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The Casual Life by Wintyre Fraust

An older, casual player's perspective on MMOG's in general and GW2 in particular.

Author: Meleagar

Staring at Screens, Pounding on Keys

Posted by Meleagar Monday June 28 2010 at 6:10AM
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That's the MMOG we're all used to, regardless of which ones we've played. It is a game of : how long can you sit  at your computer, staring at the screen, pounding on the keys repetitively in the right order?  Ding! Here is your very small treat.

Yeah, that's the game many people are trying to defend here.  Might as well call it the Massively Multiplayer Typing Marathon. Who can type the phrase "Stand, attack, kill, gain .01% Exp, sit, wait, repeat" the most times at one sitting?  There's your truth in advertising marketing strategy, because that's what 99% of the MMOG you are playing is; that, supposedly, according to many people here, is the only reason to make or play an MMOG.

Because that is all there is on the market.  Group typing marathons.

To borrow a catchphrase from an NFL show: C'mon, man!! Is that really all you can do in a gaming genre that is not limited by anything other than your imagination?  A  massively multiplayer typing marathon?  A massively multiplayer computer camp-out obsessive staring at the screen and staying awake marathon?  That's all you've got?

That's how you appeal to a wide customer base in a society of attention-deficit, time starved people who often have to work two jobs and have kids to raise and social obligations?  You want to attract them to your "game" by telling them they have to play marathon rounds and abandon most of the more healthy activities in their life just to compete?  Really? That's your model for success?

C'mon man!!

I realize that is who basically invented the MMOG market, way back in the day: college students who lived for gaming binges, who were making the MMOG world their substitute for any kind of social interaction and where they could be respected and powerful regardless of their real-world  situation. They invented a world and a structure where their ability to do absolutely nothing else but focus on their computer for hours and hours on end could translate into some sensation of respect, power, privilege and advantage, and that is where the MMOG market has been stuck ever since.

Surely there is a developer out there somewhere who understands that this model is not only not the best possible MMOG model, but that it's probably a very bad model.  Bad not only in terms of attracting only a very narrow customer base, but bad in that it promotes an unhealthy lifestyle, both physically and psychologically.  It appeals the most to people with what can only be taken as unhealthy lifestyles and promotes those people to kings and princes of the realm.  It's about the same as giving people a ding! and a leet sword for being able to smoke the most cigarettes at a sitting.

C'mon, man!!

MMORPG.com writes:
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