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Playing in the MUD!

I am Lianca, this is my blog. I am an avid player of Achaea, but I'd not call myself a gamer. The internet kind of scares me. Learn from my adventures, my mistakes and triumphs, perhaps even roll a newbie and join me in Achaea!

Author: Lianca

Rediscovering fun!

Posted by Lianca Tuesday May 29 2012 at 3:32PM
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For all of us, with all our hobbies and passions I find the below article can be applicable. Whether you play MMOs, MUDs or any other game where a character works alongside other people, and grows we can overreach, drama can wheedle its way in, or things can get stale. Perhaps you fancy a change and if so I wholly recommend one of the top MUDs from Iron Realms Entertainment.

Dread logging in, finding your favourite game become more of a routine than pleasure? Sometimes things get humdrum, or some other untoward hassle makes logging into your favourite RPG a chore. Has playtime become an obligation rather than a treat? In the end, remember that these are games, and you should be having fun playing them! So, how can a stale or even painful experience be made more enjoyable?

The solution depends upon the problem. In order to improve, you must first identify the factors that are disrupting your playing experience. Is it breaching of the IC/OOC barrier that gets you down, or too much drama making you cringe at the thought of the messages that await when you log in? Is it the text responsibilities or a mound of paperwork just building up the more you put it off? Perhaps there is a task you need to finish, but you don’t fully understand the concept or just can’t get inspired?

Don’t get frustrated, rage-quit and then go on a tirade to your OOC clans about how this person is mean and that so and so is unfair. You’re likely to regret these actions within a day or two. Instead log off for a while, calm down, find some perspective and come back fresh. Instead of stewing in rage and thinking about all the ways in which you’d like to strangle small, adorable animals, try to be constructive and take steps to solve the problem.

+ If it is your peer group that gets you down, there are two things that you can do to.

Firstly, step away from them and take some time doing other things. Perhaps work with some new players, or go on a sabbatical. Relax! Find fun activities that you can do by yourself, or with new people.

+ Secondly, analyse ways in which you can minimise tension between you and the offending parties.

Let them know of the problem, if necessary, but be objective. Placing blame will only escalate the situation and make things worse. More drama isn’t fun! Offer constructive criticism, and be willing to concede your own participation in any problems.

+ If you’ve taken on more than you can actually handle, and this happens a lot, don’t let it bury you or drive you away.

Stand up and say that it’s too much! No one will think less of you if you delegate some of the work, and those relying on you will probably be thankful that it’s getting done. Many of your own leaders are under pressure too, so they may not be aware that you are drowning. Never be afraid to say no.

+ If you are stuck on a task for advancement, don’t suffer in silence.

Ask for help or guidance. While you might not be given free passes or straight-up answers, people may point you in the right direction for research, or discuss ideas with you in hopes of sparking some inspiration to get you back on track.

Much of this advice is applicable in many areas of our lives, and regardless of the game you play I hope it can help.

It can be easy to get bogged down, but with a little bit of effort in the right places, our preferred games can be made fun to play again.

If it isn't working for you, come and try something new, there are many great top MUDs out there, and my favourite is Achaea. No matter how much you take on, or where your interests lie, there is always something to do, something new to discover.

Just take a look at the achievements of one player!


It's not all about the grind, think of the possibilities!

Posted by Lianca Friday May 25 2012 at 1:12PM
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We play the top text MUDs for all sorts of reasons. Perhaps you are a creative soul, maybe you like to teach and nurture the up and coming scholars. Perhaps you are an avid explorer or quester. Eventually we invariably find ourselves leaning on that bashing macro, for gold, or for the increase in health pool that the higher levels provide.

Bashing everything until it stops moving is not enjoyable for everyone. It is a plain fact, many of us dislike it but do it anyway for the gold or for our perceived level goals, or even for the dragon/demigod reward that seems to be out of reach for many at that magical nth level.

Some people think that hunting is the only thing to do outside of House/Order/City/Novice work. That if you aren’t doing the paperwork or interviews, or slaughtering a civilisation then you might as well log off. But if you want some fun there are actually many options open to you. Granted, they may not push you on the quest to dragon, and you may spend some gold putting things together, but a few hours of roleplay can be a nice break and just as satisfying, if not more so than the oftentimes tedious hunting spree.

