Welcome to my first blog. I am Krystar Daymen and I will be your host through today's rant.
So, cookie cutter mmo's. Do I really need to explain this? That's a rhetorical question I really hope that most of you have the intelligence to know what that means.
Where did we go wrong people? When did it become the norm that they only way to make a game was to slap it together, make it a grind fest and add absoluteley no player content?
I think it's sad when I read posts from people on the DF forums that talk about this game being "revolutionary". I mean I love the IDEA of what this game COULD be, but it is by no means revolutionary. Don't get my wrong, it's not Aventurine's fault that it's being called that. The blame lies with the companies that are creating these mmo's where the only thing to do is grind, grind, grind, buy gear (or mats to make gear) from the cash shops. In these games that are so called "free to play" the whole of the virtual world is unbalanced in that it gives the person willing to spend the most money the advantage over a poor person who can't afford to spend that money. I mean young players today don't even know what a good game is so they think that these cookie cutter games ARE what a good game is. Left side third rib, tickle tickle, hahahahahaha.
Now you might say "Well they don't HAVE to play that game" but really...what other choice is out there right now? Almost every game you go to these days, either f2p or p2p, is exactly the same. Let's take my gripes in order so you can see my point. Warning: The rant begins now so the squeamish and the easily bored might want to stop reading.
1. Number Leveling Systems
How insane and unfair is this? Your ability to win is determined by a number by your toon's name. If you are a level 20 toon and you come up against a level 50 toon there is not even the POSSIBILITY that you are going to win no matter what you do. Now I'm not saying that it should be EASY or even close to easy for a level 20 to win this fight. What I'm saying is is that there should be a CHANCE for it to happen however slim. Example: If you are a skilled marksman in real life with a hand gun, you can still be killed by someone that has never used one. Even though it's a slim chance it is POSSIBLE.
I don't think I need to say a lot about this. I mean come on people (and here I'm talking to the people that know no better because they have never played a quality game) do you really think that killing 500 of the same mob for 7 hours is fun? Is that REALLY your idea of player content?
Quests...ah quests...ah to have a TRUE quest and not just a disguise for killing yet another 500 mobs. Quests are supposed to be about interaction...whether it be with other players for with npc's. I would rather have a quest system that is designed around interaction with other REAL people. Example: You need to assasinate a king, but to do it you need to assemble a team of other classes to help. You need to wear disguises to make it past the city guards...you need to find a secret passage into the castle and once you find it to open it you need to solve some kind of puzzle that requires knowledge from other PLAYERS as well as your own knowledge. I know this may be a poor example but you see where I'm going with it...there needs to be some imagination behind it. Not just go to point A kill 20 mobs, return to point B and collect your crappy reward that's not going to help you anyway because your number is too low to win against someone who likes to kill lowbies anyway.
PvP...come one folks...can we really even call it PvP anymore? Let's call it what it is...click and point. There is really no skill involved in PvP anymore. Once again it's all about the number beside your name. These days if you want to have any CHANCE of holding your own in PvP you have to spend all your time GRINDING in the HOPE that you will catch up in NUMBER to that person that's been killing you and making you go emo. And the only way you'll be able to do that is if that person is not a botter, Cash Shop Whore, AND if they have to take a week off from the game. So basically you Grind Grind Grind Grind for hours and hours on end in the HOPE that when you do get to PvP for FIVE MINUTES, you will be able to live 10 seconds longer lol.
True PvE has also gone the way of PvP...they may not be dead but they are both breathing their last breaths. Good PvE has a lot to do with location and ambiance. Don't make it a grind fest. Make it so that, for example, IF you need to kill 70 mobs...make it part of a plot...make it so that you are doing it for a reason that is INTERESTING AND ENTERTAINING. Not just because it's the only way to gain one percent xp! And yes I realize that most of this should be directed to the game makers.
6. CASH SHOPS
Hey if this is your idea of a fun game and you got the money to blow on virtual stuff...more power to you I guess. To me, I never enjoyed cheating...it destroys the entire challenge of the game. And cash shop buying IS cheating. If it's hard to get a mount in a game don't make it because SOMEONE DOESN'T HAVE THE REAL CASH TO BUY IT. Make it because you have to tame it, or break it yourself and there are 50 mobs around it trying to kill you while you do it...this would create a need for what is lacking in ALL COOKIE CUTTER MMO'S....player interaction and community.
Ok the rant is over, for now. So let us ask ourselves who is to blame for why games are crap. Is it the game makers? No not really. The are in business to make money.
The blame, sadly, lies with us the players. We keep being pathetic sheep following the same lame ass sheperd. And for those of you who don't know much about sheep, they are REALLY quite easy to fool.
As long as we keep playing these crappy games because "there is nothing else to play", the game companies will keep cranking them out by the thousands, milking us for as much cash as they can for the few months they know they have until we get tired of it, then they will shut it down, and make another crappy game that looks great before release, but ultimately is just another flashy trick done with smoke and mirrors.
And that's my two cents for the day. Take it or leave it.
P.S. So far the only hope I see on the horizon is Darkfall and Mortal Online. If either of these games turn out to be ANYTHING like they are promising...let all of us who know what a true game SHOULD be, embrace all the players warmly and show them that there is more to gaming than the same old same old.