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Activate The Mind Ray~!

I am not a writer. I am a fantastic orange that loves MMO games. I drive the Alien Green KIA SOUL. I am building a Tesla coil for ultimate power! I am now the guild leader of

Author: Lateris

Can I forgive the MMO that failed me?

Posted by Lateris Sunday April 17 2011 at 6:16PM
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There is a question that I find myself asking after ten years of playing MMORPG’s “why can’t I forgive certain studios or producers”? I have seen the rise and fall of many popular cultural trends here over the years. And each generation proclaims themselves to be ahead of the previous generation. In terms of technology one can understand this with the development of the CPU and the motherboards as well as graphics on a video card. But in terms of human beings how far have we evolved with the massive multiplayer online game? And how has this affected each new MMORPG game that is released? Do mechanics repeat themselves within each game where we see only new skins and a new world design, yet the foundation is exactly the same as the predecessor.  Then is the result a “follow the leader” mentality based on the marketing industry of popular culture because everyone else is doing it? Does this mean that you should play a game that has 4 million subscribers or does it pose the individual to think and try something not as well known in the MMO market but far surpasses the AAA multi-million economic giants in terms of gameplay, art, and overall design.
I propose that we have the mainstream masses that will follow the intended rule of marketing without even knowing they are.  The media issues a statement and they follow. The same is applicable with social media and other venues. Would someone wake these gentle people up? I have hope in the hardcore experienced gamers.  At some point they move away from the regular trends of gaming because they become bored with the same thing after so many years which are a natural process for long time MMO gamers. You will look for more of an original game to lay your stake in. It is only natural for gamers to grow bored. Is it natural when we feel betrayed to never give a game a second chance? But I propose that MMORPG gamers are smarter than the general masses in the market which is why we hold this genre so accountable with our paycheck.  Our expectations in a quick summary are; feel free to add your own!
  • A solid launch.
  • A finished product.
  • Gaming bugs to be fixed that are small or big.
  • Regular rolled out content.
  • Quality content.
  • A studio that will respect their community with solid input and communication.
  • Fulfill promises.
  • Originality- please!
  • Open communication between the Producer and the customer\community.
  • Do not change the core of the game- bad, bad, bad.
  • Do not lie to your customers.  
Here we are in a new decade and we the financial majorities are very unforgiving. We have learned to take into account that leadership despite years of experience in a studio can cause uncalculated mistakes. On the flip side as a majority we never forgive a game or studio when a game “does” make improvements, especially when new producers that replace the old boss that crapped all over a community can be a positive change for a game. It is the expectations that we have which to me are based on the fact that we are all dedicated intuitive individuals. We expect quality. We expect intelligence from designers and Producer. I respect that. It is part of Venture Capitalism, the Free Market, and the Global Market. It is the preservation of creativity and the growth of art, technology, and the voice of artists. It is something that we need to protect or it will be gone.
Yet some remain hardened and extremely judgmental individuals that sometimes follow everyone else’s opinions and we leave our own at the gates to the city. Now I know we are not “all” like this. This is why I spend my time here together in this diverse community and have voiced my opinions and read yours. I have been held accountable and slammed to the digital ground and I have loved it. But I have learned from all of you something that needs to change. We need to help other think for ourselves, forgive, and allow second chances. And I do see this on the message boards. But now we have to take it to the masses or they will fall in line as being gullible little drones susceptible to a lack of knowledge or insight into the mechanics of self-thinking and this wonderful genre that we all enjoy.
Beatnik59 writes:

As I said in another blog, this is the only form of computer entertainment that can be taken away from you for reasons wholly unrelated to your enjoyment of it.

This is the only form of computer entertainment that is one thing at the time of purchase, and something totally unappetizing a month later, simply because the developers want it that way.

This is the only form of computer entertainment that sells itself like a product, sees itself as a service, and thinks that "never leaving production" is a good thing.

I think the more interesting question is why do we put up with it?  What do we gain here, and is it worth the cost?

There's a reason we categorize MMO players in terms of substance abusers.  Because, in many ways, only fools and addicts would ever try to rationalize why these games are somehow "good" for us.  They are expensive.  They are fleeting.  They create an emotional investment and dependency that is on the level of compulsive gambling.

What do we even gain from all this wasted time and money?

Sun Apr 17 2011 7:17PM Report
Lateris writes:
OMG what a rant this is from someone like me LOL_
I think there are many positive aspects of playing MMORPG's such as an increase with cooperation in groups and then it falls into real life interaction. I have witnessed an increase in reading comprehension as well as social acceptance that have reached into guild mates lives over the last ten years. One in particular really made a serious mistake but I talked him through three years of hell and his life is now straightened out and is now an amazing game programmer in a studio. He is a productive member of society.  But had I not met him in SWG he would be dead. We need to drive with positive and responsible influence.  I will go political now, I would rather see young men and woman in areas of suicidal conflict become the hero of their server than a martyr. Think about it.  
If people spent more time in virtual worlds there would be less crime and less war. Some aspects of MMORPG gaming have led to husband and wife relationships and the growth of families. Another friend from my SWG days just proposed to his girlfriend who met in SWG. They enjoy a happy life together and are heavily involved in the 501st. They also work in costume for many charity events. They are truly compassionate people.  On other areas I have even read about children who could only turn to their guild leaders because of family abuse where these victims were saved from these horrible scenarios with the proper and legal course of actions.  In other areas we are contributing to people’s lively hoods and the expansion of media entertainment. If you think about it we are actually a sleeping political voice. I view us as a sleeping giant’s voice. But the world’s view of gamers in the west is changing. But elements in the media still make it seem like a joke or paint a negative aspect. Work to change that.
 Are their negative aspects? Yes. But most of us drive cars and burn fossil fuels. Are there positive and negative aspects of both driving a car. Yes. Let us look at choices that we make with food.  Some of us stuff our faces with food and are over weight.  While some of us work out.  I have a friend who toned his huge stomach because he followed a news story on a wow gamer who did 25 sit ups every time he died in game. My pal sucks as a rogue in AoC. He now has a flat stomach. LOL – Sorry Hex but you do suck as a rogue class. LOL>
It is up to the individual and their friends to make wise choices and not be irresponsible. There are no excuses for irresponsibility such as Korean gamers who land up having a heart attack from gaming too much or the meth head that plays MMORPG’s until his heart pops. Or the mother that blows off her children and husband for gaming. Those are people who need treatment, maturity, and balance.   Being the author of good and evil is a dirty job but some ones got to do it.
But I still propose the question. Can you forgive the MMORPG that failed you? 
Sun Apr 17 2011 11:33PM Report writes:
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