Perhaps you and a friend learn a new board game and challenge or teach the locals in your favourite text bar to a few games. Some text booze and a silly wager can make things a great deal of fun. Perhaps you go off exploring, find some new cave, or some place you walk through everyday but never really stopped at. Greet the locals, help out with their odd jobs, learn a bit of history and find out something new. Perhaps you fancy yourself the poet or storyteller, sitting down for an hour or two and writing up something, inspired by a House member, or historical figure or event. Share it with your colleagues. If it is really good, perhaps you can submit it as a bardic entry for a chance at some credits!

In Achaea, there are even many ways you can compete with others, not all of them are all about experience.

+Take a look at the gaming opportunities, maybe even gamble some gold.

+ Explore the vast realm you play in, learn a new quest, perhaps earn a new explorer rank, or even an honours line.

+Do something creative, write a poem, or story, maybe design a room or creature.

It’s not all about your experience ranking, people get renowned and earn a name for being more than just a great basher, so cease the grind for a while and perhaps find something else that takes your fancy. The games we play in are huge in scope as well as actual room number, don’t limit yourself and enjoy!

If you've ever thought to yourself, "I'd like to give a new game a try" or "What is of offer in the free to play genre?" Come and visit us in Achaea or one of the other MUDs from Iron Realms, there is so much more than grinding to do, so create a character and find out!

Balancing life and a virtual life. A gamer's guide to getting things done.

Posted by Lianca Tuesday May 22 2012 at 1:42PM
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Author's note. This article is just as applicable to myself as anyone else. I too am very guilty about letting things slide in order to play my top MUD, but I try to keep these points in mind, and hopefully they can help you too.

It can be so easy to sit down at the computer, or stretch out on the bed with the laptop and get immersed in our favourite roleplaying game. Cleaning can wait, laundry will be done tomorrow, youc an eat in half an hour. We become the kings and queens of procrastination. But as we get older, or find some sort of reality, we understand that school, family, work has to balance. Sixteen hours in front of our text MUD of choice just isn't acceptable, so we have to find some sort of balance.

Just one more spar, one more step up the combat rankings, just ten more percent, just another thousand gold, just one more scroll to edit. We've all succumbed to these methods of self-convincing at one time or another, but if it's just too hard to tear yourself away it can be seriously detrimental to not just your general hygeine, but your health and your life in general. I was up late bashing to dragon, or killing a rock ogre in Tasur'ke is not a good enough excuse for a late submission on a term paper. Ashtan was raiding, I couldn't QQ, is not something your boss will accept when you turn up late.

In the end our games are just that, games. Not a single one of us is obligated to stay on at a detriment to our real lives. If you struggle with finding a balance perhaps set yourself a time limitation. You might well miss events or raids, that is just tough, give someone else a change to perform. If you need to let your friends know of the new schedule do so, don't be guilted into staying longer. Perhaps ask them to email you logs of fun things you missed, perhaps drop some in game responsibilities, so your new, limited availability isn't filled soley with message catchup and administrative work. Organise your gaming time more judiciously, so that you get some fun, but have room for your real life too.

So, for easy digestion:

+ Set yourself strict limits, a timer with a loud alarm, for bedtime, for dinnertime, fr a walk in the park.

+ Let your roleplay or combat crew know of your new restrictions, they can be a bit more understanding and help bully you into logging off when the time comes.

+ Cut down the text responsibilities, make room for more fun, less work in your shorter gameplay allotment.

+ Get real goals and things done first, perhaps use your best MUD as a reward for achievement. Got an A, buy some credits!

In the end, if you lose your job, home, drop out of school, how are you going to play and will you even want to after a gaming addiction gets out of hand and ruins your life?

Ensure that there isn't a different sort of cost associated with your free to play games.

Mistakes, they happen to us all!

Posted by Lianca Friday May 18 2012 at 7:37PM
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I sincerely doubt that anyone goes through life without making a single mistake. Filling out a form, missing a chance to score in your favourite sport, perhaps even forgeting to lock the door. Sometimes these are inconsequential oops's, other times these have wide ranging effects upon our lives. This is no different in the games we play. My personal game of choice is the top MUD, Achaea, from Iron realms entertainment. Being a MUD the game is played in text and typing gives me plenty of opportunities to get it wrong.

However, this is the case for all of us in the game. A spelling mistake, an unfortunate line break, these are not the end of the world.

