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Activate The Mind Ray~!

I am not a writer. I am a fantastic orange that loves MMO games. I drive the Alien Green KIA SOUL. I am building a Tesla coil for ultimate power! I am now the guild leader of ObscuriLateris.com

Author: Lateris

Lost @ Sea: Sink Your Space Ship!

Posted by Lateris Wednesday January 25 2012 at 3:18PM
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The glorious filibuster of “I am a little brat whiney and fat” while trolling the forums in search of a deeper experience in the genre of game continues to baffle and amaze me. I long for those who mature past the process of whining and scraping in the mire. Now bend the knee! Then there are the puppets that stand and applause for the consolidation of Government under one leadership, united under a President aka Chairman, or Emperor Palpatine. Hello puppet. Can you give up more? The villain of WW II did the same thing but that’s ok, it’s America and we create, originate, and release. Nothing bad ever happens here. The world is a safer place when you make your bed and then lay in it.  It is all ok when you have your fat bellies to complain about everything.
 
Have you been thinking of searching for your next MMO experience but are always let down? Then you only have yourself to blame because you didn’t watch what the actual you tube video stated on how clearly the game played. Can you not see?  Interpretations are beyond the fantasy that we buy into where all relation to reality is just blown away.  I told you SWTOR wasn’t the second coming of MMORPG’s but still you linger and say how you were let down. Hello puppet!
 
I encourage you all to rant and rave but to also get off your behind and make your own game. Download the UT III UDK Tools for FREE! Put the text where the work is and do it yourself. I love the debate on this subject on how we can easily rant about how PvP is not balanced but very rarely can anyone produce the numbers to show how each issue is specifically unbalanced. The numbers are where everything begins in the RPG realm. Others just think in terms of avatar or object movement.  I have to tip my hat to Eve players who actually spend the time to learn the stats as well as a few amazing PvP players I have met in the last two years who engage in avatar movement based games.
 
 
My close encounters with the Sith in game has been a joyous one. My former abductions with WoW, LOTRO, AoC, and Eve Online have been joyful and appreciative of the endless areas that creative spirits have gathered, and then released content for the entertainment for the masses. You are most welcome to take part in a drink of ale and hang out in the cantina. Oh hold I need to patch windows, those pesky bugs that reside on the root of the problem really toss my frontal lobe experiences.
 
 
As I have traveled the world I have witnessed that the most appreciative people of gamers are the poor. The most critical are right here. Hello Richard! The poorest of the poor appreciate the luxury and freedom to play a video game. They worship the country that produces such entertainment and freedom to express freely. They are able to escape from the dire situations or the inescapable disaster of their society through popular culture aka the arts. I hope that’s a factor that will remain for them. Without the freedom of expression a society is dead.
 
 
Take note that SOPA was not the first time your freedom of expression has occurred to be threatened. There have been plenty of bills attempting do the same thing. The only difference is you have a King who wants all the power and it’s not opposite of MAC to disagree with him.  You are truly spoiled and infinitely blinded by speeches.  
 
The next issues is you will be assigned an internet ID card.
 
Peace is a lie.

Crafting is dying

Posted by Lateris Wednesday October 12 2011 at 5:42PM
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What I love about vanity stores is the fact that it’s much like a social attempt at crafting by the developers; it takes away from the player market and game content. It’s is a fantastic idea to spread the wealth away from players and put them into the market for the developer and therefore decrease the need for content and the time it accumulates for it. I know what to do, follow me. It is order and organization and structure that take command. It hands out the instant satisfaction. 

The ends always justify the means and the lack of content is perfect for studios. For example, if I give a test to students and I have five students who get all A’s out of thirty participants, but all my students get D’s, should I equal this out by taking the points away from the achievers and give it to  the members who had a low score bringing them up  a grade of C. In this capacity I spread the grade level around. But the problem is that not only do I lower the standards, I also lower the productivity and longevity of any knowledge, content, or gameplay that equals participation by the potential consumer.  Are the pieces starting to come together yet? 

 
Vanity stores deprive and undercut  the crafters game in MMORPG’s.  What is it you want? Do you want content, do you want apples, do you want crafting that warrants a diverse player economy.  Change needs to be what it has always entailed. In a revolution of industry when people put hundreds of hours into a game only to see content replaced by a vanity store atop a subscription model, then we can always look at the lack of content that already exists by design. 
 
