
Title: The Foundations of Hope Online
Genre: Christian Fantasy MMORPG
Game Website: www.foundationsofhope.com
Company Website: www.lethalgamescorporation.com
Background:
The Foundations of Hope Online is the online game based on my Christian Young Adult Fantasy book series and is being marketed as a Christian Fantasy MMORPG.
I am hoping I am 6 months from going full Alpha and figured I'd start posting updates at MMORPG.com. Alpha to Beta should take less than 6 months after that. Currently FoHO is in pre-Alpha testing which means I am letting people into the world as I still build it. Pre-Alpha is all about creating the technology and the art while Alpha will be about testing the storyline, quests, etc. and Beta will be everything in full testing before going live. Right now pre-Alpha is all hack and slash because I am saving the quests last. As an author, the storyline is very important to me and I saved it for last. I have to first know what technology and art assets were implement so I can design the story around what I technology can do. But most of all I really want the quests to be an enjoyable journey into the game with a deep plot and it will take time to achieve that.
Storyline Intro:
From the back page of Book One: Faith of the Unforgotten
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Four hundred years into the future, after the Great Pulse Storms began, the civilizations on Earth have managed to stay alive and cope with the changes that were dealt to them. The Great Pulse Storms have made it impossible for electricity to exist, and the ionic atmosphere from the Storms ignites nearly all explosive substances. Overnight, the Storms had set the civilizations back to a medieval-like time, and only the strong and knowledgeable survived. But the potential for humans to remain alive and free on the planet will once again be tested.
Dragons have returned from a time of old, and an intelligent lizard species from within the Earth is waging war upon the upper land-dwelling humans in an effort to take their lands and take the humans as slaves. The merciless enemy is stronger, quicker and more intelligent than humans, and all looks to be lost for the descendants of the Heroes of Sorms.
Rebekah Ann Smith, a spirited, fifteen-year-old innkeeper's daughter, has been placed at the forefront of the battle for the existence of their lands and lives. Rebekah and a small, scattered group are all that stand as a chisel against a mountain that is ready to fall. All they have left is hope that their faith can move that mountain, and hope that the Gifts given to them by their God can cut through the falling boulders of human desolation.
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Game Intro:
The Foundations of Hope Online game will place a player in the middle of the Saurian(lizard creatures) and Human battle. The storyline of the game will run along side the storyline of the series. Players will not play characters from the book, but the characters from the book will pop up every now and then(GMs). FoHO will be part Realm vs Realm and the rest PvE. Players will choose to be either a Human, Saurian, or a dragon. Yes, even as a dragon. The game will take place in a future medieval North America and will have many zones taking place in areas such as Lansing, Detroit, Chicago, New York, the Grand Canyon, the bayous, and the everglades. North America will be divided into two realms. The Saurians control the southern half and the humans control the north. Each of these realms will be split into either PvP or PvE zones. PvE players may have to cross into another realm's PvE zones, but they will not be forced into PvP action.
During the physical battles, there is another battle going on that humans can deal with if they go that route, the Spiritual Warfare aspect. My goal for the game is to not make a 'preachy' game, but acceptable to mainstream and Christian-gamers. It is a very very thin line, but I have done it with my books, and I am confident I can do it with the game. I personally would never play a preachy game, so I stay far away from that. So moreso I am making a Christian-acceptable game. For example, the human 'magic' is replaced by Gifts given by God. They still will have abilities of swords of fire, lightning strikes, 'fire from heaven', etc. Is that overly preachy to a gamer? No. Is it Christian-acceptable? Yes. Everybody wins. While most of the earthly zones are normal standard locations(mountains, desert, bayous, canyons, etc) the Spiritual Warfare zones will be very dark and if you see the screenshots below, very unpreachy.
FoHO will have both a low-end and high-end client. Players will be able to play on older computers or players can turn on shaders and play with the eyecandy it'll be their choice using the same client. There will also be a Windows and MacOS client.
The base game will start in North America. From there, expansions using the other continents are planned. Besides having a game expansion for each continent, I have recently started thinking about releasing new books in the series based on the different continents.
The FoHO Project Tracker can be found here:
http://www.foundationsofhope.com/mantis/roadmap_page.php
I was torn on whether I would release the Project Tracker to the public. In the end, I decided players get to see what all has been done to the game and what is still on the agenda. But I also decided on letting it be public to also give players visibility in what will be added into the new expansions.
Upcoming blogs:
I have alot of catching up to do here but will split the highlight features into seperate blogs. Here are some planned upcoming blog updates.
-Playing as a Dragon. Fly, fight, and bring terror to the land!
-Underwater zones
-Game guis
-Christian Fantasy MMO. Can it be done?
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Marketing:
Provided are the covers showing how the game is being marketed in the bookstores.
http://www.foundationsofhope.com/screenshots/fotu/fotu_paperback_72.jpg
http://www.foundationsofhope.com/screenshots/itd/itd_paperback_72.jpg
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Here are just a few of my favorite pics, but you can find the rest at.
http://www.foundationsofhope.com/screenshots.php








