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Activate The Mind Ray~!

I am not a writer. I am a fantastic orange that loves MMO games. I drive the Alien Green KIA SOUL. I am building a Tesla coil for ultimate power! I am now the guild leader of

Author: Lateris

Crafting is dying

Posted by Lateris Wednesday October 12 2011 at 6:42PM
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What I love about vanity stores is the fact that it’s much like a social attempt at crafting by the developers; it takes away from the player market and game content. It’s is a fantastic idea to spread the wealth away from players and put them into the market for the developer and therefore decrease the need for content and the time it accumulates for it. I know what to do, follow me. It is order and organization and structure that take command. It hands out the instant satisfaction. 

The ends always justify the means and the lack of content is perfect for studios. For example, if I give a test to students and I have five students who get all A’s out of thirty participants, but all my students get D’s, should I equal this out by taking the points away from the achievers and give it to  the members who had a low score bringing them up  a grade of C. In this capacity I spread the grade level around. But the problem is that not only do I lower the standards, I also lower the productivity and longevity of any knowledge, content, or gameplay that equals participation by the potential consumer.  Are the pieces starting to come together yet? 

Vanity stores deprive and undercut  the crafters game in MMORPG’s.  What is it you want? Do you want content, do you want apples, do you want crafting that warrants a diverse player economy.  Change needs to be what it has always entailed. In a revolution of industry when people put hundreds of hours into a game only to see content replaced by a vanity store atop a subscription model, then we can always look at the lack of content that already exists by design. 
People call for revolution but they live in the lap of luxury and follow every trend that comes across their plate as a sub culture without knowing the facts. The Business model sincerely kills the crafters game. Save the galaxy, save the planet,  educate yerrr brrraaainz!!!
Have fun storming the castle. 

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