Episode 7 of Promoting Thought looks at the bad and so called failed MMO launches and asks what is the best way to recover from a bad launch. It also looks at the so called Freemium model and challenges the assertion that this is the way to save MMOS.
It is my opinion that a failed launch of an mmo is a grave blow to a games prospects but not a fatal one, further more I honestly believe the latest fad of going Freemium is not the way to save a game in the long term. The Freemium model might be a short term boost to a games concurrency and even cash flow but in the medium to long term I am of the belief that Freemium only damages a games lifespan by taking progression away from the game and putting into a cash shop.
Alll of these points are discussed in the episode, as always I would love to hear from you with suggestions, thoughts insights or arguments.
Promoting thought 7 can be found here