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The Angry Roleplayer

The extensive rantings of a man about his games and the companies who make them.

Author: Mystik86

The Secret World - The Undeserving #1

Posted by Mystik86 Saturday April 20 2013 at 10:31PM
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I posted this in a thread about TSW being the current number 1 MMO on the site and didn't want my opinion to fade into obscurity:

 

Going to throw my two cents in here.

First off I cannot even begin to understand why or how this game is #1 for released games right now. I'll give some examples of why it shouldn't even be part of the top 5. Before I begin I will say that I beta tested, preordered, and played this game putting in several months and reaching rank 10 gear/skills before I became absolutely bored as tits and left. I'm also a huge fan of the urban horror genre and it takes a lot to make me sick of a game in that genre. 

Going to list some reasons in numbered points with explanations:

1) Character creation is just bad. As a fan of character customization and uniqueness I was sorely disappointed with TSW's character creation system. It didn't even come close to Age of Conan's which featured enough customization to, for the most part, create a unique looking character. It boggles my brain why both games run on the same engine yet TSW, the newer game, has far inferior character creation going almost as far as making WoW's chargen look better by comparison. In a battle between presets and actual sliders the presets always lose, especially for a roleplayer.

2) Combat is plain and boring and worse than button mashing. Again, it's got a dramatically downgraded combat system compared to Funcom's Age of Conan which in my opinion has the best combat system out of any MMO that isn't twitch-based. There is no skill required and sitting there hitting 1-3 abilities over and over again doing dick all damage to the mobs is quite frankly more boring than LotRO's sorry excuse for combat. This is by far the biggest fail of TSW.

3) Small zones which purposely encourage developer laziness and a poor excuse for no mounts. The zones are so small that there is no way we will ever see mounts in the game. You'd think with a slick ubran horror game with all it's touted features it'd have larger zones, even adding 10-30% more landmass to each zone would make vehicles/riding animals viable. Nope, Funcom decided against one of the biggest staples of MMOs. Some may disagree but walking and running is boring and the lack of mounts takes away an important layer of gameplay.

4) A themepark MMO wrapped in a psuedo-sandbox skin. The game mechanics were designed, in my opinion, for a much larger world with some sandbox elements yet for whatever reason (likely laziness, lack of funds, creative drive) Funcom decided to turn it into a cleverly packaged themepark. Looking at the amazing investigation missions, the only part of the game requiring skill, you'd think they'd fit better in a sandbox.

5) Small population. Population always felt small. Never saw many players running around and getting groups for missions and dungeons was difficult at best. Even if you did manage to get a full group for something it seemed that almost ever tank I ever found was improperly decked or geared. The deck system favors certain builds and many of them were DPS. It was very difficult to find player-made builds that worked well to rank 10 and coupled with the lack of players it made group play a rare but disappointing feat.

6) Informed players spoke, nobody listened. As a result the game goes B2P with paid DLC. The players who would have otherwise kept TSW from going that route left because of some of the stuff I've stated above. People would have been willing to pay a monthly sub and continue playing if we didn't have to pay for DLC or waste time with a cash shop. I'm sure 80% of TSW's original supporters would have stayed if Funcom had made the game a little more vast, a little more open and a little more sandboxy as well.

My biggest gripes with TSW are points 1 to 4. 6 isn't so bad, but I will likely never play the game again or pay for DLC. A game with these flaws doesn't deserve to be #1 nor a top 5 candidate. Out of the total amount of MMOs on the market today I'd say TSW should fall between the #10-#20 range. Pretty graphics and a decent fully-voiced storyline do not compensate for the failures I've listed. Sorry fanboys. Sorry Funcom. You fail.

What Happened?

Posted by Mystik86 Tuesday April 9 2013 at 3:55AM
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Well friends... I haven't published a blog entry in several years. Funny that even though I'd practically all but forgotten about this site that I still occasionally stop by to check in. I haven't done a whole lot since 2009 (wow, a whopping 4 years or so since my last post!) but it is safe to say that I haven't strayed far from the genre.

The last time I posted a blog entry I had begun to lose hope that a good MMO would ever be released again. A few games came that I tried, enjoyed and inevitably quit. I recall returning to WoW a few times to check out expansions. After Mists of Pandaria I lost all hope in Blizzard's ability to do anything. For the past four years I've juggled games like Fallen Earth, WoW, FFXIV, APB, SWG, Tera, Rift, Age of Conan, Champions Online, Star Trek Onlne, GW2, TSW and SWTOR. TOR was my main game for several months, with two long breaks in between and a planned and likely brief return for the new "expansion" coming in a few days. I've currently been playing Fallen Earth again and enjoying it though I'm finding there isn't enough to do even with it being a sandbox.

My tastes haven't really changed in four years but I still yearn for a better game. The hope I once had for that ever happening was lost but has briefly at times been rekindled. Recently I'd hoped that Defiance would have been a great new title to play but after reading about it I'm back on the fence on whether to buy or not. My hope was very much rekindled when I learned of Elder Scrolls Online but I've since lost the feeling of it being the MMO saviour. I still actually have high hopes for World of Darkness Online if it ever sees the light of day (no pun intended).

Many new releases have come and gone. Nothing has really struck me as that great. Game companies have seemingly stooped to even new lows what with crapfests like The War Z and the endless supply of new WoW clones still being pumped out of the redundance machine and yet more companies seem to be pumping out terrible quality "Korean grindfest" type games both in mechanics and graphics. I'm even seeing a ton of indie developers trying to pawn off this side-scrolling/2D bullshit attempting to capitalize on people's nostalgia. Sickening really.

It would seem that game companies, especially those of MMO titles still haven't learned a good God damned thing. SWTOR is one of many living proofs of the current MMO trend. I'm really sick and tired of holding my breath for something worth playing. It really has been some deviant plan all these years as game companies treat their customers like idiots just waiting to suck up any and all cash they can muster up. Why the hell on earth are you people still giving them your money? Hell, why the fuck am I still giving them my money? We truly are the idiots they think we are and we are perpetuating our own misery.

When I stop to consider it all it really makes me sick how pathetic and desperate we MMO players truly are. We'll latch on to anything that looks remotely decent merely because it's all we have. I feel that as a gamer and hardcore MMO/RPer that something truly needs to be done. The problem is that I suspect the trend will continue. Companies will keep doing what they are doing which is ruining the entire gaming industry and actually helping to make the next generation of kids dumber than ever.

What happened people? What the fuck happened?