Playing our favourite text games and no download MMORPG presents us with the challenge of communicating clearly and effectively over the internet. More often than not we are interacting with others by emoting, tmoting, or speaking. Sometimes, this can get frantic, especially if something exciting is going on; you want your idea to be 'heard', or to get your action in before things move on and you lose the chance. Perhaps you're called to lead an impromptu lesson, or give a discussion, or conduct a ritual.

For most of us, this pressure can lead us to succumb to the inevitable typo,  a simple mistake that can take many forms; fumbling a name, fluffing a TMOTE, or even hitting the enter key in place of the apostrophe. These invariably happen to us all.

But how do we deal with these? Is it a blush, panic, cough, repeat kind of situation? Do you carry on regardless, hoping it wasn't too immersion breaking for everyone else? A mixture of the two perhaps?

The author of this article prefers to just overlook the minor mistakes as it catches everyone from time to time, and believes it is more immersion breaking to be repeating sentences or actions just to fix a small mistake. In the case of the broken sentence, however, this author finds it acceptable to repeat the action as originally intended, drawing as little attention as possible to the mistake.

After a few of these have happened, perhaps we can learn to slow down our typing, or read over the offering before we send it out into the realm. It is certainly embarrassing for some of us and not something we want to repeat often. It isn't just how we, the typists, deal with our own mistakes, however. As players in interactive worlds, we should not be out to make others feel uncomfortable, judged, or otherwise turn them away from RP. We can overlook the mistakes, encourage those unfamiliar to such an environment in polite and helpful messages, and foster a community of in-character depth and out-of-character support.

If you've thought to yourself that you'd like to try one of the top text games, if you've ever gone looking for something a bit different and free to play, perhaps you've looked at MUDs and thought that you don't type very fast, or that spelling is not your forte. Don't let those hold you back, many many players have found their vocabulary has increased, their accuracy, spelling and typing speeds improved. Not only offering them more confidence while at the computer playing their favourite game, but also enhancing skills we use all through our lives.

So, check us out, give it a try, we're a friendly bunch and love to see and help new faces.

We're all winners

Posted by Lianca Monday May 14 2012 at 8:18AM
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This article can be applicable, regardless of the games we play. It might be football, perhaps a tabletop game, or even one of the great MUDs from Iron Realms Entertainment.

No one likes the person who tips the board over when they don't get the double dark blue purchases in Monopoly. But, as is the nature of a game, only one person can have those, and the other players might be disappointed that they didn't make the purchase. But, not having those two doesn't preclude you from altering your strategy and still winning out. This is true in our other games too, just because you lose a duel, or a debate, doesn't make you a loser. Learn from it, alter the strategy and you will have won too.

We all know that we play our favourite games and top MUDs with other actual people. They populate our worlds, act as our mentors, teachers, leaders, students and enemies. Eventually, whether through the curriculum set out by the Houses or Guilds, or through requirements to join a clan or Order we end up in a situation where debate, combat or some other event or other show of skill is required of us.

Winning graciously isn't always easy (although it is easier than losing), but how do we deal with the losses? Perhaps a respectful bow in a debate situation, a thanks for the time of the opponent and a polite acknowledgement is all that is needed before heading off to get text drunk and mutter discontentedly of revenge with ones cronies. In combat, one is usually dead when a loss is surmised, and so a witty retort of "I'll get you next time," or "good fight, lucky kill!" is all that is required before praying for a return to life. These can be hard as combat can come with a distinct loss of face, experience, and curatives.

Occasionally an event may occur, however, that has longer reaching implications for a character. Perhaps an abduction and brutal bout of torture is undergone, or a period of disease. While all wounds are healed upon the resurrection after a death you may want to retain scars or reminders of a harrowing period in your character's life. These can add to your roleplay, give a bit more depth to a character and even grant the opportunity of a story to tell, further enriching someone else's experience down the road as you add a bit more colour to the world.

For House or Guild advancement the losses aren't so bad. It may come with a price, but many will allow you to retake the test until you pass. In combat however, or in a public debate, someone has to lose.

While we do not like to lose (no one does), in every meeting of this sort someone must. This can hurt our pride OOCly some players may adopt a win-at-all-costs attitude that can often develop into name-calling, threats and petty behaviour. Try to remember that every contest has to have a loser, but that we can be good winners and good losers and make our games an enjoyable experience for all.

