It was a good day for me. Logging in - and yes, my almighty level 100 Warrior. No more trophies to hunt for Warrior's advance and quests may be taken only if I wish to - they won't give much xp.
Helped Player B other character. - she is taking her Rite of Passage so needs some help. First, we came to Guardian golems. Fight was normal, she found what she needed, then we fought some Crystallized Golem (icy snowman if you can imagine that). First part was over, then - to visit some NPCs in my native town of Bristugo and Dragon town of Dralk.
Then came to help Player S. She was stuck in the dangerous lands of Dralk, needing to visit Tower of Wizardry. She tried to go solo and was killed. Level 91 Dragon rushed to help, but went into some trouble. Then I came. We found a relatively easy path, fighting some golems on our way, but Player S. remained safe and alive. Then came the hardest moment: a path full of Fire pygmies and Ogres. We tried our best to protect Player S, but alas, she was hit too hard and died.
I went to one town, switched to Cleric and travelled back. Resurrected Player S., then she was killed again, resurrected and healed again...and covered by her colleague we made it to the Tower of Wizardry.
Then I was free. Took some quests, exchanged some trophies for experience points. Tried to craft, but there was some problems with metal, so decided to postpone it.
Cleric versus Warrior comparison is interesting enough.
Warrior: heavy hits, only 2 healing spells. Weapons are almost unlimited.
Cleric: light hits, some 5 healing spells, some magic offensive spells. Using only crush weapons.
Of course, I felt weakier with cleric, but I could compensate it with healing.
Went out of trophies. I thought some 80-100 would be enough, but it wasn't. Well time to hunt for more as a Warrior.
I am feeling lucky: I can help other players. I can collect as much trophies as it is needed to advance my Cleric. And maybe soon I may organize my own hunts to help other players grow.
A good day in Istaria.