Crafting a system many games seem to treat as an after thought or put in just because "its expected to be thre" however in this episode of Promoting Thought I ask the following questions.
Can crafting be used as a way of encouraging positive community interactions.
What kind of Crafting system would best promote good community engagement.
Can developers support communities and such through crafting.
As always the episdoes pivot is the community and the impact games and developer decisions can have on said community, as always feedback and comments are welcomed and encouraged.
Be good to each other.