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Nakties Karys of Istaria

Biped warrior adventures in vast world of Istaria.

Author: Lithuanian

Chosing an enemy

Posted by Lithuanian Tuesday June 5 2012 at 12:56AM
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The day started with usual question about hunts – but no one planned one. I had to return to the sand island of Lerena and prepare to slaughter Sand Scarabs. This time I engaged in multiple fights, sometimes fighting 3 enemies at one. Of course, there were moments when health was running low, spells were not ready...but I went triumphant in every fight. And yes, I gained some bonus (from 100 to 1000 xp) because of multiply enemies.

After a long fight I finally reached Shaman level 83 - two more long (>700,000 xp worth) levels to fight. During my fight I used to take some rest and talk with people. One friendly member of the Guild offered me to hunt Dire wolves, but I was busy with the Scarabs. However, I will visit wolves to collect some trophies.

Talked to one friendly Dragon and we discussed Fiyaki hunt. A tactic was developed and we will test it today, after maintenance.

Also, there was one unpleasant event for our Guild: some Dragon accused us on theft and cheating. It's something that Universal Soldiers never got involved into.

And now to enemies and chosing one. Istaria has lots of monsters, starting with Grulets ending with powerfull Undead generals, lots to choose from. The worst for me are Wolves: they are social, have various bleeding spells and will attack in groups. Beetles form a rather interesting group: up to lvl. 70s they are easy killable, not  social and usually won't attack even if you stand in the middle of them; however, at lvl. 80s and higher they pose bigger threat, using various cursing spells on you. Golems - those are interesting things too. Half-social, they will attack if you stand too long near them. Sometimes they are generous, sometimes very greedy. Marble, Nickel, Slate or Mithril golems were greedy, while Granite, Mithril Boulder or Fire Opal golems were not. High-level crafter may combine killing boulder golem for xp/trophies and harvesting it for resources. Of course, there are trees, but they require some mastery. They do heal themselves and if one tree is close to few others - it will receive some good heals. As usually, lower level trees ("saplings") are greedy enough to drop enough trophies. To make things more complicated,t here are Enraged treants that will attack almost anyone close enough to them. Skulks and Oastics are something I usually try to avoid: hard when fighting one to one and they are not good trophy-droppers.

So far I use to hunt Sand Scarabs (good trophy droppers and easy to kill) and Fire opela Golems as they tend to be most profitable targets and sometimes easy to fight even in a group.

Overall, a day in Istaria was good, once again I do believe in fast levelling at least to level 91. And then I will start growing up my crafting schools. At least they are easier to do... writes:
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