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The Casual Life by Wintyre Fraust

An older, casual player's perspective on MMOG's in general and GW2 in particular.

Author: Meleagar

Rushing to Endgame

Posted by Meleagar Wednesday July 18 2012 at 9:18PM
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Gamespy just released its review of "The Secret World". Reading it over, a couple of sentences near the end caught my attention:

But much like BioWare, Funcom might be underestimating the number of subscribers who rush or skip content or getting to the endgame. The sad truth is that all that work on an immersive story and setting is lost on a disheartening amount of players.

I was thinking about some poor nameless designer, pouring his/her heart and soul into their little corner of the game, then players just trampling through on their mad dash to the endgame, never even noticing the work.  That must be really frustrating.

Rohn writes:

Unfortunately, it happens in every themepark game to some degree.  They are all predicated on providing "rides" for their players, which the content locusts will inevitably devour.  Older games had very slow progression curves and timesinks to hold them back, but such things are seen as undesireable to many modern MMO gamers.

Producing an infinite amount of themepark content simply isn't possible.  Self-perpetuating, long-term content (usually player-driven) stays fresh longer, but isn't to the taste of many current players.

Thu Jul 19 2012 12:09AM Report

MMORPG.com writes:
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