Guilds.
I want to let you know that I hate the current guild system we see in MMORPGs.
Guilds these days have little meaning. They are silly clubs and more often than not, they have no clubhouse. No clubhouse, because there are too bloody many guilds!
I don't understand why a single game requires so many guilds. What is their purpose? What do they bring to the game? Not a whole hell of a lot. If I wanted to, I could easily in most games make my own one-man guild just so I could have some stupid title under my name and look important even though I'm just another shlubb.
Back in the day, I played a little game some of you may be familiar with: Nexus TK. Now, Nexus sucks a lot of expletive now, but in it's prime I loved it. What made Nexus great was it's community, 'cause let's face it, the combat system was terrible. Nexus' community was largely player-run with GMs there to guide the players through the processes of it all. Many subpaths (secondary classes) were operated by players and had their own lore, ideals, history and bases of operation. Even each kingdom in the game had an army operated largely by players, though led by GMs.
Guilds were large and prestigious; they were few (about half a dozen when I stopped playing) and contained hundreds of members each as well as their own guild hall which had a static entrance within the game world. Joining these guilds meant speaking to a ranking member of the guild and sitting through an interview. This kept a strong quality of members within the guild.
In case you haven't figured it out, these were all good things that promoted a strong community within the game.
Am I the only person who feels that guilds should have some sort of meaning besides an extra chat group? Honestly, I want your opinions! Tell me I'm right, tell me I'm wrong! Tell me something! Do you like having crappy little meaningless guilds? I want to know.
