Daunted by the idea of a world in text? Don't know where to start with your description? Lianca's basic guide to designing and bringing life to the text world.
While this is a great thing, if you are new to MUDs it can be a daunting prospect, or even a turn-off for some. There is a lot to consider, restrictions in place perhaps, or maybe you are not so confident in your writing ability, and might be embaressed at showing off your personal creations to others who share your game.
The first thing I can recommend, is don't be afraid. Everyone started out nervous, but if you don't try you might be missing out on something that could become a passion, something that will help you improve your writing skills and that might open up opportunities for your character as they grow.
Next, scribble down some ideas. If you are writing a character description, think about height, body type, skin/fur/hair colour, facial structure and any odd features. If you are designing a piece of clothing consider material, cut, colour, special preparation and embellishment. Each of these points can be expanded upon. Form a sentence about each and you have a design almost ready to go!
Once you have something in the works, does it fit the period of time you are playing in, or the culture in which your character resides? If you play in a medieval scenario, would a zipper or popper buttons really be suitable? Perhaps switch fastenings out for more period appropriate toggles with materials of bone and stone. Maybe your character description features dyed hair, in which case a peroxide treatment just isn't going to be viable. Instead, consider coloured beads and braids, or a plant dying method. These are all factors that are going to bring vibrancy and life to your creation.
Now, you might think this is all ready to go. You've described all the points and made sure it is historically or canon appropriate, but take another look over it. If you find you repeat certain descriptive words, make use of a thesaurus (I use thesaurus.com) and change up your language. This can really make something more vibrant, and you might learn a new word in the process. If you struggle like I do with puncutuation (I hate you comma, you beaslty creature!) ask a friend to look over your work. Mine tend not to mind too much so long as I learn from their instruction.
If you are now happy with your creation, you can finally have it made. Describe yourself, submit your snazzy trouser design, and add a bit of yourself into your world. In a free to play MUD like Achaea you can really personalise your experience.
Character creation doesn't have to be slider choices for hair/eye/skin colour and bodytype. Your clothing doesn't have to be restricted to what is on the shop rack. Come and play with us in one of the top MUDs and broaden your horizons along with your vocabulary.