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The Morgue

A collection of thoughts that are probably better off being left in a cold dark room...

Author: Morgaren

Man oh man, the time is getting near.

Posted by Morgaren Wednesday June 30 2010 at 9:46PM
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We are getting close now, Cataclysm has gone into Beta, a release date has been announced for FF14, SWTOR won't be too much longer now. We got WAR 40K on the horizon. I think the drought might be over, but what I'm worried about is what happens when you get too much rain after a drought. You get mudslides.

What I'm talking about here is I really can't justify playing more than one game a month. sometimes I buy a game card when i got extra cash, but mostly its just one. So what am I going to do when there is the new WoW Xpac, SWTOR, WAR 40K, LEGO Universe (I hope that games cool), and so many other games that will catch my eye as time moves on.

I think what I might have to force myself to do is not buy any of the new games at launch, and wait and see how they do, and stick with wow for now, cause at least I know I like it. and i wonder how many other people are going to have to make the same decision, hopefully not enough to really hurt box sales. Cause I know these developers deserve to get some money for the work they have done.

I just think (hope) that this batch of games coming out won't be like the previous years, tons of box sales with a mass exodus. I hope these new games coming out keep a good deal of players, and help move the genre forward.

Be ready: I'm going to hate on Square-Enix

Posted by Morgaren Sunday June 27 2010 at 9:12PM
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Ok I've been talking about the no jumping feature in the upcoming FFXIV game for a while now and it has caused some debate. And while I stand by my reasons for not wanting to play the game due to it not jumping. I have some reasons for being this way. The main reason is, I like being able to jump, and its my money and my entertainment, so if I want to not play it because of something so petty, then thats my choice. However i have some better reasons also. So here we go, I'm going to hate on Square Enix.

First things first. If were going to talk about decisions on game that is numbered 14 in a series, we need to acknowledge the games before it. The Final Fantasy games, in my opinion have been going downhill for quite some time. ever since they turned into movies with combat kill tubes in between, they lost their charm with me. 10 was bearable, but didn't feel like a final fantasy to to me.

11 was the first of the online games, I personally didn't like it, I really tried, just didn't like it, not calling it a failure of a game, but i will say that it didn't deserve to be Final fantasy 11. It's like they made a online game, using alot of Final fantasy creatures as a base, cause hey, thats less time spent in the art development area, and when they got done, whats the best way to sell it? label the next in the FF series. They had tactics already, and have come out with chocobo dungeon, and crystal chronicles. What would have been the harm in calling this FF online. nameing FF 12 as 11, and 13 as 12?

i think the answer is right away they knew they would sale more copies of the game if it was the next game in the series. I know tactics didn't tank, but it didn't do nearly as well at release as FF7 released earlier that year, or FF8 did two years later. So that was just a way to move boxes.

All the FF series games, save 11, have this, your the underdog, and some great evil is going to destroy/rule the world, and just you and your handful of friends can stop it. Thats not in 11, it can't be, its an MMO, and we all know that there are no messiahs among the PC's in an MMO.

so anyways, Final fantasy 12, well I hated that game, i think alot of people did as well, the story was all right i guess, but man the gameplay.  I like MMO's but that game just had.....lets just say I hated it. played on it for quite a while cause I wanted to see the story but finally the gameplay just made me say, enough, screw this, I hope the world burns. But I still loved the series.

Which brings me to Final fantasy 13. When I first started playing the game, it was good, there were promises of the game opening up, which I guess technically it does, but the first ten or so chapters, are in a kill tube with movie segments scattered every few battles. While I do think the story is good, there is not much content to see outside of what they want you to see. its more like a movie, and not the game that Final Fantasy was living up to be. After a while, i asked myself, are there no towns in this game? Now while I admit there are times where you are in city areas, you never are strolling around around town, going to stores, checking in at the inn, finding other people who have insights into things to go explore and try to find. none of that. So I did some searching, and I found this as the reason.

