There's been a lot of talk about how Guild Wars 2 is "overhyped" and that players who have pre-purchased it are probably in for a big letdown. These posts usually come with comparisons to other recently-released games, like Aion, Rift & SWTOR. I think that in the sense that thse games were "overhyped" by zealous fans on forums like those found here, I 'd agree. Those games, however, delivered pretty much what the developers promised as far as game philosophy, mechanics, and graphics.
The implication here is that even though those games, to any reasonable criteria, delivered what the developers promised, the players that were very excited about those games, and considered them to be the best game ever based on that information, were left disappointed, and now would (at best) warn others away from the hype surrounding GW2, and at worst are just trying to spoil GW2 excitement.
I think a more germane question would be: why were they disappointed? Those games - Aion, Rift, SWTOR - delivered what they promised. If one was excited about the gameplay, graphics and overall philosophy that developers outlined for those games, there is no reason for them to be disappointed - they got what was promised to them by developers.
So, here they are, camped on the GW2 forum throwing up post after post, thread after thread of negativity towards GW2. If you're like me, you pre-purchased GW2 because of what is already known to be in the game. Open-world raid-like events anyone can participate in. WvWvW. Deep, varied class systems with no holy trinity. Personal stories and instances. How can I possibly be "disappointed"?
I think the disappointment is generated simply because those games - SWTOR, Aion and Rift - didn't become "the next big thing"; the WoW-killer, so to speak. Those who are disappointed wanted to be in the next big thing from the beginning, and be the leet rulers in the new WoW. It's not that they were disappointed in the graphics, the game mechanics, or the game philosophy, because they knew what they were getting when they bought those games. Those things were not over-hyped at all.
What was over-hyped, in the minds of those now disappointed, was how popular they thouight those games would be. IMO, they thought one of those would be the next "it" game, and they wanted to be a part of it. Instead, those are just three more games in a otherwise well-saturated market that a decent number of people play. They're really good games, but they're not WoW, or WoW-killers.
I - and many like me - don't care if GW2 is "the next big thing"; I only care that it deliver what it has shown to already have from all current information, and stay true to that design philosophy. Design philosophy is what kept me from buying Aion, Rift, and SWTOR, and it's what keeps me from being remotely interested in any other MMOG currently in development or on the market. Anet has actually made an MMOG I"m interested in playing. As long as it is popular enough to support WvWvW and Anet doesn't sell out its design philosophy, I'll be quite satisfied playing GW2.