People call for revolution but they live in the lap of luxury and follow every trend that comes across their plate as a sub culture without knowing the facts. The Business model sincerely kills the crafters game. Save the galaxy, save the planet,  educate yerrr brrraaainz!!!
 
Have fun storming the castle. 
 
~Lateris~

The Vanity Store in Eve Online: Sadly Jaded

Posted by Lateris Monday September 19 2011 at 8:42PM
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Incarna: The vanity store in Eve Online is ridiculous not in terms of development and the talent that has gone into it. It is ridiculous in the fact that it detracts from gameplay and good game design. It should be given to the power of the Pilot. Incarna should be about player crafting. Gamers in Eve Online should be able to craft these vanity items in a complicated system that Eve fans adore. The selling of these items should be 100% player based on the public market in the game. This is the foundation of Eve Online and  which is why you cannot take a live game such as Eve and throw in a money making scam on players that specialize in money making scams.
 
Have we forgotten as upper management that Eve Online is built on the hardcore sandbox theme? It is not built on the principles of the Micro transaction game Market in real life.  In the past CCP has always listened to the heart of its customers. And it has for the most part taken into account and stood by the voice of the customer. And in return their customers have stood by CCP. But this transaction store is questionable and depletes the integrity of CCP in regards to Eve Online and how your pilots will react to what we equate as a scam with no gaming, with no content, and no purpose for New Eden.  

 

If there was anything that should have boosted CCP 's subscriptions it was not a micro transaction store. It should of been game play within Incarna that would boost the community. We have to return to the iron ore of the earth and remember that gamers want to game. They want content. They want vanity items they can make and sell themselves. Crafting for Avatars and all items associated with avatars would have accomplished this. Instead CCP set up a cash shop and took the market from your customers which is a huge mistake for your type of game. And I mean this with the utmost respect for your game and studio. But sometimes we have to speak with passion and love to set things right.

 

 

Micro transactions: I won’t argue that Micro transactions are “Gamer Evil”. I will argue that overpriced Micro transaction items within a Free to Play game, or a Subscription based game are utterly ridiculous and extremely rude to anyone’s customers. They detract from game play. And based on how you set your numbers are evil in terms of “Studio Evil” which we have seen the result of with live online games. In the end you are scamming your player base and we are leaving.  At this stage your biggest problem is creating new content with Incarna. And you really missed the boat with crafting by introducing an overpriced Micro transaction store with a subscription game.  

 

 

 
Hope: It seems like CCP is caught in between wanting to follow every market trend and cannot quite grasp how to implement it in a way that would sustain CCP's current player base, their integrity, and their gamers coolness factor. And in the end why have outrageous prices on store items if at all? To top it off CCP is snubbing the PC loyalist who helped CCP build Eve with their money, which CCP means to exploit over adding game play.  Fans are still waiting to see that CCP will get back on track. I know I am one of them who wants to see this rubbish cleared up.
 
Stay original CCP.

 

 ~Lateris~

The Glory of Hype

Posted by Lateris Wednesday August 24 2011 at 6:43PM
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Waiting for the glory can scramble the nerves when you first log into that new MMO that you have been waiting on for a few years or longer. Your initial reaction can be pure delight or pure disbelief. You can be the individual who will buy into the hyper activity of buzz marketing, or you can be that someone who has learned their lessons well from their Kung Fu master’s about the marketing industry. The marketer’s primary mission in the game world is to suck you within the initial opening sales debut. And why not, jobs are on the line.
 
 
Let’s use The Old Republic for an example of inflated perceptions of glory. My initial assumption is to write “please do not kill this game” with the hype meter or the over kill meter for yourself. One needs to level off the hopes and come back down to reality on how game design realistically can be applied at this time in our history. This game is not a MMO messiah. It's nothing new, aside from the full Voice Overs. Please, understand that. I can assume it will be an amazing game. But from what I can view I would compare it to Wow’s launch, and it’s a more refined version of WoW, as WoW was a more refined version of EverQuest.
 
 
It has a major factors going for it. It is from the Expanded Star Wars Universe created by BioWare. We all know the BioWare track record unless you live under a rock. Already the hype meter is high on this Triple-A production.  I have listened to some of the most ridiculous assumptions on this game from people who are expecting it to part the waters and bring world peace to planet earth.  We all know once it launches people will complain about everything and everyone. I can only focus on the instant gratification generation who will be the loudest complainers demanding instant entitlements. These are the proponents for the easy path to everything, thus dumbing down the mechanics and over all gameplay. Instant transportation is always the first to become the victim of these desk herders.
 
