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The Morgue

A collection of thoughts that are probably better off being left in a cold dark room...

Author: Morgaren

The customer is always the customer

Posted by Morgaren Friday May 21 2010 at 9:10PM
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Stradden recently posted about how the customer is not always right. This is very true, but the customer always remains the customer. and publishers and developers, are selling something to them. Here is the problem I see with people assuming that everything they say the the devs need to take seriously. The problem is actually really simple.

The devs know alot more about video game design than the customer does.

Does that make sense? If your mind doesn't wrap around that fact you might want to go ahead and find something else to read.  If you live upstairs in an apartment with bad insulation, and the heat index in 110, and your air conditioner is making the room 78 degrees at five in the afternoon, you can call the A/C mechanic an idiot all you like, you can say that the unit is freezing up, or the duct work is caved in all you want, it doesn't change the fact that nothing can be done to fix the problem, save reinsulating the building, sometimes even if you don't like it, things are working as best they can.

anyways, point is,

how many times does someone make the comment "All they have to do is make x work like this, and y work like that, and boom problem solved." ? I'm probably guilty of it myself, cause we all do it. but it might not be that simple, interactions in code might cause such a change to cause the whole game to crash. It might cause people who use 64 bit computers to see all avatars as Ronald McDonald and Hamburglers, or it might be as simple as

The people making the game think that your idea is crap.

not the worst thing that could happen, and if a large group of people think the same thing, that can be taken with a grain of salt too. cause it boils down to the fact that business people make money by calculating and managing risk. if you and the 18 people on the forum think the same thing about a game, and want to see this change, or your leaving. well in a small mmo, with a subscriber base of say 50,000 you and those 18 are about 0.036% of their population, and therefore less than one half of a percent of their revenue.  Your probably going to be rolled into a statistic concerning monthly flow of customers gained over customers lost.

that being said, the thing I think we all need to remember is there are MILLIONS of us, and no company really cares to read our opinions because we really don't know what we are talking about,  At your job how seriously do you take customers? You probably care about them, and want them to be happy....until they start telling you how to do your job.

I think devs feel the same way, they want us to enjoy their product, and try to improve it over time, but the instant we start telling them how we would have done it, they think to themselves, "your more than happy to try" and they stop caring about our opinions.  We as customers do it to ourselves, cause we are too proud, and think we know everything, cause we think were always right,

Go to McDonalds and order a Ribeye, baked potato, and corn, when they say they don't have it, tell them that your the customer and that makes you right, if they are smart, they'll tell you with those demands, your not their customer.

Been jumping around

Posted by Morgaren Sunday May 16 2010 at 10:45PM
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I've been jumping from game to game lately, I've been teetering on that edge of mmo burnout for quite a while now. I got a refreshing jump when my wife started playing mmo's with me, but the first one we played is wow,  and aafter we got to level cap and got all our badge gear and raided for a bit, we got bored. mostly cause i had been bored for a long long time.

tried Aion, anyone who was with me when that game came out, you know the story there.

LOTRO, not going to say its a bad, not for me though, just can't get into it.

Runes of magic, good game, best F2P I've seen, Allods, it has a big drop off in interest level after lvl 5,

so I came back around to EQ2, MMO I was playing when me and my wife first started dating. I remember the time I spent trying to get her to play....she never would. but anyways, to get to the point, we realized its just unfair to compare games to WoW. say whatever you want about the game, it has loads of content, but it doesn't have so much that you can play for two years and not see all of it. So eq2 has been a good thing for us. Its alot different when your exploring around an area, and you both run into a group of heroic mobs that neither one of you knew was there. (she thought I was going to hold them off while she got away.... but she didn't know I had feign death, almost slept on the couch)

so for me the cure for my burnout has been to experience this new stuff with someone I care about. and that makes me wonder, is boredom of the mechanics what really makes us burnt out? How many people who are going from game to game in that state of burn out play solo? solo play is on the rise, it seems to be the popular way of doing things, but so is the amount of burn out post you see on forums. Well, I'm cured for now at least, anyone else find a cure?