This article can be applicable, regardless of the games we play. It might be football, perhaps a tabletop game, or even one of the great MUDs from Iron Realms Entertainment.
No one likes the person who tips the board over when they don't get the double dark blue purchases in Monopoly. But, as is the nature of a game, only one person can have those, and the other players might be disappointed that they didn't make the purchase. But, not having those two doesn't preclude you from altering your strategy and still winning out. This is true in our other games too, just because you lose a duel, or a debate, doesn't make you a loser. Learn from it, alter the strategy and you will have won too.
We all know that we play our favourite games and top MUDs with other actual people. They populate our worlds, act as our mentors, teachers, leaders, students and enemies. Eventually, whether through the curriculum set out by the Houses or Guilds, or through requirements to join a clan or Order we end up in a situation where debate, combat or some other event or other show of skill is required of us.
Winning graciously isn't always easy (although it is easier than losing), but how do we deal with the losses? Perhaps a respectful bow in a debate situation, a thanks for the time of the opponent and a polite acknowledgement is all that is needed before heading off to get text drunk and mutter discontentedly of revenge with ones cronies. In combat, one is usually dead when a loss is surmised, and so a witty retort of "I'll get you next time," or "good fight, lucky kill!" is all that is required before praying for a return to life. These can be hard as combat can come with a distinct loss of face, experience, and curatives.
Occasionally an event may occur, however, that has longer reaching implications for a character. Perhaps an abduction and brutal bout of torture is undergone, or a period of disease. While all wounds are healed upon the resurrection after a death you may want to retain scars or reminders of a harrowing period in your character's life. These can add to your roleplay, give a bit more depth to a character and even grant the opportunity of a story to tell, further enriching someone else's experience down the road as you add a bit more colour to the world.
For House or Guild advancement the losses aren't so bad. It may come with a price, but many will allow you to retake the test until you pass. In combat however, or in a public debate, someone has to lose.
While we do not like to lose (no one does), in every meeting of this sort someone must. This can hurt our pride OOCly some players may adopt a win-at-all-costs attitude that can often develop into name-calling, threats and petty behaviour. Try to remember that every contest has to have a loser, but that we can be good winners and good losers and make our games an enjoyable experience for all.
If this is something you identify with, and you want to give a no download MMORPG a try, why not roll a character in Achaea and come play with us.
In the end, whether you're on the losing end of a raid, or you're down half a level from bashing deaths, you're a winner. You are playing some of the best games (and they're free to play!) on offer, contributing to a rich world and winding the thread of your character into the stories of many other people. Don't look at it as losing, it is all a part of roleplay and you are playing.
So, come and join us, just by logging in, creating a character and playing you are automatically winning. What you do with it from there is up to you