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The Once and Future Camelot: returning to familiar hearths in dark and desperate times.

Long ago, upon returning to America after years abroad, I settled down and lived for a few years in a place called Albion. Briefly, a veil was lifted and a whole world lay within the reach of my hands and my mind's eye opened to an epic everlasting dream.

Author: Kuldebar

Occasionally, something suspiciously magical happens.

Posted by Kuldebar Monday February 11 2013 at 5:32PM
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An introduction to intentions

It's a sad, yet wonderful thing, when hope comes winging back to roost on the dead branch of a tree in a desolute garden where once delight and joy abounded. 

My primary interest in playing games has long been for the purpose of escaping the mundane and living the life of the heroic figures in the tales I have read througout my life. So, pardon the romantic qualities and melancholic imagery; it's difficult for me to stay shallow in such a deep sea of my inner life, but it is also of a practical value in framing the impact of a recent announcement that there was a creative force in the process of tearing open the veil once again to a place I thought forever out of reach. After all, if the magic can return, then not all hope is lost.

So my gamer soul is captivated by the recent announcement of a kickstarter project called Camelot Unchained and I really like what I am seeing in the bare-faced honesty, focus and intent of the creative wizards behind the proposed expedition to open a veil to another world. 

The purpose of this blog will be to discuss and ponder, imagine and deliberate the shaping of a game that might just be able to give us back some magic in our lives. And, as with all magic: fun, excitement and challenge as well.

 

This you have to understand. There's only one way to hurt a man who's lost everything. Give him back something broken  -Stephen R Donaldson

It appears to me that Mark Jacobs is a man who knows what he is about and is brave enough to face the inherent challenges of crafting something wonderful from such fragile materials as hopeful aspirations in our world today.  

Let's admit it, we have all been burned by flying too close to something which appeared so bright and welcoming yet only served to burn up our hard earned money and singe our wings.

I think Mark Jacob and the CSE Team understands and have chosen a path that will avoid the common pitfalls endemic to the modern world of marketing pressure and corporate boardroom impostions on any bravely creative endeavor.  

The first clue of this is in the funding mechanism: Kickstarter.

“We believe there’s a small yet viable audience of fans who are very keen to play this type of MMORPG,” stated Mark Jacobs. “However, tightly focused niche games don’t necessarily hold great appeal for traditional publishers who are looking toward the mass market. We see Kickstarter as the best way to reach out directly to the people who will actually play our game for help in funding its creation.”

The other indicators to the Team's true intentions are in the statements contained in the still growing number of Foundational Principles published thus far on the official Camelot Unchained website:

Foundational Principle #1 – Be willing to take risks, even if fortune doesn’t always favor the bold

Foundational Principle #2 – RvR isn’t the end game, it’s the only game!

Foundational Principle #3 – You should always hold the hands of your little children while crossing busy intersections but…

One doesn't walk away from such clearly given statements, and it would be very apparent very early on if such stated principles were for the purpose of lip service. There's a keenly built-in honesty at work here, and to me, it is very heartening as a gamer on the eternal quest for the Holy Grail.

If you have built castles in the air, your work need not be lost; that is where they should be. Now put the foundations under them. -Henry David Thoreau

So, I am inexorably hopeful deep within my gamer's soul of  what might become of such wonderful intentions and ambitions.

And I, for one, will do what I can to help it along.

 

 

MMORPG.com writes:
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