Trending Games | The Crew | Landmark | Middle-earth: Shadow of Mordor | WildStar

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,850,627 Users Online:0
Games:732  Posts:6,223,966

Show Blog

Link to this blogs RSS feed

Activate The Mind Ray~!

I am not a writer. I am a fantastic orange that loves MMO games. I drive the Alien Green KIA SOUL. I am building a Tesla coil for ultimate power! I am now the guild leader of ObscuriLateris.com

Author: Lateris

I Suck At MMO Stats.

Posted by Lateris Thursday April 21 2011 at 5:19PM
Login or Register to rate this blog post!
Confession: 
 
In MMORPG’s I suck at the principles behind the mathematics of stats. I have no idea how I have survived this long. I think I can relate to the adult who never learned to read but made his way through high school. Sure I can see the basics of addition vs. subtraction but it’s the principles behind the Stats for a games mathematical system that I don’t get.  I have felt too silly to have asked in the past.  And on other occasions I have asked but only had silence in game or a no reply on official forums. Perhaps some were scared of nerfs?   
 
I never rolled the dice or played table top games. I stumbled across MMORPG’s looking for multiplayer maps with Jedi Outcast back in 2002. I discovered “Earth & Beyond” and then Star Wars Galaxies when it was in development within a search engine moment. I was blown away by the very concept of persistent virtual worlds. The persistent virtual worlds opened my eyes to a gaming life that I was craving.  My name is Lateris and I need your education to further my game play. And at the same time maybe we can help another person who just doesn’t understand the math that is applied to MMORPG’s. 

 

 

I can do the basics with math such as division, multiplication, and subtraction.  That’s easy. But I don’t get the formulas for RPG or MMORPG games.  As a result I suck even worse at figuring out stats for gear and how the numbers work out.  I can acquire epic gear and fill a set of armor with epic weapons and understand I am epic. But that’s it. I want to learn the science behind the design.  
 
For example I play Age of Conan. I can do the basics and see how +125 armor with + 200 constitution will raise my stats. I can see that Dexterity is a plus for my Assassin in Age of Conan per word of mouth but not numerically. But it is the numerical science behind the design on how the overall system works that throws me off.  For example in AoC I have been told that Constitution x 4 is health.  So if an item is Constitution +25 mathematically that 25x4=100. So my Constitution gets an additional 100. How do I see that Constitution x 4 is health? Is this class specific? How does this apply to other statistics for each item and so forth such as stamina, intelligence, and so forth?
 
 
How do we learn the formulas for each MMORPG we learn to play? And who can guide those who don’t know or someone like me who finally needs to ask. 
 

~Lateris~

~Lateris~Confession: 
In MMORPG’s I suck at the principles behind the mathematics of stats. I have no idea how I have survived this long. I think I can relate to the adult who never learned to read but made his way through high school. Sure I can see the basics of addition vs. subtraction but it’s the principles behind the Stats for a games mathematical system that I don’t get.  I have felt too silly to have asked in the past.  And on other occasions I have asked but only had silence in game or a no reply on official forums. Perhaps some were scared of nerfs?   
I never rolled the dice or played table top games. I stumbled across MMORPG’s looking for multiplayer maps with Jedi Outcast back in 2002. I discovered “Earth & Beyond” and then Star Wars Galaxies when it was in development within a search engine moment. I was blown away by the very concept of persistent virtual worlds. The persistent virtual worlds opened my eyes to a gaming life that I was craving.  My name is Lateris and I need your education to further my game play. And at the same time maybe we can help another person who just doesn’t understand the math that is applied to MMORPG’s. 
I can do the basics with math such as division, multiplication, and subtraction.  That’s easy. But I don’t get the formulas for RPG or MMORPG games.  As a result I suck even worse at figuring out stats for gear and how the numbers work out.  I can acquire epic gear and fill a set of armor with epic weapons and understand I am epic. But that’s it. I want to learn the science behind the design.  
For example I play Age of Conan. I can do the basics and see how +125 armor with + 200 constitution will raise my stats. I can see that Dexterity is a plus for my Assassin in Age of Conan per word of mouth but not numerically. But it is the numerical science behind the design on how the overall system works that throws me off.  For example in AoC I have been told that Constitution x 4 is health.  So if an item is Constitution +25 mathematically that 25x4=100. So my Constitution gets an additional 100. How do I see that Constitution x 4 is health? Is this class specific? How does this apply to other statistics for each item and so forth such as stamina, intelligence, and so forth?
How do we learn the formulas for each MMORPG we learn to play? And who can guide those who don’t know or someone like me who finally needs to ask. 
 
