http://www.mmorpg.com/blogs/OddjobXL/032009/3455_How-To-Roleplay-Finding-The-Roleplayers

There are several other articles dealing with both roleplaying theory and more practical "how to" guides.

Only one of my two favorite guides to roleplaying is still online.  An old one, Zarkon's old "How Not To Make An Ass Of Yourself" guide was classic.  I wish I'd saved it.

But a more gentle and, even more comprehensive, guide is "Swinging The Doors Open" available on the Fallen Earth forums.  It's handy for any roleplayer and very well written by someone who clearly knows their stuff:

http://forums.fallenearth.com/fallenearth/showthread.php?t=1374

 

Mon Jul 13 2009 8:32AM Report
shallah writes:

I Loved these articles! There are Far too many people out there that either don't get the RP servers , or don't care.  There are tons PR'ers at heart out there in the younger generations.. we just need to give then a nudge to show them how much fun it is!

Mon Jul 13 2009 9:04AM Report
hogscraper writes:

 If you're playing an RP game, video, pen & paper or otherwise, and one person has control over your fate, DO placate them. Nerds can be rather touchy. No offense to my fellow nerds but after years of RP'ing across many platforms one truth has come up more often than not; If someone has the power to hurt you and you give them cause to, they will. It never really happens with event runners who know what they're doing, it always happens when you truthfully play your character and that character's mannerisms etc conflict with a too rigid event and the person running the even doesn't know how to adapt. 

DO know your event/session planner! They have taken their time to build something they think you will like. If your character is compulsive and loves to run ahead into battle but you know the upcoming fight will bring certain death to all, RP something that keeps you calm or unable to rush ahead.  Your armor buckle came undone, anything! These people you are playing with are depending on you to not only fill your role, but to also not get them killed.

DON'T ever agree to play in a group with a chaotic evil character unless everyone in the group is doing the same and everyone understands what this type of alignment entails.  This alignment is the number one definition of griefer.  Expect your loot to be ninja'd. Expect to be betrayed at the exact moment it will cause you the most emotional distress. People do not play this alignment for any reason other than it gives them the perfect excuse to grief those around them unless A. they've been RP'ing a long time and know the in's and out's of playing and B. the DM/event planner has indicated a need for this type of character in this campaign.  Otherwise DO run like the wind!

 

Mon Jul 13 2009 10:30AM Report
Noctifer1011 writes:

Good, concise advice beautifully written.  I'll be pointing my guildmates and fellow RPers on AoC to this article.  Thank you!

Mon Jul 13 2009 10:54AM Report
nekollx writes:

the only point i would add is when playing in groups give a heads up before hand your "in character" ive found (at least in City of Heroes) if i give that heads up sometimes non role players will join in for a bit because i make the dungeon run a bit more fun

Mon Jul 13 2009 11:25AM Report
shad0w99 writes:

 I'd love to do a bit of RP but there haven't been any games recently where I've found it easy or possible at all to roleplay.

What games do other roleplayers play? (I saw someone mentioned AoC)

Mon Jul 13 2009 12:19PM Report
VuDu_DawL writes:

I would say roleplaying is part writing (scripting, really), part acting, part playing the games own storyline and mechanics, and a measure of interacting, depending on how many people you roleplay with.

I have found that no matter how hardcore you try to be, you will always run into either an immersion breaking person, or something within the game itself that does not 'fit'. Here is something I learned both from some coaching during a fun acting experience, and from being a performer for several years. Everyone encounters 'mistakes' in life - be it a fumbled line, a missed dance step, or a comment dropped into the middle of a role-played conversation that just does not fit with the role-play. It is not the end of the world. Fall back into character as quickly as you can. If someone is continually forgetting the proper RP etiquette and being an immersion bubble-buster, then maybe avoiding them while you RP is a good idea. If they are just new, maybe a few polite conversations via OOC PMs would steer them away from thrashing through your role-play like the proverbial bull in the china shop.

As for the seclusion - a dedicated RPer will probably find themselves doing this automatically. I find even solo missions to be incredibly immersive, and find my characters still engage in banter with the NPCs, and a few of them with themselves (hehe) and when the mission is over and they are back at their base/lair, I often use that time to let them 'be themselves' like a real person would be when no one else is around.

Some characters are more apt to remain in solitude. I have one that could be described as aloof (or at least she is perceived to be) and one that is social and outgoing (probably to a degree that she shouldn't be, or she would not have five kids with three fathers...but that is another story.....). I enjoy RP with friends or my partner a lot, but still enjoy getting 'into' my characters' heads, even when they are slogging through tasks by themselves.

Excellent guide and tips! Thank you.

Mon Jul 13 2009 12:33PM Report
Mystik86 writes:

Thanks for the comments guys! I will be sure to post more tips soon and hopefully you'll all find them to be satisfactory.

Mon Jul 13 2009 1:34PM Report
Ritsuka81 writes:

 In my younger RP days, one of my parents was looking over my shoulder while I played. He commented that it was like writing a script for a movie where every writer was in charge of one character. Keeping something like this in mind helps me realize that the stories my character is involved in are not about me. I merely play a single part. 

Mon Jul 13 2009 8:11PM Report
jonrd463 writes:

Ritsuka, I feel the same way. To me, the kind of RP MMO's (and themed forums and chatrooms as well) allow is like on-going, interactive, impromptu theater. Meeting like minds in games is such a refreshing experience, and can be humbling when you encounter someone with greater skill than your own. It's infectious, but in a good way when you start to see that those you get to RP with help to improve your own abilities just by continuing to interact with them.

Oh, and Mystik, great articles!

Wed Jul 15 2009 4:01AM Report
Mystik86 writes:

Thanks jonrd463. I also agree with both of you. I love acting and love to roleplay so I mean, roleplaying is the only way to go. I was reminded of a particular part of Morrowind (Tribunal) where you get to act in a show. For some reason it made me smile. Ahh, why can't we get an MMO with a story like Morrowind, not to mention it's mechanics...

Wed Jul 15 2009 4:17AM Report
beauturkey writes:

 Nice stuff, once again! :)

 

 Beau

 

 

Sun Jul 19 2009 4:23PM Report

MMORPG.com writes:
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