Saying Farewell to SWG with hopes of a new beginning in the BioWare Universe is bitter yet sweet. SWG has been a painfully interesting ride for the last 8 years. For me it was really a prime time introduction to playing MMORPG’s. It opened the door for other games such as World of Warcraft and Eve Online to name one out of many for myself to play. It changed my life forever in terms of crafting and the eternal game mechanics behind it. SWG taught me to look past the moments spent in the grind trenches and to dig in and search for the best resources. To this day I just cannot craft in other games unless it reminds me of the superior crafting and resource gathering of SWG. It has just become a personal preference.
I logged into SWG to actually say goodbye and to give my precious virtual items away for free. What really shocked me was to run into people who I have not seen since the NGE hit. We all had a reunion and talked about the good old days. Many of us were struggling financially at the time, were interns, or going through the college years. My wife and I had two children while my years were spent in SWG. I grew up as an adult in SWG and not to forget Eve Online as well. Looking back at this I realized how much my group
of SWG friends had influenced each other for the best and that brought a smile to my face. With all the changes we went through in SWG we lost touch. But I was awarded with good news that so much has improved in all our lives even in this global market.
With the end of SWG once again the expanded universe enters into the realm of BioWare. One can see how your character plays the game is the focus of the foundation of SWTOR. My group is fans of the RPG story element of BioWare games. We are also fans of the Expanded Universe for The Old republic. From the KOTOR single player game to the Dark Horse comic book series we are heavily into this universe. For me the direction of The Old republic seems natural in terms of a BioWare game. I don’t see anything that is over the top or risqué. I see a space game that is based in simplicity even as an Eve Online player I am a little awe stuck at the arcade style. I see a ground game that reflects KOTOR I and II, Mass Effect, and Dragon Age. I think for the first time I am not sucked into the hype but with a gentle heart on the matter.
My approach for SWTOR is to expect nothing but a good story with 200 hours of gameplay per character. I have no unrealistic expectations that the heavens will part and the messiah will set foot on the earth and there will be world peace or that anger birds will land on the moon. I am approaching this with a pure heart to just play a game for the sake of enjoying myself for the overall story. And it is that simple.
As a result of my reunion we have decided to rekindle our old guild for SWTOR. With SWG coming to a closure I am happy for the games risk that Raph Koster and staff made in the past with the Entertainer System, the Skill System, the Crafting System, the Beast Master ,Player Houses, Player Cities and the push back of Jump to Light Speed as an expansion. Vehicles and map size will always be their strength. And the sense of exploration I will always love yet miss. I weep for the days of pre NGE but those tears are philosophical at best because I am over it.
One thing I can hope for is that SWG guilds will organize and band together on servers for SWTOR. And I can’t help but think that some developers will find a relief that the horror story has come to an end as we have seen over the years. While for others it breaks their hearts. For me it is bittersweet.