~Lateris~

Can I forgive the MMO that failed me?

Posted by Lateris Sunday April 17 2011 at 6:16PM
Login or Register to rate this blog post!
There is a question that I find myself asking after ten years of playing MMORPG’s “why can’t I forgive certain studios or producers”? I have seen the rise and fall of many popular cultural trends here over the years. And each generation proclaims themselves to be ahead of the previous generation. In terms of technology one can understand this with the development of the CPU and the motherboards as well as graphics on a video card. But in terms of human beings how far have we evolved with the massive multiplayer online game? And how has this affected each new MMORPG game that is released? Do mechanics repeat themselves within each game where we see only new skins and a new world design, yet the foundation is exactly the same as the predecessor.  Then is the result a “follow the leader” mentality based on the marketing industry of popular culture because everyone else is doing it? Does this mean that you should play a game that has 4 million subscribers or does it pose the individual to think and try something not as well known in the MMO market but far surpasses the AAA multi-million economic giants in terms of gameplay, art, and overall design.
 
 
I propose that we have the mainstream masses that will follow the intended rule of marketing without even knowing they are.  The media issues a statement and they follow. The same is applicable with social media and other venues. Would someone wake these gentle people up? I have hope in the hardcore experienced gamers.  At some point they move away from the regular trends of gaming because they become bored with the same thing after so many years which are a natural process for long time MMO gamers. You will look for more of an original game to lay your stake in. It is only natural for gamers to grow bored. Is it natural when we feel betrayed to never give a game a second chance? But I propose that MMORPG gamers are smarter than the general masses in the market which is why we hold this genre so accountable with our paycheck.  Our expectations in a quick summary are; feel free to add your own!
  • A solid launch.
  • A finished product.
  • Gaming bugs to be fixed that are small or big.
  • Regular rolled out content.
  • Quality content.
  • A studio that will respect their community with solid input and communication.
  • Fulfill promises.
  • Originality- please!
  • Open communication between the Producer and the customer\community.
  • Do not change the core of the game- bad, bad, bad.
  • Do not lie to your customers.  
 
Here we are in a new decade and we the financial majorities are very unforgiving. We have learned to take into account that leadership despite years of experience in a studio can cause uncalculated mistakes. On the flip side as a majority we never forgive a game or studio when a game “does” make improvements, especially when new producers that replace the old boss that crapped all over a community can be a positive change for a game. It is the expectations that we have which to me are based on the fact that we are all dedicated intuitive individuals. We expect quality. We expect intelligence from designers and Producer. I respect that. It is part of Venture Capitalism, the Free Market, and the Global Market. It is the preservation of creativity and the growth of art, technology, and the voice of artists. It is something that we need to protect or it will be gone.
 
Yet some remain hardened and extremely judgmental individuals that sometimes follow everyone else’s opinions and we leave our own at the gates to the city. Now I know we are not “all” like this. This is why I spend my time here together in this diverse community and have voiced my opinions and read yours. I have been held accountable and slammed to the digital ground and I have loved it. But I have learned from all of you something that needs to change. We need to help other think for ourselves, forgive, and allow second chances. And I do see this on the message boards. But now we have to take it to the masses or they will fall in line as being gullible little drones susceptible to a lack of knowledge or insight into the mechanics of self-thinking and this wonderful genre that we all enjoy.
 