 
For me I could care less about the hype. I just want to approach a BioWare Star Wars game with a sense of kindness. The game reflects a sense of story, with massive amounts of voice overs, and a basic foundation for a new MMO to build upon.  You can approach the new game with a heart shaped box of innocence and enjoy a very well-produced game or you can be slithering whiner. Just don’t expect the glory of the second coming. I would expect a fantastic PvE game centered on the story of your character. And that character development will bring the glory.

Farewell to SWG: The Sea has Parted

Posted by Lateris Monday August 15 2011 at 7:49PM
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Saying Farewell to SWG with hopes of a new beginning in the BioWare Universe is bitter yet sweet. SWG has been a painfully interesting ride for the last 8 years. For me it was really a prime time introduction to playing MMORPG’s. It opened the door for other games such as World of Warcraft and Eve Online to name one out of many for myself to play. It changed my life forever in terms of crafting and the eternal game mechanics behind it. SWG taught me to look past the moments spent in the grind trenches and to dig in and search for the best resources.  To this day I just cannot craft in other games unless it reminds me of the superior crafting and resource gathering of SWG.  It has just become a personal preference.

 
I logged into SWG to actually say goodbye and to give my precious virtual items away for free. What really shocked me was to run into people who I have not seen since the NGE hit.  We all had a reunion and talked about the good old days. Many of us were struggling financially at the time, were interns, or going through the college years. My wife and I had two children while my years were spent in SWG. I grew up as an adult in SWG and not to forget Eve Online as well. Looking back at this I realized how much my group of SWG friends had influenced each other for the best and that brought a smile to my face. With all the changes we went through in SWG we lost touch. But I was awarded with good news that so much has improved in all our lives even in this global market.  
 
 
With the end of SWG once again the expanded universe enters into the realm of BioWare. One can see how your character plays the game is the focus of the foundation of SWTOR.  My group is fans of the RPG story element of BioWare games. We are also fans of the Expanded Universe for The Old republic. From the KOTOR single player game to the Dark Horse comic book series we are heavily into this universe.  For me the direction of The Old republic seems natural in terms of a BioWare game. I don’t see anything that is over the top or risqué. I see a space game that is based in simplicity even as an Eve Online player I am a little awe stuck at the arcade style. I see a ground game that reflects KOTOR I and II, Mass Effect, and Dragon Age. I think for the first time I am not sucked into the hype but with a gentle heart on the matter.
 
 
My approach for SWTOR is to expect nothing but a good story with 200 hours of gameplay per character. I have no unrealistic expectations that the heavens will part and the messiah will set foot on the earth and there will be world peace or that anger birds will land on the moon.  I am approaching this with a pure heart to just play a game for the sake of enjoying myself for the overall story. And it is that simple.
 
 
As a result of my reunion we have decided to rekindle our old guild for SWTOR. With SWG coming to a closure I am happy for the games risk that Raph Koster and staff made in the past with the Entertainer System, the Skill System, the Crafting System, the Beast Master ,Player Houses, Player Cities and the push back of Jump to Light Speed as an expansion. Vehicles and map size will always be their strength. And the sense of exploration I will always love yet miss. I weep for the days of pre NGE but those tears are philosophical at best because I am over it.
 
One thing I can hope for is that SWG guilds will organize and band together on servers for SWTOR. And I can’t help but think that some developers will find a relief that the horror story has come to an end as we have seen over the years. While for others it breaks their hearts. For me it is bittersweet.
 
Goodnight SWG.
 
 

Eve Online: The Last Stand Against Micro Transaction’s?

Posted by Lateris Friday June 24 2011 at 3:44PM
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Something historic is happening at this very moment. I am watching a live feed for a protest that is occurring in Eve Online that re protesting against high prices for micro transactions that were introduced.
 
Here is a break down taken from the message boards=
 
Exchange Rate: 3500 AUR = 1 PLEX = $17.50 = 400 mil isk at Jita (New Eden main trade hub).

