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The Casual Life by Wintyre Fraust

An older, casual player's perspective on MMOG's in general and GW2 in particular.

Author: Meleagar

Is GW2 for Casuals & Soloers? ABSOLUTELY!!!

Posted by Meleagar Monday April 30 2012 at 9:06AM
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Why even tease you about it? The answer is in the title. If you are a casual player, or like to do a lot of soloing in MMOGs, this is the game you have been waiting for.

You might be confused by the posts that have declared GW2 to be just another MMOG, much lke Rift or Warhammer.  Don't believe it; that is a superficial assessment.  To enter and play the game, it might look and feel like many other games, but Anet didn't go for a cosmetic overhaul of the MMOG genre; it went for fundamental structural overhaul. The deep difference won't be that noticeable until one sits back and ponders what they have experienced and how it is fundamentally organized.  But, more on that in future posts.

From the very beginning of the GW2 experience you are treated to epic, raid-style events. You always get your proper share of the rewards. These events just organize themselves out of the well-designed mechanics of the system. Without saying a word or formally joining any group or guild, you can find yourself fighting along scores of others taking down the biggest, coolest, most epic boss you've ever seen ,,. at level 1-3.  Nobody can exclude you from this content, steal your kill, or swoop in as high-level or arrogant-attitude spoilers.

As a casual player, I can't really commit to formal parties or raids simply because I have too much going on IRL to set aside 2-4 hours of time to concentrate on a game.  I would almost always be a liability in formal group or raid scenarios.  I have an aversion to formal grouping/raiding simply because my less-than-stellar playing skills would expose others to failure and lost time, and also - frankly - I don't like exposing myself to being attacked for what amounts to my casual playstyle - not having the best gear, not having the proper talent/trait spec., not knowing exactly what to do in every situation.

After playing GW2, I"m not really sure now how much time I enjoyed soloing was really just because I disliked grouping for the above reasons.  In GW2, I don't have to say a word, or read a word any other player in the game says.  In fact, I can shut the chat window entirely, and still participate fully in all sorts of end-game events, because the whole game is really the end game.

Think of the community repercussions of this. While some may bemoan that it decreases the sense of community, the only "commuinity" it decreases is the dictatorial power of self-appointed e-Napoleons who act as the informal gatekeepers of end-game content. They no long have such power; even the most casual player, and even the most "solo" players, get the best end-game content there is.

For you soloers, if you're like me, it's not that you disliked being around other players, you just disliked all of the baggage and nonsense that went along with it. In GW2, you can essentially solo along with any number of other people in chained, raid-style events. Here's an example.

I was was out wandering around some snowy area when I ran across an NPC looking for protection as he took his wagon of ale to some outpost.  I said okay. A couple of other players were standing around, apparently having clicked the same response.  Within a couple of minutes the NPC headed out, and there were about 7 of us were tagging along. Some raced ahead, others guarded the periphery. I hadn't said a word or read anything that anyone said other than the NPC. Essentially, I was having a solo adventure in the midst of several other players.

We fought off all attackers and got the wagon to the tavern.  After that, we all meandered in the same general direction, helping each other out .. until we happened upon an outpost, and more players. They had apparently failed to save the outpost from attack and were now going to try and retake it. I joined in, not saying or reading a word of player chat.  After a long, tough battle that was really enjoable, we re-took the outpost and the NPCs came back in.  The game then tells you your contribution level (not some 14 yr old with personaility isssues0 -  bronze, silver or gold - and you get your reward.

Of course, I do talk in-game to people. I'm not saying my regular gameplay is to ignore everyone; but it's such a relief to not have to chat - not have to LFG, not have to beg and suck up to participate, not have to put up with insufferable brats - just to enjoy top, end-game content.

Soloers & casuals, this is your game guys. Enjoy it.

More to come.

 

gaeanprayer writes: It's true. People associate "casual" with easy, and I think that's going to hurt GW2 more than anything, people rushing in expecting to own without much effort. But you can be a casual gamer and still be a good one, and one that likes a challenge. GW2 is exactly that, allows you to jump in and out of content at your discretion without forcing you to play 8 hours a day to get somewhere. Though, as I've proven this weekend, you certainly could do that if you wanted to. >:D Mon Apr 30 2012 7:01PM Report
dageeza writes:

GW2 can best be described as a game that is always more fun playing with others either grouped or just latching on with others on the fly but it is also extremely solo friendly and can be very and i do mean very challenging or very easy depending on what you are wanting to do..

 

Wed Jun 13 2012 1:08PM Report

MMORPG.com writes:
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