What I love about vanity stores is the fact that it’s much like a social attempt at crafting by the developers; it takes away from the player market and game content. It’s is a fantastic idea to spread the wealth away from players and put them into the market for the developer and therefore decrease the need for content and the time it accumulates for it. I know what to do, follow me. It is order and organization and structure that take command. It hands out the instant satisfaction.
The ends always justify the means and the lack of content is perfect for studios. For example, if I give a test to students and I have five students who get all A’s out of thirty participants, but all my students get D’s, should I equal this out by taking the points away from the achievers and give it to the members who had a low score bringing them up a grade of C. In this capacity I spread the grade level around. But the problem is that not only do I lower the standards, I also lower the productivity and longevity of any knowledge, content, or gameplay that equals participation by the potential consumer. Are the pieces starting to come together yet?
Micro transactions: I won’t argue that Micro transactions are “Gamer Evil”. I will argue that overpriced Micro transaction items within a Free to Play game, or a Subscription based game are utterly ridiculous and extremely rude to anyone’s customers. They detract from game play. And based on how you set your numbers are evil in terms of “Studio Evil” which we have seen the result of with live online games. In the end you are scamming your player base and we are leaving. At this stage your biggest problem is creating new content with Incarna. And you really missed the boat with crafting by introducing an overpriced Micro transaction store with a subscription game.
Saying Farewell to SWG with hopes of a new beginning in the BioWare Universe is bitter yet sweet. SWG has been a painfully interesting ride for the last 8 years. For me it was really a prime time introduction to playing MMORPG’s. It opened the door for other games such as World of Warcraft and Eve Online to name one out of many for myself to play. It changed my life forever in terms of crafting and the eternal game mechanics behind it. SWG taught me to look past the moments spent in the grind trenches and to dig in and search for the best resources. To this day I just cannot craft in other games unless it reminds me of the superior crafting and resource gathering of SWG. It has just become a personal preference.