Trending Games | The Crew | Landmark | Elder Scrolls Online | Neverwinter

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,848,881 Users Online:0
Games:732  Posts:6,223,086

Show Blog

Link to this blogs RSS feed

Playing in the MUD!

I am Lianca, this is my blog. I am an avid player of Achaea, but I'd not call myself a gamer. The internet kind of scares me. Learn from my adventures, my mistakes and triumphs, perhaps even roll a newbie and join me in Achaea!

Author: Lianca

A question for budding developers, should creativity be limited?

Posted by Lianca Saturday September 1 2012 at 11:27PM
Login or Register to rate this blog post!
I ask this question with a particular train of thought in mind. Many of us play MMORPGs and MUDs because they allow us to use our imagination and affect change in a world where so many games do not. While a game like Skyrim has a rich lore and many possible paths one can take to the endgame stage, you are always walking along that path, a predetermined route with a static ending. In the best roleplaying outlets, whether forum, MUD or graphically based the real joy comes from the player feeling like they can make a difference, there is an unspoken agreement of social responsibility.

I'm an avid player of Achaea, the Iron Realms flagship MUD, and I feel everyday that the choices I make with my character affect the lives of other characters, with some work and willingness change can and is effected, whether from assisting with city development to rebuild locations, or from plotting, conniving and overthrowing a government, it is possible!

In Achaea, at the attainment of experience level 99, you are gifted with the ability to take on the form of a dragon, you choose your colour, have a public ceremony if you wish and unless you lose level 99, you can transform into a dragon at yuor whim.

The greater dragons in Achaean lore played a huge role, and it is this soul that the worthy player is given. There is a small range of colour choices for the new dragon and the descriptions for each are static. Very occasionally an auction will run whereby someone can bid and win the right to a customisation of their dragon looks, but it is a rare thing.

I'm an advocate of this sort of control in this instance. While the majority of a roleplaying population are reasonable and intelligent folks, you will always get the one or two who very much want to be the fur-covered, purple, psychic, mini-dragon with fairy wings. This sort of alteration flies directly in the face of the established canon, and so regulation is used to enforce the roleplaying standards of the realm.

With this sort of regulation in mind we also have the opportunity to design and craft foodstuffs, clothing and jewellery. Again though the designs and ideas are submitted for approval to what is known as the Crafter's Guild, and only if a proposal passes canonical and grammatical muster will it be granted to be made.

I approve of and enjoy the immersion that this sort of regulation brings to my favourite, free to play MUD. Perhaps if you are looking to play a new game, or considering creating a game of your own, these considerations will give you something to think about too.
arcanist writes:

question: is this an attempt to advertise?

 

on topic: I guess I agree with what you are saying; but maybe the lore shoulkd designed  around customisation. dragons could possibly have different coloured scales [with different patterns], horms, spines, etc. without looking ridiculous. considering that all standard dragons have a different combo of them.

Sun Sep 02 2012 2:52AM Report
Chaos_Amunet writes:

I still remember an attempt to create a rival crafter's union. A crafter got their panties in a twist over the fact that their recipe for exploding cupcakes was rejected. They gathered a small army of like-minded individuals into a clan purchased for this purpose, and attempted to circumvent the approval process by whining, loudly, about how unfair it was that they couldn't produce all manner of silly, semi-OOC crap.

While creativity is, indeed, part of Achaea, such pervasive jackassery diminishes the strong roleplay atmosphere of the game. There is a level of complexity that is maintained and complemented by Achaea's higher standards - it is what separates our game from the glorified chat rooms that so many other games have become. It would be tragic to see that sacrificed because a minority of players can't grasp the reason why standards in descriptions, crafting, and public interaction are enforced.

Mon Sep 03 2012 7:28AM Report

MMORPG.com writes:
Login or Register to post a comment