- Looking Glass Ocular implant – 12k AUR -> 3.5 PLEX -> $61.25 ->1.4 Bil ISK

- Men’s ‘Sterling’ Dress Shirt – 3.6k AUR -> 0.97 PLEX -> $16.97 -> 388 Mil ISK

- Women’s ‘Sterling’ Dress Blouse – 3.2K AUR -> .91 PLEX -> $16.00 -> 364 Mil ISK

- Men’s ‘Comando’ Pants – 3k AUR -> .85 PLEX -> $15 -> 340 Mil ISK

- Women “Impress” Skirt – 3.6k AUR -> 0.97 PLEX -> $16.97 -> 388 Mil ISK

- Women’s ‘Sterling’ Dress Blouse P – 4.4k AUR -> 1.25 PLEX -> $22.00 -> 504 Mil ISK

- Men’s ‘Precision’ Boots – 1k AUR -> 0.28 PLEX -> $5.00 -> 112 Mil ISK

- Women’s ‘Greave’ Knee-Boots – 2.4K AUR -> 0.68 PLEX -> $12.00 -> 272 Mil ISK
 
 
There are no political parties involved. No religions and no borders. It is sheer freedom to express one’s self as a paying customer. It is the last stand for Eve Online players that will make or break the game based on CCP’s reaction to the players. I have stated before that gamers have a voice and we can exercise it by our own actions. The fact that bans may result from this will only encourage gamers to leave Eve Online in the hundreds. I am hoping CCP does not do this. 
 
The days of referring to gamers who pay with their money as fans may need to change. These fans are buying customers. And like all  markets the bubble could burst. CCP will either take the fall like SOE sadly did years ago or will either listen to their customers and win their hearts like they have done in the past. I just hope that an amazing studio like CCP does not repeat mistakes made by SOE years ago and ignore the majority of Eve Onlines customers.
 
Edited: Almost 10% of online players are protesting right now. 
 
~Best Wishes~ 

Apply Attrition to Levels

Posted by Lateris Monday June 20 2011 at 7:10PM
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There is the media buzz in the air again about game systems without levels such as the now in production “The Secret World”. The time is extremely ripe for such efforts.  But it is not like this hasn’t occurred in the past with games like Eve Online or Star Wars Galaxies Pre NGE just to name a few.  Both have hit a nice numbers of subscribers in their separate parts of history. SWG was at its peak Pre NGE proving the skill model was the sweet nectar and Eve Online…well Eve Online just keeps growing. We are at a stage where our second generation in the time period of MMORPG gamers is feeling less challenged with the standard and easy World of Warcraft instant gratification design, or the standard quest assignment kill ten rats and off you go mentality.  We are back on the crossroads for a new change which I hope will stop the “dumbed down assault” on game design for MMORPG’s or even stall it for quality.
 
Maybe it is me but I was under the impression that MMORPG’s used to be for the type of gamer that wanted the challenged lifestyle of gaming. That step above the rest. It was the chance of living a video game as your life behind a keyboard and mouse. It was immersion. It was the blend of all games in concept that could suck you into a world of dice, exploration, crafting, mini games, player vs. player, but with all the mechanics of the day enveloped into one game. And the more you played the more your vision of that virtual world increased forcing you to become virtually socialized. There were challenges and difficulties to gain access to the Dragon’s chamber that could take, wait for it, a few weeks to gain access because of the quest chain before claiming the thrones moment on the server. Apologies Spartacus for the sarcasm but someone needs to bring up the point that we have become wussies. There was a day when you could stand proud of that fact that hours were put into your character and everyone knew it based on your 100.00 Tamarian Tiger or your Faction “earned” Tamarian Tiger.  Stop the dependent self-entitled mentality.
 
But in a world of levels why go there. I say abandon it. Create worlds that the player decides to go out into with an abundance of content. How do you do this? Why use your “imagination “of course and get those software tools so that they are grinding out the content!
 
 
Until the next Mind Ray hurts my brainzZ- have fun storming the castle this week.
 
~Lateris~

Guild Leadership Declined!

Posted by Lateris Friday June 10 2011 at 8:20PM
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So you want to lead a guild says the immortal to the mortal. I see you have what it takes. Your hair is still purple and your eyes are still blue. But Mr. Immortal what does it take to lead a guild says I the little mortal? So you can go with this, or you can with this theory.
 
Time: As I age and have more little pups in my wolf clan. Each one wants to hop onto my PC with the 24” monitor and indulge games, the web, the fun game making tools, Netflix, and the kids “you tube filter”. Even despite the fact that I have set the little woman up with an iMac in the kitchen. The Kids want to play with papa Mario!  And they are just so cuddly and fun like a little baby wolf cub! If you have free time to be young and single then guild leadership is for you. It is fading for me! My wife is so happy-indeed.
 