If this is something you identify with, and you want to give a no download MMORPG a try, why not roll a character in Achaea and come play with us.

In the end, whether you're on the losing end of a raid, or you're down half a level from bashing deaths, you're a winner. You are playing some of the best games (and they're free to play!) on offer, contributing to a rich world and winding the thread of your character into the stories of many other people. Don't look at it as losing, it is all a part of roleplay and you are playing.

So, come and join us, just by logging in, creating a character and playing you are automatically winning. What you do with it from there is up to you


Artefacts and Lessons, setting up for combat in Achaea.

Posted by Lianca Saturday May 12 2012 at 3:59AM
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This article is mostly directed at those interested in combat in the top MUD, Achaea.

On the newbie channel a new player will occasionally ask whether they should convert their credits to lessons to progress in their skills, or whether they should save up for artefacts. At this very early stage in their text development the answer is always, “Convert for lessons.”

Should one wish to compete in combat though, there are some basic skills that really will need to be learned beyond the class skills. Learning all the skills to Transcendant might boost your perceived might, but are Seafaring, Inkmilling and Gathering really necessary? Of course not.

Below is an example of my characters skill list,. I don't play a serious combatant, so I have some erroneous skills learned but I made sure to get the main ones mastered (transcended).

The skill Survival gives some great curing and defensive abilities allowing the fighter to save some gold on supplies and granting the ability to possibly heal a little faster when needed.

Vision is another great skill to learn. At the top level it offers a chance protection against totems with Soft focus, great for the casual or consummate raider. It will also give you the ability to watch for people flying overhead, and plenty of other useful options.

Tattooing can be done by many, but being able to ink your own starburst on the fly can be a great time saver, in this case one might put off the artefact shopping for the convenience of inking all over one's text self and even gaining a few extra tattoo slots in the process.

Eventually there are going to be some artefacts you just cannot live without, like an artefact pipe, never needing to be lit again! Perhaps you die very fast and a boost to your health would be of benefit, or maybe you just don’t get quite enough return for each vitality or health sip. No one’s artefact wishlist is the same, so work out where your weak points are, the places you struggle, the particular things you die to, and then look to complement yourself in those areas.

Not all of us can afford to buy all the artefacts, as much as we might want to a shortlist of three perhaps is more realistic. Don’t think to start combat after the artefacts are bought though, definitely get involved first, learn your class, your skills, get comfortable with the mad scrolling of text, set up your substitutions and highlights in your client (although, Achaea is a no download MMORPG like all the other IRE MUDs), learn some basic setups, and tactics appropriate to your class. Find your strengths and weaknesses then spend the credits to boost and deal with them.

Of course, then comes the problem of paying for them. Perhaps during your training time you save up the monthly promotions, you submit an Artisanal or Bardic entry. These little increments can soon build up, and you could invest a little each month in a membership that will give you lessons, bound credits and bonuses to purchases.

In the end, if your hard earned credits and lessons are limited, learn the basics, research and seek to understand your class and then make artefact purchases wisely. You do not need to outdo anyone in sheer weight of resetting belts and bracelets, get what is right for you.

I realise that not everyone who will read this will be playing Achaea (although, if you've ever wondered "what game should I play?" You should come and check it out.) But, our funds aren't endless and world economies aren't especially stable. So, when you look to drop a large amount of money into a game be sure to research beforehand, make sure you are making a choice that is right for you and what you want to achieve. Ask your community via a forum, or contact a well known specialist in the field you are looking to make your purchase in.

So you want to play a top text game? Questions for the newbie.

Posted by Lianca Tuesday May 8 2012 at 12:08AM
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So you want to play a top text game?
  Questions for the newbie.

Did you think one day "what game should I play?" Well, this installment of my blog hopefully gives the intrepid newcomer some things to think about when starting a character in the top MUD, Achaea.

Coming from the visually immense world of console and pc gaming, deciding you want something a little less hack and slash, and much less scripted, you might find yourself looking to play an old fashioned text Mud. There are many many out there to choose from, the best tend to come from the Iron Realms Entertainment group, Achaea, Aetolia, Imperian, Lusternia and based on the popular books, Midkemia Online.

When you first create your character you enter into the introduction trial, a tutorial stage where you can find your text feet without worry of other players getting in the way.

