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U-G-L-Y

You ain't got no alibi.

Author: LadyAlibi

Happy Holidays... Even Happier Post-Holidays

Posted by LadyAlibi Tuesday November 23 2010 at 7:51PM
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Happy Thanksgiving, all ye mmorpg.com denizens from the US!

 

I have been getting a flurry of emails about upcoming holiday events in different games I have played. Many of those things start this week/weekend. My L2 account is even being reactivated until Dec. 7. I just wish I'd be around to check all this goodness out. I'll be traveling for Thanksgiving tomorrow and won't return until Monday, just in time to dive head first into the chaos that is December. 

 

Holiday magic doesn't happen by accident. If you have a really great homemade cookie or go to a holiday party that's a lot of fun this December, someone worked hard on that. (And in our family, with my aging mother not quite up to it these days, that someone is me.)

 

 Luckily, I live in a place where we're likely to be snowed in a lot starting in January. Midwinter is my season of MMO playing. Really, there's nowhere else to go and not a lot else going on.  That's the time of year I am looking forward to, when the holiday stress and work is over and the games begin!

 

Your Combat Isn't My Combat, But Your Combat Is Okay.

Posted by LadyAlibi Monday November 22 2010 at 9:55AM
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There seem to be an increasing number of titles coming into the MMO market that have combat based more on player skill rather than on character skill. This probably makes a lot of gamers really happy, since they enjoy that sort of twitch-based gameplay, but that sort of thing is an immediate turn-off for me. I play MMORPGs more for the RP part than for the G part. I want my character's performance to be based on their skills, not on mine. I am not the crazy ninja that I might be playing in the game. 

 

I don't play 'shooter' games.  I just don't have the coordination or the reflexes for it, so I am just bad at them. After I've played for a while, my skill seems to improve only a little bit, and I end up relying entirely on cheesy ambush tactics. Anyway, it's not fun to play a game that you're bad at and can't get significantly better at. Considering the number of physically and/or neurologically disabled players I've played with in MMORPGs over the years, I don't think I am the only one who would steer clear of more 'player skill' or twitch oriented games for that reason. 

 

There's nothing wrong with that more player-skill oriented gameplay, of course, for people who enjoy playing that way, and for them, these new games are long overdue. Right now, there aren't really very many of those games. My fear is that these will eventually become the majority of the games, shutting out the RP players in favor of the G players.

 

I will not deny that the current 'auto-attack' style of combat could be improved in many games. Unfortunately, there seem to be quite a few games (or some classes in some games) where it is possible to play by just randomly mashing hotkeys til the monster or opponent is dead.  That's just poor design.  

 

Some games seem to ask more of the player in terms of paying attention and using the right skills at the right time. Sometimes this is an explicit mechanic of the game, as in the case of games with 'combos' or 'chains'. Sometimes it is more subtle, as in games where skills might have effects that can be good at some times and bad at others. This is a different kind of player skill, and I would agree that we need to see more of that. 

 

I would also like to see more alternatives to combat. Some games have tried to put in alternate activities and progression, but those options have been pretty awful thus far. But that is probably a subject for another blog entry, another time.

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