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The Lawling: Of Laughter and Monsters

An eccentric, sometimes stubborn or unorthodox analysis of massively multiplayer games, their audience, and the philosophy of entertainment.

Author: Lawlmonster

Honesty

Posted by Lawlmonster Saturday December 31 2011 at 3:20PM
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It's a difficult thing to start a blog, and it's usually these first posts that I dread the most. Should I be laying out my goals, the foundation for future topics? Would it not be better to discuss who I am, or what it is I love about video games? Or rather, shouldn't I cut out the bullshit, middleman mentality and come to a simpler, less pretentious conclusion? The fact of the matter is that writing is never effortless, and to quote Thomas Wolfe for words no one could ever be sure were actually his, if not stolen from another author, "writing is easy; you just open a vein and bleed."
 
To have no plan, at times, can result in the most miraculous of accidents. In the same instant, to be otherwise unprepared for the foreseeable constants can be extremely detrimental. What I hope to do rather than tell you directly who I am, is for you as a reader to decide for yourself, to extrapolate what you will from this blog about MMO’s, and to intellectually devise your own conclusions.  
 
No, I don’t plan to bore anyone with an introductory article filled with useless or unfulfilling information, like my favorite color, my favorite food, how old I am, or what it is I do for a living. Ultimately, do these things really matter? Is the credibility of my opinions or impressions any less significant if I were to reveal to an audience that I was a social worker, a bus driver, or a mailman?
 
So when it comes down to discussion about sandboxes, or themeparks, regarding old school mentality, or new school mentality, what I will try to do best is relate to you what it is I feel and think, without the unnecessary involvement of agenda, or personal motive. The authenticity is that my goal will be nearly impossible to achieve, to write without interference and to display only the most honest of personal truths: what I like, what I don’t like, and how these reflect upon, or are reflected by, my character.
 
The overall enjoyment of this medium, a phrase commonly associated with art, is instead dependent upon base reaction to a collection of stimuli, and the inherent truth that my feelings or thoughts are my own. I think, therefore I am. I feel, therefore I am. I game, therefore I am.

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