An example of the in game map, accessed with the MAP command, just one of the things you learn during the 'Trial of Rebirth' in Achaea.

You learn the basic controls and some of the more useful commands as you progress, eventually though the big choices are made. What class or profession will you be? Do you want to join a House or Guild and will you take up residence in one of the cities? These are big questions, your class provides your skills in hunting and combat, some are easier to learn than others, some have trade skills, this choice may have an effect on the choice House or Guild offered as well. Afterall, no self respecting House of Light-devoted Priests is going to let an evil Necromancer Knight call himself brother.

So think a bit about the place in the world you want to be, perhaps you wish to defend the forests and stand for nature in all her verdant glory. Maybe you want to unravel the fabric of Creation and bend existence to your will. Oppression might be your path, forcing all to bow before your will and might, casting off the shackles of weakness and conscience as mere limitations to greatness. These are just some of the myriad options for your fledgeling character.

Points to think about:

+ What sort of class appeals to you, you're going to be with it for a while so read thoroughly the Helps offered and at least pick one that sounds appealling.

+ Houses or Guilds offer the best start for a novice, the basic testing required out can seem tiresome but they ensure protection, guidance, and are the best way to learn front from back (or in this case, north from south) as you start to find your place.

+ Join a cause, if your House/Guild doesn't offer this then perhaps your city will. Roleplaying an involved character can be the best way to get yourself 'into' a top MUD. You might end up with enemies, but you will likely find yourself part of a cadre of likeminded individuals who will teach you, have your back and will make being part of a community all the more engaging.

Things may not always go your way, everyone has their own ideas for pushing forward. But if you don't get involved, join a side, be a part of something, why bother playing with other people at all. So, jump on in! Achaea is a no download MMORPG just full of players waiting to meet, help, teach and maybe even eventually fight you!

Does it always have to be Roleplay versus Pvp?

Posted by Lianca Monday May 7 2012 at 12:30AM
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A lot of the time people talk about Roleplay and Pvp as if they are two very seperate things, and they can be. The lolcombatant is a stereotype that has no In Character persona, and woe betide the foolish roleplayer who seeks to engage him in verbal assault. Then there are the ritualists, novice helpers and roleplayers, who like family, designing and books. These people don't even know which end of a sword to stab with, right?

Well, these stereotypes may well be true in some games, but it is far from the case in Achaea, the popular MUD from Iron Realms Entertainment.

There are some great factional groups in Achaea that blend roleplay and combat. The character I play is a known as a Nihilist, a member of the Divine Order of Lord Babel. She is also the Editor-in-Chief of the Ashtan newspaper.

As an example, what follows is a recent edition of the 'Bastion Bugle' hopefully showing a bit of how combat, roleplay, serious business and fun can all be incorporated, and that one doesn't have to be shoehorned into the 'craimoar' or 'paperwork' role.



590AF edition of the Bastion Bugle:

The editor and all at the Bugle wish to start this edition with a thank You and a welcome.

First of all, a big thank You to Lord Matsuhama, Who has served the Bastion for many years and for Whose guidance and support we are all most grateful.

But the Eternal Warrior's attention has been drawn from our realm and we would like to extend a warm welcome back to Lord Babel. His Hand has seen many changes throughout our beloved city already, and we give thanks to the Lord of Oblivion for His continued support and guidance for the years to come.

Ashtan has for years been termed the City of Freedom, monikered such for being the first city to overthrow it's monarchy. With Sarranda's recent incursion and attempt at dominion, we earned that name again. We espouse freedom, of choice, of voice, of action. Let us leave Order for the Good, and Tyrannical ruling for the Mhaldorians. Our roots are in Chaos. Let us embrace all the freedom that it offers.

Stand strong Bastion.


Ashtani fight for...Well...Freedom!

Early Mayan 591, the illustrious Overseer called Ashtan to arms, not to fight for the Bastion but on a mission of freedom. Facing down multitudes of Templar guards and the choking embrace of the likes of Elysia's own champion, Darroth Vallah, the stalwart fighters for freedom made it deep into the heart of the Citadel, where our great Patron's High Priest arrived to show us the way.

Pointing out a room below the feet of our fearsome warriors he directed us to an iron box, whereupon our own Ambassador, Mathonwy Corso, donned once more the weight of responsibility and freed the lock. Releasing upon Creation once more a creature of immense power that the Shallamese had for centuries kept captive, bound in it's prison with little but it's own torturous pain for company.

