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The Casual Life by Wintyre Fraust

An older, casual player's perspective on MMOG's in general and GW2 in particular.

Author: Meleagar

Why Several Recent Games Failed To Meet Expectations

Posted by Meleagar Thursday August 9 2012 at 7:38AM
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It's really pretty simple; the developers tried to have their cake and eat it, too.  They built what were ultimately end-game power-grinders that also had a lot of stuff in the game meant to appeal to more casual players.  There wasn't enough end-game grinder content to keep those players occupied/satisfied, and the more casual players quickly realized that all of the casual-friendly content was nothing more than a collection of shiny objects meant to divert their attention from the fact that they would never be able to have characters as powerful as the end-game grinders.

You can't keep end-game power-grinders happy without pretty much myopic attention on providing an ongoing stream of new top-end grind content.  When all the rest of the content in a game is essentially "run-through" material that is only meant to structure you into the end-game scenario, the casuals see and understand this, and recognize that what they are being used for is to subsidize the development team's focused attention on adding more end-game content.

What developers have failed to realize is that there is no structural reason for either an end-game power-grinder or a casual player to leave WoW or play a non-WoW game that has end-game power-grinding.  There is just too much content in WoW for end-game grinders which no new MMOG could hope to match, and as for the casual players, there's no reason to move from one end-game grinder to another and give up their beloved characters that they have invested so much time in.

Why should end-game power-grinders of WoW move to Tera, Rift, Aion or SWToR? Why should players coming into the genre pick any game other than WoW, if they are an end-game power-grinder?  Why should anyone risk their valuable time in games that obviously just don't have the staying power or the available content of Wow?  Or EQ2, for that matter?

I don't think it would be possible to build a better end-game power-grinder than WoW, so I don't see how any developer could hope to challenge for that market share. No, the real opportunity lies in drawing the casual players from WoW and other games by creating a game that doesn't have end-game power-grinding and offers meaningful, casual player opportunity towards top-end gear and power.  After all, it takes casuals much, much longer to consume content; why throw a game out there that simply cannot hope to satisfy the voracious end-game grind appetite of such players, when a casual-focused game provides the dev team with plenty of time to develop new content?

daltanious writes: Never understood "Why should end-game power-grinders of WoW move to Tera, Rift, Aion or SWToR? " and alike. So because I love pizza "quattrostaggioni" I should never try and other pizza or should  eat in same restaurant until the end of days?? I DO NOT CARE if somebody make EXACT copy of i.e. Wow, Rift, Swtor, ... as there is at least new content, new races, different speels, ..... Fri Aug 10 2012 3:06AM Report

MMORPG.com writes:
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