Gamespy just released its review of "The Secret World". Reading it over, a couple of sentences near the end caught my attention:
But much like BioWare, Funcom might be underestimating the number of subscribers who rush or skip content or getting to the endgame. The sad truth is that all that work on an immersive story and setting is lost on a disheartening amount of players.
I was thinking about some poor nameless designer, pouring his/her heart and soul into their little corner of the game, then players just trampling through on their mad dash to the endgame, never even noticing the work. That must be really frustrating.