One aspect of interest in CCP's upcoming mmorpg World of Darkness Online for me is will it really be a world of darkness. That is, will the game have day and night cycles or will it be a "forever night". There are rumors , which admittedly is all we have to go on at the moment (heres hoping E3 will change that) that there will be a playable human race along with vampires and werewolves. If so does that give way to the need to have a day cycle?
I'm pretty sure Nick votes NO on the daylight question and I'm sure Lionel is cool with the night.
I for one would be really interested to see CCP take the approach of making the game exist in an eternal state of darkness. Aside from the most obvious reason that it fits the name of the game, World of Darkness, it would also lend to another slight difference to distinguish it from the vast majority of other mmos on the market. In fact I can't think of a single one that exists in such a state. Well, I guess you could point to CCP's other mmo, EVE Online, as you are in the depths of space most of the time. There are, however, plenty of very bright stars that you fly around so it's not really always dark.
One thing that does bring about a little bit of worry is does a game set in perpetual darkness give cause for people not to play it? I realize that some people won't like the idea of constantly being in the dark and there is little you can do about those individuals. What I mean is could such a feature hinder the gameplay in such a manner as to drive people away. Some of you remember the days of Everquest, or should I more appropriately say the nights of Everquest. If CCP made their online world that dark would cause a massive balk at playing the game?
I hope not. In fact I'd probably like it to be that dark in places that didn't have lighting sources such as streetlights and neon signs. It would seem most appropriate in the sewers if indeed sewers are a playable area as well as old abandoned warehouses. It would also allow for interesting game features such as infravision (through innate ability or via gear) to be incorporated into gameplay. Echo-location could also be implemented for those vampires gone batty.
I have to agree with Mr. Benson: Gimme the Night!
I think it'd would be in the best interest of the game to go with night time all the time. The last thing I'd like to see in the game is a day cycle with a weak justification like the "sun tan lotion/sun glasses" approach of of Blade (SPF 1,000,000 anyone?) or having vampires "sparkle" in direct sunlight but can appear normal is the sky is overcast as in Twilight.
No, I want CCP to just stick to White Wolf's lore and gimme the night!