Patience: Guilds have Drama and personality issues. There are always conflicts with personalities and especially with raiding. I have one friend who just pitches a fit if things don’t progress quickly in raids.  Who wants to listen to that in Mumble, Team Speak, or Ventrilo? But as a leader you have to just take it with a grain of salt and define the issue with patience.
 
Fairness: Never get caught up in the click that wants so and so kicked out without facts and proof. You have to base your leadership on facts. Getting caught up in the click is going to cause future problems. Everyone is in your click and you are the ruling judge and jury based on your structure. Make them yours.
 
Racism:  Never tolerate it. A code of conduct is essential for any guild to flourish. Remember we are a global community now for online games and we have everything under the sun and it gets hot. I am a firm believer that gaming can save the world for the best. In my days I have played with all sorts of political backgrounds, preferences, and religions. Extremist and jerks get the boot. We have a common factor and that is the game that we play and the governance of a guilds code of conduct is key. If you’re racists you’re considered an outsider here in the US society. And as far as I am concerned if you can’t respect a woman, race, religion, or personal preferences, then you suck the noob life death sticks with no sugar.
 
Events: Guild Events are very, very, key for guild activities but also have consistent and responsible schedules that everyone can sign up for. I once asked a friend of mine that used to lead raids in his MMO for a solid three years how he was able to get everyone to work together consistently- he said the key is to know your content, your personalities, your stats, and the map. And to rule with a loving fist.
 
Website: I used to think a website makes a guild but shiny means nothing. A website is really a communication tool for message boards and events. It also helps build community and gameplay. If you’re lucky enough like I have been in the past to have game artist as guildies who want to make shiny I say let them work their magic. But only the basics are required these days. There are lots of free options or more advanced options to build a good gaming community and presence online.
 
Delegate: You cannot take all the pressure on your shoulders. An infrastructure of leadership is key to successful leadership.
 
Attitude: People will always let you down but so what. Pick yourself up and rock out with fun times in the guild. Remember why you started to play online games and why you wanted to be a guild leader. If you wanted to be a leader to rule the masses try politics in D.C. But be cool because we gamers love to have fun.  And most of all…don’t be a jerk.
 
Sadly, I just had to decline the immortals request to lead but so are my thoughts on the task at hand. I think some of the best guild structures I have played in has been Sturm Grenadier and Eve University. Some of the nicest people I have played with have been in SR for Star Wars Galaxies on Star Sider. I hope to have taken some of the good in all these guilds and passed it on. And I am debating to rez my first guild for TOR which was Obscuri Lateris aka
    .  What is a gamer to do?
 
Have fun storming the castle this  week!
 
~Lateris~

No Loading Screens from Space to the Ground

Posted by Lateris Friday June 3 2011 at 4:18PM
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The Advancement of technology in the game environment is essential to build the market for gaming. And instead of MMO”S dumbing down to release the standard driven games we are familiar with I would state it is time for games to move beyond the loading screen from the surface of planets to the skies of a home world, with seamless integration into outer space.  And in this same capacity a ground game must occur.  In other words “no loading screens”.

 

 
The size of virtual worlds and the amount of gameplay within these worlds can increase potentially through the use of Procedural Programming that can store algorithms and code to generate the data “in real-time” based on how it is requested by the game server.  A perfect example of this is “Infinity” which allows travel from far distances to the surface of a planet with no loading screens. It is seamless.  Here is an example of their work that has been rendered. Click here: 
 
But I would urge further development into game engines that can accomplish seamless travel to include a fully functional ground game on each planet. I would challenge developers to break out of the box. Imagine traveling in your ship from Planet A. You walk into the ship, sit down, or play a mini game while you wait for your transport vehicle to launch. It launches. And as you sit in your chair you can look out your window to see the world become smaller and smaller. Suddenly you are in space and you hear an announcement in your ship “This is the captain of the Lilly Worm Transport. We are now going to engage the gate to travel to System Ponder Wander five”. Please secure yourself”. Your ship enters the gate and off you are sent traveling into space faster than light to arrive above the planet of your destination. Your ship flies through the atmosphere and lands on the landing pad, you walk out of the ship and off you go, with no loading screens. Up pops the UI for your ground experience and off you go to play your game.  
 