Cheers of support and rallying cries rung out as the Marvinogian burst free and laid waste to Shallam and Shallamese alike. We Ashtani do not just value our own freedom, but, on that day willingly stood together to secure such for the creature also.

Questions remain though, dear readers...

What did the Shallamese keep the Marvinogian for? A creature of Chaos such as it should surely have been destroyed. Perhaps they sought to one day master its power?


What sort of 'Good' person allows such torture to go on, beneath their feet, capturing, imprisoning and failing to even offer basic healing to a beast they housed for centuries at the behest of a dead God.

Fighters for freedom, you did a great thing that day, the realm stands in awe of your benevolence and bravery, freeing the captive and exposing yet another lie from the cold, crystal heart of the emerald east.


A-Team crushes the Isolationists!

The 24th Sarapin 590. The cold winds of winter that are usually only punctuated the scream of Mhaldorian sacrifice saw the opening game of the season for Ashtan's favourite game Raidball! Despite the winter chill, Ashtan's team Captain and Overseer led the Bastion's A-Team on the road south and through the mountains for an away game against Cyrene's home team.

Both teams setup on each side of the valley, Exelethril stepping up as Captain for the Isolationists. Hassan's undying love for Grandue leads him to a fast demise, the first point scored for Ashtan, and spurring Ithilien's gathering of a rather out-of-practice squad to rush across the field, hoping sheer force will decimate the small away team.

Swift response from Major Lichlord sends the Domina and Korthos out of play before Captain Rozzan drops to the Isolationists numbers. The rest of the Cyrenian band (and a few of the Bastion's own) are quickly decimated with the ever crowdpleasing rays.

Ashtan capitulates on the fleeing of the Cyrene team, Finchy finding himself another victim to love, while Niks is chased into the sewers. Clearly out of bounds, the leeches punish him for poor sportsmanship, stealing a point from the Captain Rozzan who gave chase.

Points were scored on both sides, but the Bastion team withdrew, clearly victorious despite the penalties to Sohl for tackling his own teammates. We say he was just being nice and trying to give the overwhelmed Isolationists a chance.

Team listings:

Bastion Capt: Tanris Rozzan,
Akia, Dunn, Flair, Grandue, Jarrod, Lianca, Sohl, Sothantos and Taraus.

Isolationists Capt: Exelethril Ithilien
Aerek, Akaya, Daslin, Elowin, Faustine, Fendo, Finchy, Friztic, Hassan, Korthos, Melodie, Raenar, Rygart, Silvarien and Varys.
*Odhrin Rian was temporarily traded from the Jewel for the months engagement.


Bugle food review.

Just a short hop from the arena and market district, near Ashtan's very own Loving Hearts Orphanage sits Cinnabeth's Creperie.

Now, don't be fooled into thinking it's just an alliterative bakery, Cinnabeth is a wonder with the whisk, the best of the boulangers. This dedicated reporter of delectables stopped in to test the treats, and frame an opinion on fillings for your particular palates.

The ladyfingers are sweet and moist, the amaretto chocolate crepe rich and decadent, the suzette a full desert for anyone. But this culinary communique must place the Crepe de Vermiis upon an iced pedestal for all. Tart raspberries, thick whipped cream, crunchy almonds all serve to make this the creme de la crepes, and reporters choice!

So, stop on by, wave hello to Tomas, and partake of the wonder that Cinnabeth plies as her trade (it's not work she's actually magic.)

P. B. Enjay


Young soldiers, survive!

So, you have enlisted as a soldier of the Bastion, eager to do your part and join in the fray, seeking glory for yourself. But, what exactly do you need? What is it you are expected to do once the meteors start to fall and the totem transfixes your attention? Hopefully we at the Bugle can answer this for you, with a short guide to survival for the young soldier.

Equipment and supplies we will cover shortly, but the most important job you can do is to pay attention. Work out who is leading the party, if you do not know, ASK. Follow their instructions, whether it be calling out the next victim, to preparing yourself for movement, or the ever important Summon Spark call.

Sitting silent, not doing anything out of embarresment or ignorance is wasting your time and that of others, should you have a question or be unsure, speak up, if we are mired in combat and do not hear the first time, ask again. You may die, and frustration finds us all at times, but through practice and concentration you will learn.

