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The Angry Roleplayer

The extensive rantings of a man about his games and the companies who make them.

Author: Mystik86

Portal to the New World

Posted by Mystik86 Saturday May 30 2009 at 2:44AM
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Last week I began my journey into the world of Vangaurd: Saga of Heroes and as such, I am here to tell you about my experiences upon my return to the game and my play-through of the Isle of Dawn.

It came as no shock to me when I jumped into the game and immediately felt immersed in it's richness. The isle was full of life, as usual, and it could be said that a sense of comfort washed over me as I realized I wasn't alone in this new and beautiful world. I picked a dread knight this time around, and figured I would go for the heavy armored type, perhaps do some tanking later on in the game. I also chose to be an Orc due to my love of the race and felt it was a perfect match for the class.

At first glance, the armor I started with reminded me of EQ2's and I felt for only a brief second the discontent of one who played and quit EQ2 after only a couple short months. I quickly realized that I wouldn't be doomed to this armor for long and that eventually I could break free of my noob garments. It wasn't long after this revelation that I picked up my first bits of new armor, and though it was similar to the starting equipment I decided that it didn't really matter at that point and continued on with my journey.

I took my first few quests and leveled up rather quickly. Levels 1 to 6 were extremely fast, just the way I like them. The majority of those levels are spent in or around the swampy area behind Ten Trees. After completing the tasks given to me there, I was told to journey outward towards the next village and so I did. Upon arrival I was given yet more quests, slightly more difficult than my previous ones but set out on them nonetheless. The Earth Den, oh how I despised that place. I always remembered that I hated that particular place because of the extremely fast respawns and constant sense of paranoia that I was to be jumped by yet another hobgoblin. The bastards just popped up out of nowhere and attacked me, often doing vast amounts of damage. Even with heavy armor equipped, I felt as if it was doing me no good.

This brings me to my thoughts on armor in Vanguard. In the beginning it really feels like any class you pick is relatively squishy even if they're not meant to be. It disappointed me at first that my dread knight was being ripped apart by mere hobgoblins, but I kept going on. By the time I finished with the Isle, I felt quite strong. Only level 10 and my class was starting to feel like it could handle itself out there. It didn't take long before I hitched a ride out of that place and traveled to parts unknown. I left off in a desert area of which I cannot remember the name but know it was awe-inspiring to say the least. I highly suggest heading to the desert area after the Isle, if you enjoy middle-eastern influenced stuff.


Roleplayer's tip: Be who you want to be, first and foremost. Do not let others dictate to you what you should be and how you should play it. If you wish to be an orc bard, by the Gods do it! writes:
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