 
The technology and the development skills are capable of doing such a feat. It has to be built from the ground up. And I would urge a developer or studio at some point to take the challenge and move forward into the future with sensibility, skill, and solid code. The future belongs to the dreamer and tomorrow is closer than we think.  For me, this is the future for Sci Fi games. Stop rehashing what has been done.  I am just a fan who would love to see this happen.
 
~Lateris~

I Suck At MMO Stats.

Posted by Lateris Thursday April 21 2011 at 5:19PM
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Confession: 
 
In MMORPG’s I suck at the principles behind the mathematics of stats. I have no idea how I have survived this long. I think I can relate to the adult who never learned to read but made his way through high school. Sure I can see the basics of addition vs. subtraction but it’s the principles behind the Stats for a games mathematical system that I don’t get.  I have felt too silly to have asked in the past.  And on other occasions I have asked but only had silence in game or a no reply on official forums. Perhaps some were scared of nerfs?   
 
I never rolled the dice or played table top games. I stumbled across MMORPG’s looking for multiplayer maps with Jedi Outcast back in 2002. I discovered “Earth & Beyond” and then Star Wars Galaxies when it was in development within a search engine moment. I was blown away by the very concept of persistent virtual worlds. The persistent virtual worlds opened my eyes to a gaming life that I was craving.  My name is Lateris and I need your education to further my game play. And at the same time maybe we can help another person who just doesn’t understand the math that is applied to MMORPG’s. 

 

 

I can do the basics with math such as division, multiplication, and subtraction.  That’s easy. But I don’t get the formulas for RPG or MMORPG games.  As a result I suck even worse at figuring out stats for gear and how the numbers work out.  I can acquire epic gear and fill a set of armor with epic weapons and understand I am epic. But that’s it. I want to learn the science behind the design.  
 
For example I play Age of Conan. I can do the basics and see how +125 armor with + 200 constitution will raise my stats. I can see that Dexterity is a plus for my Assassin in Age of Conan per word of mouth but not numerically. But it is the numerical science behind the design on how the overall system works that throws me off.  For example in AoC I have been told that Constitution x 4 is health.  So if an item is Constitution +25 mathematically that 25x4=100. So my Constitution gets an additional 100. How do I see that Constitution x 4 is health? Is this class specific? How does this apply to other statistics for each item and so forth such as stamina, intelligence, and so forth?
 
 
How do we learn the formulas for each MMORPG we learn to play? And who can guide those who don’t know or someone like me who finally needs to ask. 
 

~Lateris~

~Lateris~Confession: 
In MMORPG’s I suck at the principles behind the mathematics of stats. I have no idea how I have survived this long. I think I can relate to the adult who never learned to read but made his way through high school. Sure I can see the basics of addition vs. subtraction but it’s the principles behind the Stats for a games mathematical system that I don’t get.  I have felt too silly to have asked in the past.  And on other occasions I have asked but only had silence in game or a no reply on official forums. Perhaps some were scared of nerfs?   
I never rolled the dice or played table top games. I stumbled across MMORPG’s looking for multiplayer maps with Jedi Outcast back in 2002. I discovered “Earth & Beyond” and then Star Wars Galaxies when it was in development within a search engine moment. I was blown away by the very concept of persistent virtual worlds. The persistent virtual worlds opened my eyes to a gaming life that I was craving.  My name is Lateris and I need your education to further my game play. And at the same time maybe we can help another person who just doesn’t understand the math that is applied to MMORPG’s. 
I can do the basics with math such as division, multiplication, and subtraction.  That’s easy. But I don’t get the formulas for RPG or MMORPG games.  As a result I suck even worse at figuring out stats for gear and how the numbers work out.  I can acquire epic gear and fill a set of armor with epic weapons and understand I am epic. But that’s it. I want to learn the science behind the design.  
For example I play Age of Conan. I can do the basics and see how +125 armor with + 200 constitution will raise my stats. I can see that Dexterity is a plus for my Assassin in Age of Conan per word of mouth but not numerically. But it is the numerical science behind the design on how the overall system works that throws me off.  For example in AoC I have been told that Constitution x 4 is health.  So if an item is Constitution +25 mathematically that 25x4=100. So my Constitution gets an additional 100. How do I see that Constitution x 4 is health? Is this class specific? How does this apply to other statistics for each item and so forth such as stamina, intelligence, and so forth?
How do we learn the formulas for each MMORPG we learn to play? And who can guide those who don’t know or someone like me who finally needs to ask. 
 
~Lateris~

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