The day began with run to Cobalt fields: silos at Player T. plot still need thousands of cobalt stuff. Changed school to Armorer - and voila, some 2 levels gained by simply crafting cobalt bars.
Then Player D. appeared. Things are going hard to him: some 53,000 marble bricks are needed untill Sunday. I abandoned everything and rushed to Marble Quarry. The good news are - Player D. has high crafting level now so that he could harvest marble motherlode alone. Before that he transported marble bricks while I was harvesting. This time things were better: he harvested motherload, I found very good position too. At the end of the day there were some 8000 marble bricks, some made by him, some - by me. Player D. had to leave at the end of the day and I continued my harvesting: time is running low.
Istaria's updates are now discussed. Positive news are that rich nodes (example: Rich Cobalt vein) now have more resources. Example: rich cobalt vein has ~750 resources, before update it had ~400. Boulder golems now count as rich nodes - that's positive too. In theory, motherload capacity has been decreased a bit, but I did not check it so far. Negative moment, as other players see it - plot resizing. Looks like there are no huge -and expensive - plots. Well, they were of great use for experienced players to store all kinds of stuff. They were usefull.
Also had an extensive talk about Lotro with one player. I cannot hide from my friends in the Guild about things that made me feel good and upset in Lotro. That player says it is a pity I felt so about Lotro. I do agree, since this game received many positive opinions. That player also said: "Do not compare games, it's like compare apple to orange". Of course, it is difficult not to compare...but maybe I will try.
Funny thing: i cannot delete my account in Lotro. Very interesting way to market MMORPG: "we have 1 billion users by now!" (and that most of them may be inactive - it does not count). So far I am greatly satisfied with Istaria and really won't change it to anyother MMORPG.