After a day of researching my game plan for my latest strategy for Eve Online and debating on the local solar systems market I decided to swing over to massively.com
and check out the live streaming event
of STO that I had just missed. Since I know they host all those wonderful live streams for reviewing after a live event I instantly cashed in. I have been interested in learning where STO has developed since the latest producer took over the game since the old producer was transported out. I watched an hour of the STO stream that featured an episode what I believe is named “cloaked intentions”. After instantly recognizing changes in space travel , avatar combat on the ground, and the addition of the ships interiors since release, I had a little of that youngling hook in mouth start to creep into my sensory game wave which my wife refers to as “need for game”. Out came the credit unions debit card from my man purse which is an Eve Online laptop bag. And in came the STO download onto my PC.
Day 1 Patching.
The speed of the internet where I dwell has not yet been beaten down by bureaucrats wanting to regulate the internet with that false term called “fairness”. Australians know what I mean when they read this. You know the “fairness law” that wants to cap bandwidth. Say you download a GB. After 500mb your broadband turns into a 56k modem bottle capped regulated pipe. Back in the day I used to hear “you can run the entire country on one fiber optic cable in theory for bandwidth”. I miss the uncharted feeling of the 90’s where the technology was flowing like hydrogen from the sun. Today is very predictable like the politician’s we see on the holonet. But games keep advancing in technology.
My initial download of the game took an hour. My patching took a little longer but no big deal. I play AoC and I am used to large downloads. I am at 98% for my patch update as I type this. Have you noticed how the STO patcher has no real eye candy to it compared to other MMORPG's? It is a square window. Now is that really the essence of good game design or something that really should matter? Is it the sense of technology we seek from a game that is based on the future? But it goes to show the simplicity of programming that could use a more Star Trek feel along those edges of the patchers window. Or I have been a spoiled brat with MMORPG’s over the years and love the eye candy of good design in a patcher that could resemble a tricorder. I
The patcher is done and I am ready to embark on my narrative journey in STO.