Know your defences and your skills, some will come at a huge cost to mana, others may slow you down. Tattoos can give an invaluable boost to defense, the shield, the mindseye, the cloak, the boar, the moss and of course the starburst, have these. On offense the tentacle tattoo will drag your enemies from the sky, and a touch of the web tattoo will bind your target up tight. Have inks and don't be caught unawares.

The mass salve, levitation, and venom (or their transmutation couterparts) are just some of the supplies you will want to have on hand, a stock of the curatives are also vital to your survival. If you are unsure speak up, ask the City, or your House mates for assistance in getting prepared and the usage of these.

Many classes will need additional supplies, meteor arrows, bombs and venoms. For the Jester or Occultist, tarot cards, already inscribed will be necessary, for the jester and shaman commodities are handy, inks for the runewarden, crystals for the magi are just some of the useful items.

Our first forays into combat and raiding can be confusing, a myriad of actions going on at once while we stand there with a dumb look upon our faces till we die. But soon you will know what to look out for, the call of the party leader, your route to escape to safety, even your awareness of your own state will become more apparent.

Enlisting is the first step, soldier. Participate, do not be afraid of death, and good luck.


Do you fancy yourself a journalist, got something interesting to report, or an event or shop you want to advertise?

Contact Lianca, Editor-in-chief of the Bastion Bugle to get your voice heard in our next edition!


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So, one can be a writer, a ritualist, a priest and a combatant, a raider and destroyer of cities if you want. There is no one or the other in Achaea. Perhaps you want to get away from the voicechatting PVP and flex those creative muscles, or maybe you want to be a Champion of Good, discoursing on Light whilst smiting the evil and chaotic heretics. If so, why not come and give Achaea a try?

For the Mentors: Assisting the newbie, striking a balance.

Posted by Lianca Wednesday May 2 2012 at 3:10AM
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While this is written for the Iron Realms Entertainment MUD Achaea, it can apply to all of us.

An offering for those of us who assist new players, as I do, take a read of this little offering written with you in mind:

As accomplished members of Houses or Guilds, many of us remember a little of the hardship that being a fresh novice is. We know a few levels and a few thousand gold won't take us long to get for them, and then they'd be less likely to die, and be able to afford that pack and pair of trousers.

It's a kindship, you're doing something wonderful in helping this novice. But without those initial deaths to someone's grove golem, without that panicked learning to sip, learning to watch for balance and get a kick or two in on that pesky imp the gnoll's the newbie may well miss out on some of the more formative lessons, probing a denizen before attacking, managing the subtle art of the hunt and of course, keeping their gold in their pack.

Then we have the initial learning for the novice, once they graduate the starting tutorial, they've chosen the best class there is (yours) and have joined the only House or Guild worth joining (strangely, yours also.) The tentative voice appears on the newbie channel asking for someone to assist with their first lessons, and you respond! We're all full of so much knowledge about our classes, our skills, our organisation, tattoos, curatives, people and places to watch for. So much to impart to the fresh young blank slate that made it to your tutelage.

For the alternative characters, swamping them with information, tattoos and directions can be fine, they know the game. For the first time, 'true newbie' however, they were likely almost overwhelmed in the mere act of getting to you. While they do have to learn some skills and do a bit of introductory reading, try to keep the help to the lesser end of the scale, show them how to learn, how to check their abilities and how to use their hunting attacks. Reassure them that any questions should be asked, that you are there to help them should they need it, and then send them on their way to start their adventures.

Achaea especially has a great deal of help for the newbie, the in game and online file, HELP NEWBIEQUESTS gives assistance in the earliest 'safer' areas designed just for the levels 1-21. Then there is the TASKS system with orienting the new player in basic survival, gold making and communications.

A few hours in the realm of their choice, killing a few pixies, buying a meal, these are all things the newbie should start out doing for themselves. Let them find a sense of achievement and actually succeed at something before the pressure of tasks, reading and progression sets in. Helping newbies isn't necessarily about Mentorship, these are the future House and Guildmates, future city leaders and brothers and sisters in our text faiths. Giving them the means to stand on their own two feet is as much a benefit to ourselves as it is for them.

Come and play with us at Achaea perhaps you'll become a mentor, or maybe the above can help you as a newbie too!