~Lateris~
 

Day 2 of STO: The Tech Ability Warp

Posted by Lateris Thursday April 7 2011 at 7:28PM
Login or Register to rate this blog post!
STO Day 2: Dear Disclaimer-Let me emphasize I am not a star trek hardcore fan.  But I love games based in space and multiple planets. Nor do I care for what the game was like with the previous producer or release of STO. Read on my children of the clones.
 
Every game in the world might reach a point of technical difficulty that seeks out the PC gamers athletic mental abilities to troubleshoot any sort of issue that comes about from the longitude and latitude settings for crash landings and hopefully quick recoveries.  After downloading Star Trek Online and patching the game I clicked engage only to witness my game crash. Ah my poor space angel has gone bunk. As a longtime fan boy of 64bit I knew this had to be tech related. Now at this point I have that choice to either freak out like so many gamers have been caught on camera by their roommates and family, or I could just drink the blue bottle and research the issue. Onward I flew into the URL system support of Star Trek Online drinking my blue bottle. Look it’s a 100+ buff to my intelligence! Spock’s daddy would be proud of my human blue bottle diplomatic choices.   
 
In this case I was able to quickly obtain solutions within Cryptic Studios support page with Star Trek Online under Solution #3162, which basically directed me to delete some files. Then thrust force my hips into verification through the Patcher.  After this process was completed I was able to click the engage button and launch STO with no issues except I had no sound.  So onward I flew back into the URL system support of Star Trek Online to find Solution #3158 armed with the Green Bottle. 100+ stamina!  Update your sound driver’s silly human! Once that process was completed and I tweaked out my settings for surround sound I then launched the game and thus I had the sounds of Star Trek Online courtesy of Realtek.  Hack the planet anyone-kidding.
 
Server Selection: There is only one Star Trek Online server which reminds me of the Guild Wars solution where players can switch instances for certain zones, or you can compare this directly to Champions Online which still loops back to the Guild Wars server structure.  The concept is just like a Mobius Ribbon. And I am grateful for this experience as I prefer one cluster, one shard, with a single gathering of the fleets. Then came one of my favorite initiations for all MMORPG’, character creation.

 

 
Character Creation: The STO character creation process is extremely fun. I selected the Federation to start with. I kind of remember a band called “Trunk Federation” but only the bass player was into Science Fiction, the little guy who made the band sound better. I can create shapes and multiple heights, add beards, hair styles, bulge out my forehead, and create the character that speaks of my perception for immersion. It is a direct reflection of my role as the traveling explorer with multiple choices of uniforms to wear. I have to shout out huge respectable props of Nano kisses to the developers at Cryptic who designed and implemented the character creation tool for this game as in previous games they have developed.  This part does not seem rushed out the door. I have choices much like in the days when the SWG creator tool was the rave. And technology is always expanding itself in the game world as you can see with the new creation tools for Eve Online. It is a healthy competition.  My first character is a Federation alien male. He is tall, green, and reminds me of the Skrulls from the Marvel Universe except with head horns of sort. I absolutely love the shiny lighting effects for my leather pants and boots. I get to be a rock star and it adds height to my extremely tall hybrid of Skrull-Trek species. Altitude not attitude green man. And the details of how ugly my green aliens chine makes me smile. It is alive.

 

 
Tutorial: The tutorial is action packed to a hilt where you learn to target, fight, shoot, beam, and interact with the environment in avatar form where you are pitted up against the Borg. You even get the chance to send Borg out a blown hole in a starship into space just like our aging airliner fleets sadly need help with. Then it is off to space you go where your lessons begin in the basics of space combat and travel. Over all it’s an easy process to blast through the tutorial and obtain the basics of STO to get you started.  There are definitely some issues that occur for every MMO in Windows, OS X, or Linux. But it is up to the individual to reach out to the support sites of MMORPG games and find an answer and seek help if you cannot find a solution. That does not rule out that a Studio must do the same for its customers.

 
My experience with Cryptic Studios support site was easy and intuitive. I was quickly able to fix my issues.  And I am finally embarking on my adventure aboard my starting ship the USS Oabi. Fare thee well humans. Geez, where did l leave my light saber, Hyborian sword, and plastic Vulcan ears…
 
~Lateris~

Special Offers