http://www.1up.com/do/newsStory?cId=3177829

That article pretty gives the reason that FF13 has no towns is with the Hi def graphics in the game:"It is a result of considering HD graphics will be the mainstream. Considering the amount of work to make graphics that deserve HD, it is hard to make towns in the conventional style," Toriyama (FF13 producer) said.

so basically its too hard. Plenty of other games with high def graphics have towns, I call bull****. I think it was a cost of development issue. too much time and effort being put into something that will just be overlooked, it's not shiny enough, or whatever. Just too hard. It makes you think, if they are not doing it just because its too hard, is this why the quality of the gold standard in RPG's, Final Fantasy, is slipping? They are starting to sound like a legendary band that has tons of platinum records, they know they can make total crap and it will go platinum cause they have so many fans. We all say, this is suppose to be the one thats like they use to be, they went back to their roots with this one.

What does this have to do with jumping, well its this, jumping introduces an element of physics that are not in most rpgs. its something that is rather complex to change in the formula, you go from a 2D world. to a 3D world. and its something that they are not used to doing, so in order to do it, they would have to try harder with something they are unfamiliar with, or hire talent that is already experienced with that, both of which cost money, and its money I think they don't care to invest.

Because they don't care to invest it, I don't care to play it.

I've noticed Square-Enix has come out with a ton of games, Like The Last Remenant, Infinate Undiscovery, a Few Final Fantasy games, and at gamestop i see something that I never used to, tons of RPG's in the used section, and the cost of the new games dropped after a few months, RPG's used to hold their value, now it seems that they drop just like the latest MADDEN after about 8 months. So Square-Enix ranks up there with me as bad as SOE does with many other people. They set the standard for what is done in RPG's the way that Blizzard sets the standard for MMO's but they are getting to where they are wanting to keep cost down, but make a shiny product.

You can paint a turd gold, and throw glitter on it, but its still a turd.

That being said, the game might be good for some people, I'm sure some people will find the game they had been searching for in it, good for them, I personally want to jump in my MMO's so I'll not be playing it, and that means to Square Enix, my opinion is worth $50, plus a sub, that they won't be getting.

Immersion

Posted by Morgaren Friday June 4 2010 at 8:17PM
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Immersion is something you see thrown around on the board from time to time. Most of the time I see it, people are talking about how this ruins immersion, or that ruins immersion. That got me thinking what actually does make immersion? What is it, and why is it important to us.

To me immersion is simply a way to determine how much I am getting into a game. When I can play for a few hours and not really notice how much time has flown by, I consider the game immersive. there are a few things that I think doesn't ruin this, that many people do.

Loading screens: game worlds that aren't seamless don't bother me, at no point in my game playing career have I ever been so into a game that I snapped out of it and said "Oh my God, i forgot this was a video game. The presence of a loading screen is just a technological medium to change zones, and it doesn't bother me. Now for purposes of immersion, I just want to be able to notice where I am on the globe, games like EQ2 allow you to know that easily, especially after the Halas reborn update. A game like AoC, at least back when I played it, didn't really do a good job of letting you know where you were on the globe, you just found people with carts who were going to diffeerent zones.

Graphics: Once again, never seen graphics so good it made me forget I was playing a video game, and within reason, they are not important. I do however have some requirments since I am paying for a monthly service with MMO's, for instance, Asherons Call, which is probably a spectacular game in terms of gameplay, I just don't enjoy looking at it enough to fork over 13 bucks a month. 5...maybe, something else that gets me on that subject is I thought AC was owned by turbine, and if so why have they not made that game F2P yet? I would play it for free, but anyways, thats another subject.

Character creation: My ability to be unique is not that important to me for one reason, you can't make completely unique hair, maybe a shade no one else has but there are always preset hair styles, and since all I ever really see is the back of my avatars head, I'm not too concerned about the face, as long as it just isn't butt ugly, (except for orcs in WAR)

Anyways, thats that, agree or disagree, I'd like to hear your opinions on what is/isn't important.