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The Casual Life by Wintyre Fraust

An older, casual player's perspective on MMOG's in general and GW2 in particular.

Author: Meleagar

The Concept: Massively Multiplayer Online Character Development Game

Posted by Meleagar Thursday July 16 2009 at 5:19PM
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Hi. Over the next few weeks I'm going to lay out what I think would be the perfect casual & soloer MMOG. First and foremost, the concept of the game revolves around character development; wide-open, no-limits, no-cardboard-cut-out, no-template, no-end-game-dependant do-what-you-want character development.

The player will start a character from scratch and not only fully customize the look of their avatar, but their main stats and characteristics, emotes and, over time, their abilities, gear, animations, fame, wealth - everything.  Everything their character is, or becomes, will be under the direct strategic control of the player. Yes, they will have to make decisions about what to develop, for how long, and how far, before developing or pursuing something else, but no class, race, end-game or "balance" considerations will prevent them from developing their character however they wish.

The player will have the complete freedom to develop their character however they wish over time.

And all of this development will be attainable  by any player whether casual or hardcore, soloer or raider, eventually, over the life of their character. 

NEXT:  The 24/7 Advancement System writes:
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