Sites like this one offer us, through reporting, or advertisements, or through reviews and blogs, looks at many old and new MMO games. Star Wars, Aion, Tera, Fiesta, Perfect World, D&D Online, LOTRO, Star Trek, Champions, City of Heroes .... but how are any of them fundamentally different from each other?
You know what you are going to get: structured character capability organized to fit in with a grouping and end-game raiding mechanic and an advancement system rooted in how much time one has to spend in the game. The casual and solo player can expect the exact same thing in every game: being unable to participate in any top end, unique content, and in all likelihood bottlenecks to content that require group participation for significant aspects to character advancment.
Also, if one is unable to spend more than a few hours a week in the game, they can pretty much forget about significant advancement or keeping up with their friends, much less the powergaming elite.
Ho hum. Nothing new to see here, casuals and soloers. just the samo samo.