Login:  Password:   Remember?  
Show Quick Gamelist
Games:397  Guilds:1,991
Members:1,141,413  Online:0
Guests:0  Posts:3,110,807

Show Blog

Link to this blogs RSS feed

Foundations of Hope Online Dev Blog

Dev Blog for the Christian Fantasy MMORPG: Foundations of Hope Online

Author: Leathel

Foundations of Hope Online: Dragons revisited

Posted by Leathel Wednesday July 29 2009 at 11:31PM
Login or Register to rate this blog post!

Title:  Foundations of Hope Online
Website: www.foundationsofhope.com

For the first dragon blog and more information you can see that here:

http://www.mmorpg.com/blogs/Leathel/022009/3300_Foundations-of-Hope-Online-Playing-as-a-Dragon-Fly-fight-and-bring-terror-to-the-land

A great dragon patch has been implemented for the Foundations of Hope Online testers.  First off, the biggest change was that players now have control on their dragon stats, sex, etc. as the other two realms do.  Dragons will also still age at levels 15, 30, 45, and 60.  They start off as a tiny hatchling and at level 60 will finally achieve dragon adult status.  Size pics can be seen in other blog.

But just as big is that there are now four dragon colors and five classes to choose from.  Colors are blue, red, grey, green and classes are Dragon Attacker, Dragon Stalker, Dragon Psionist, Dragon Warcryer, and Dragon Healer.  In FoHO you have the ability to have three classes for your characters, so with this patch I also implemented the ability for players to change their secondary and primary classes.  It will reset those specific classes back to level 1, but it will give players ability to not regret getting a secondary or tertiary class that doesn't fit what they wanted. 

Dragons also have the ability to Animal Armor Craft, Animal Weapon Craft, Poison Craft, First Aid Craft, and do Enchanting.

The next patch I will be looking at allowing the dragon players switch from the Dragon realm to either the Human or Saurian(lizard creature) realm if they choose to.  This will give an extra dimension into the game especially into the RvR zones.

And in a few patches down the road, I will hopefully have the character customization implemented which besides the usual hair, beards, etc. for normal players, I will be able to give players the ability to choose things like what style horns or facial features(nose or jaw horns) etc. they want their dragon character to look like.

While a short blog, probably the most important for the dragon players.  Finally have some color and class options. 

Just example of some of the new dragon colors, the craftable weapons, and armor.

Testers are always welcome. Just signup in the forums under General Game Information.  Remember it is Pre-Alpha.  I just allow people to play in the world as it is being built so it is all grind.  in Alpha the quests will be implemented for testing.

Foundations of Hope Online: Spiritual Warfare Realms

Posted by Leathel Thursday July 2 2009 at 4:29PM
Login or Register to rate this blog post!


Title: Foundations of Hope Online
Genre: Christian Fantasy MMORPG
Game Website: www.foundationsofhope.com
Company Website: www.lethalgamescorporation.com

For more information and smaller updates of Foundations of Hope Online you can watch this thread:
http://www.mmorpg.com/discussion2.cfm/thread/219476/page/1

The Spiritual Warfare realms are where the primary Christian part of the game come into play.  Foundations of Hope will be made up of multiple areas/realms/worlds whatever you want to call them, but the primary one in which we are all more familiar is the "physical world" which in the game consists of a war between Humans, Saurians, and Dragons.  If a player never wanted to see any Christian elements they could play as a Saurian(intelligent lizard species from within the Earth) or a Dragon.  But the Spiritual Warfare zones will be where many Biblical scripture elements are used and only accessible by Humans who wish to play there.  If a Human never wanted to dwell into that realm, they can play in the physical world against regular animals, Saurians, and Dragons.  Currently there are five Spiritual Warfare zones that have critters from levels 1-100.  These zones will be some of the Primary PvE zones since they are locked down by realm.  On the other side of things, the Saurians will have five underground technological zones only accessible by them that will make up their PvE areas.  Dragons, not sure on their PvE zones yet. 

My initial design was to have some physical world zones and PvE and others as RvR.  But now with the addition of a whole other realms that are definitely purely PvE I am contimplating the thought of making the whole physical world zones as RvR as in you can be out fighting NPC critters but watch your back.  There currently are fifteen physical world zones that consists of three starting locations for each realm which have low level critters for each, but then the other zones are where the different realms would run into each other because they have to share the mobs from 10-100.  While I will have some ores in the realm specific PvE zones, most of the harvesting(ores, woods, poisons) will be in the physical world locations. So we'll see...

Back to the Spiritual Warfare(SW) topic.  While the PvE zones are only starting out with five, it will be easy to add more if every needed.  The SW zones are all based on physical world zones using the same buildings and terrain design but it is as if you are in a different dimension.  A very dark dimensions at that.  While the terrain(hills, etc) are all the same, the land is covered in lava looking rock, their is no sun, it is very stormy with lightning always flashing around.  Then you have the creepy laughter and voices always going on.  I have to say, after spending two weeks buildings these zones, it is absolutely refreshing to see the sun of the physical world.  There might be a war going on but it seems so less dark after being in the SW zones.

It was not my initial plan but it worked out that many of the purchased MoM models could be used for adding variety and atleast filler creatures in the SW zones.  So MoMers will recognize many models below.  Foundations of Hope Online is based on a future non-technological Earth four hundred years into the future, so I try and keep things as realistic in the physical world.  On the other hand, the SW zones let me get away from that and implement some fantasy and non-scientific elements.  So there are so far fourty-two different mobs in the Spiritual Warfare zones that will not be seen anywhere else.  The models are not all finished.  I want to add some fire particles to many, but here is small glimpse of the Spiritual Warfare realms.

 

And a few more if interested:

http://www.foundationsofhope.com/screenshots/torque/sw2.jpg

http://www.foundationsofhope.com/screenshots/torque/sw3.jpg

http://www.foundationsofhope.com/screenshots/torque/sw4.jpg

http://www.foundationsofhope.com/screenshots/torque/sw6.jpg

http://www.foundationsofhope.com/screenshots/torque/sw8.jpg

http://www.foundationsofhope.com/screenshots/torque/sw12.jpg

http://www.foundationsofhope.com/screenshots/torque/sw13.jpg

To see my Task List:
http://www.foundationsofhope.com/mantis/roadmap_page.php

And to see what all has been done:
http://www.foundationsofhope.com/mantis/changelog_page.php

Testers are always welcome.  Sign up at the website forums under General Game Information=>Pre-Alpha sign up.  Remember it is only Pre-Alpha.  Currently all grind as the art and code is being tested.  Quests will be added in Alpha for testing.  Only requirement is no profanity. Most testers are teens and even my five year old.

Special Offers