It's really very frustrating, but I'm sticking with it. I've had some discussion on strategy with a couple of people, and the general consensus is that if you cannot damage them out (which isn't viable for most opponents) then you're going to be relying a great deal on tricks or lucky Tarot card throws.
The above was my first attempt at setting up bomb throwing, you can throw them at the ground in your room or you can lob them into an adjacent location. Each bomb has a different effect. It toook me a few minutes to work out why that wasn't working, and then it hit me....
If you look closely and compare the above picture with the first, you'll see I'd tried to throw my bomb AT the direction. The AT is only application when I want to throw the bomb at the ground in my location, not when I just want to throw one west, or north, or in this case, up.
A couple of things that I'm now working on, are making my offence more fluid, rather than wasting time pondering my next move or trying to remember my aliases, with much practice I'm trying to familiarise myself with things and making the process of knowing what to do next become more innate.
Not only am I thinking about what my next attack is, but Occultists have a couple of abilities known as Devilmark and the Devil tarot. Both used in conjunction allow my next three tarot throws to add a double card, (herein lies one of the luck aspects of Occultist combat) but after three throws it wears off and you have to remark yourself with the devil and refling the tarot. Keeping track of this, along with my offence and watching my own afflictions is proving to be a little overwhelming. While I could be looking into nifty tricks, bombs and things I'm spending my current spars working on watching my devil's and hopefully, once that comes easier to me I'll be able to move along to some more fun things!
A couple of useful Achaean coding tips I've been given that I'll share with you now.
Before all offensive aliases I've added in concentrate and stand. If I'm disrupted, or prone, my curing may not pick it up until the first symptoms, and this will lose me precious time concentrating to regain my mental state so that I can act, or realising I'm prone and having to stand before continuing to fight. Luckily both concentrate and stand don't cost me anything if they fail, so I can spam them to my heart's delight and they'll save me from time to time.
Another thing I've been getting into with my coding is cleaning up my logs. Gagging and highlighting in Mudlet has been a huge boon. I've made bright bold highlights for the things my target does, like smoking a pipe, sipping from a vial or applying a salve. These mean I should be able to get a better idea of the afflictions and state of health of my opponent. I've also added big bright marks at crucial moments, prompting me with my next moves, to help me with my continuity of offence.
Phew! Quite a lot has gone on, I'm grumpy and frustrated, but I'm keeping at it. While this may only be of idle interest to some, and the specifics of no use to most, perhaps my general lessons will give you some idea when deciding to go into pvp in other games. Perhaps you want to prove me an idiot and we'll see you in Achaea, in the arena, kicking my text behind. It's free to play and there's no download, so why not?
Combat isn't for everyone, it's frustrating at the early stages, but it can be such a rush when things start to go right and you get that first kill. It is a lot of work, but don't let that put you off. Until next time.