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Playing in the MUD!

I am Lianca, this is my blog. I am an avid player of Achaea, but I'd not call myself a gamer. The internet kind of scares me. Learn from my adventures, my mistakes and triumphs, perhaps even roll a newbie and join me in Achaea!

Author: Lianca

For the Mentors: Assisting the newbie, striking a balance.

Posted by Lianca Wednesday May 2 2012 at 3:10AM
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While this is written for the Iron Realms Entertainment MUD Achaea, it can apply to all of us.

An offering for those of us who assist new players, as I do, take a read of this little offering written with you in mind:

As accomplished members of Houses or Guilds, many of us remember a little of the hardship that being a fresh novice is. We know a few levels and a few thousand gold won't take us long to get for them, and then they'd be less likely to die, and be able to afford that pack and pair of trousers.

It's a kindship, you're doing something wonderful in helping this novice. But without those initial deaths to someone's grove golem, without that panicked learning to sip, learning to watch for balance and get a kick or two in on that pesky imp the gnoll's the newbie may well miss out on some of the more formative lessons, probing a denizen before attacking, managing the subtle art of the hunt and of course, keeping their gold in their pack.

Then we have the initial learning for the novice, once they graduate the starting tutorial, they've chosen the best class there is (yours) and have joined the only House or Guild worth joining (strangely, yours also.) The tentative voice appears on the newbie channel asking for someone to assist with their first lessons, and you respond! We're all full of so much knowledge about our classes, our skills, our organisation, tattoos, curatives, people and places to watch for. So much to impart to the fresh young blank slate that made it to your tutelage.

For the alternative characters, swamping them with information, tattoos and directions can be fine, they know the game. For the first time, 'true newbie' however, they were likely almost overwhelmed in the mere act of getting to you. While they do have to learn some skills and do a bit of introductory reading, try to keep the help to the lesser end of the scale, show them how to learn, how to check their abilities and how to use their hunting attacks. Reassure them that any questions should be asked, that you are there to help them should they need it, and then send them on their way to start their adventures.

Achaea especially has a great deal of help for the newbie, the in game and online file, HELP NEWBIEQUESTS gives assistance in the earliest 'safer' areas designed just for the levels 1-21. Then there is the TASKS system with orienting the new player in basic survival, gold making and communications.



A few hours in the realm of their choice, killing a few pixies, buying a meal, these are all things the newbie should start out doing for themselves. Let them find a sense of achievement and actually succeed at something before the pressure of tasks, reading and progression sets in. Helping newbies isn't necessarily about Mentorship, these are the future House and Guildmates, future city leaders and brothers and sisters in our text faiths. Giving them the means to stand on their own two feet is as much a benefit to ourselves as it is for them.
 

Come and play with us at Achaea perhaps you'll become a mentor, or maybe the above can help you as a newbie too!

MMORPG.com writes:
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