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Activate The Mind Ray~!

I am not a writer. I am a fantastic orange that loves MMO games. I drive the Alien Green KIA SOUL. I am building a Tesla coil for ultimate power! I am now the guild leader of

Author: Lateris

No Loading Screens from Space to the Ground

Posted by Lateris Friday June 3 2011 at 5:18PM
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The Advancement of technology in the game environment is essential to build the market for gaming. And instead of MMO”S dumbing down to release the standard driven games we are familiar with I would state it is time for games to move beyond the loading screen from the surface of planets to the skies of a home world, with seamless integration into outer space.  And in this same capacity a ground game must occur.  In other words “no loading screens”.


The size of virtual worlds and the amount of gameplay within these worlds can increase potentially through the use of Procedural Programming that can store algorithms and code to generate the data “in real-time” based on how it is requested by the game server.  A perfect example of this is “Infinity” which allows travel from far distances to the surface of a planet with no loading screens. It is seamless.  Here is an example of their work that has been rendered. Click here: 
But I would urge further development into game engines that can accomplish seamless travel to include a fully functional ground game on each planet. I would challenge developers to break out of the box. Imagine traveling in your ship from Planet A. You walk into the ship, sit down, or play a mini game while you wait for your transport vehicle to launch. It launches. And as you sit in your chair you can look out your window to see the world become smaller and smaller. Suddenly you are in space and you hear an announcement in your ship “This is the captain of the Lilly Worm Transport. We are now going to engage the gate to travel to System Ponder Wander five”. Please secure yourself”. Your ship enters the gate and off you are sent traveling into space faster than light to arrive above the planet of your destination. Your ship flies through the atmosphere and lands on the landing pad, you walk out of the ship and off you go, with no loading screens. Up pops the UI for your ground experience and off you go to play your game.  

The technology and the development skills are capable of doing such a feat. It has to be built from the ground up. And I would urge a developer or studio at some point to take the challenge and move forward into the future with sensibility, skill, and solid code. The future belongs to the dreamer and tomorrow is closer than we think.  For me, this is the future for Sci Fi games. Stop rehashing what has been done.  I am just a fan who would love to see this happen.
hfztt writes:

But! But! Why?

I would kill myself slowly if I had to watch the ship actually dock in EvE each time I arrive at a station...

Sat Jun 04 2011 1:09PM Report
Lateris writes:

Yes rob you would- LOL

Sat Jun 04 2011 2:54PM Report
djhellsinki writes:

This Procedural Programming may make it easier for devs to make space games....just make the textures....set some algoritms and voila:space with actual celestial bodyes not just some backgrounds.

Sun Jun 05 2011 4:30AM Report
netshock writes:

Very very very cool.

Fri Jun 10 2011 1:53AM Report writes:
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