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It's All Fun in Games

A discussion on the impact of MMOG elements based on my definition of fun... (Note - take everything with a grain of salt, as we are only human. If you want more clarification, please read my "Defining" series, as everything is based off of that...)

Author: LackeyZero

Defining Boredom

Posted by LackeyZero Friday July 20 2007 at 11:43AM
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Boredom is not thinking. Or atleast that is how I define it. I looked up the definition as well. "Otto Fenichel assimilated boredom with a type of depersonalization in which the subject feels that he must do something but does not know what" (answers.com). The thing is that sure, when in that state, people think "What should I do?" But that only takes like a fraction of a second. And the time before and after that thought, are a whole lot of nothing, when the conscious is not thinking. Anyways, that is my experience with it.

Boredom is the person's decision (consciously or subconsciously) to not think about a given subject. People do this when they believe they know everything there is to know about the particular subject or decide that it's not important to think about it at the current time. So they choose to block it off and not think about it.

One of the main causes is repetitiveness, when a person keeps experiencing the same thing over and over. Eventually, they decide it's not necessary to think about it anymore, because they expect it to be the same thing. When they block it and there's nothing else that catches their interest, then they become effectively bored. In MMOGs, this can be anything: the repetitiveness of fighting monsters after monsters that look all the same, or fight all the same (e.g. monsters that only hit in melee). It can be even caused by the same genre or theme from something else they've experienced previously (e.g. experiencing multiple games with similar mechanics in the medieval genre, which results in expectations of the same mechanics in a future game of the same genre. Hence, innovation sometimes is better, as people are less inclined to have expectations on things they haven’t experienced). As a result of repetitiveness from the person's experience, they create preconceived notions, which blocks off interest and thinking. Boredom...

MMORPG.com writes:
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