Was volunteering after work, so had only some 2 hours to play Istaria.
The day began not so good: lvl.95 monster gave only some 9000 xp and I needed about 150.000 xp for next level. I think it is something going very wrong with the game: in theory the enemy was over my own combat rating (this one was 83), so I should gave get a maximum xp, i.e. 10% of my level, which makes some 1500 or 1400. And instead, I got only 9000. Or maybe they downgraded the game. Or it is me that does not understand game mechanic.
I went to kill Sand Scarab harvesters, when one powerfull Dragon's alt asked how should he advance his own character: level 13 Mage, combat rating 31 (clearly multiclassing). I invited him to come to me and fight together.
And there the fight began. There are many Sand Scarabs, they spawn quickly and they have about 3 Scarab Harvesters that gives the most xp. Our strategy was very simple: I fight, Mage heals or supports with fire. Fire support was tricky, since monsters seem to evade even my spells. Healing support was a kind of efficient and let me to defeat enemies quickier than I expected. Initially I was thinking to kill Harvesters only, then switched to every Scarab.
Of course, there were some dangerous moments: me fighting Scarab and Harvester at one time; Mage being attacked by Harvester and making his way to the safety. But we never lost nay fight, the only sad moments were seing Harvester fleeing from us - or waiting few minutes for enemies to spawn.
Result: almost 2 levels for me and 2 levels for Mage. He came as level 14 and it seems like he ended as lvl.16. Very soon I will reach magic level 46 - and then turn in some 350 trophies I have. It won't be enough for 5 levels (some 500 are needed), but still - at least 2...
Lesson learned: although I gained less xp from Scarab (some 3 or 4 thousand), it took me less time than hunting higher lvl enemies. Teamwork, once again, proves to be more efficient than "lone wolf" strategy.
The day was good and I am looking forward for today's hunt.