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My life deep in MUD, an MKO blog.

I am an avid Roleplayer in the world of Midkemia Online. A text based MMORPG or MUD based on the bestselling Riftwars Novels by Raymond E. Feist. This is MY story...

Author: Kedlin84

Mists of Pandaria Beta – My first impressions.

Posted by Kedlin84 Friday April 27 2012 at 11:30AM
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Mists of Pandaria Beta – My first impressions.

This week I have taken a little time away from Midkemia Online to have a go on the new Mists of Pandaria beta, the upcoming expansion of World of Warcraft.

 

The first thing I noticed was that the character models are now slightly smoother, though not by much, the newer races aside of course. Being that Monks were the new class, I decided that that was what I would create. After creating my new Panda Monk I started playing through the newbie area and I realized something. Nothing has changed; this is all the same wow albeit in a different skin. Everything I did I felt I had done before; there was nothing new for me, not really. The level, while pretty and of a theme unseen that was all it offered.

I plowed on regardless but every minute I played the more I realized that this would just lead into another endless grind accumulating in a second endless grind before the third endless grind. I have built up three characters in the past to top tier. Grinding up to level 85, and then grinding up the all the gear needed to start raiding before finally raiding for top tier stuff. Thousands of hours for a game which in my opinion will never have the depth of MUDs. No true player controlled heroes, not controversy, just linear gameplay.

After completing the starting area to Mists of Pandaria I realized, Warcraft is on its way out, there is not much more that can be done to revive what was once a great game. All of the things that first drew me into WOW have now gone. Gone are the RPPVP servers, the epic quests for class specific mounts and abilities consigned to the graveyard of good ideas. Roleplay, in your typical graphical MMO is always an afterthought, yet the reason I play RPGs is for the roleplay.

The thing is, after playing Muds on the iron realms for so long, I have come to expect good quality, player run roleplay and epic character customization. There is only so much you can do in games like World of Warcraft to differentiate yourself from other people of the same race or class, often falling into cookie cutter type builds in order to be able to keep up with other players. In MUDs such as Midkemia Online you are able to customize pretty much any aspect of how your character can be played. You don’t have to put excessive effort into gearing for PVP and with a little practice almost anyone can do well at it. You rarely see two players who look or act the same and with the options of designing your own clothes, weapons, armor and in some cases even your pets and mounts I will always choose these kind of games over games produced commercially for the masses.

If someone was to ask me what is the best mmorpg 2011 or 2012 I would still answer Midkemia Online of the Iron Realms, with no hesitation. Whilst MUDs will never hold the masses like graphical MMOS, I think they are also Overlooked by many who, if they were to just try them would find it an utterly refreshing gaming experience and with that it is back to MKO for me.

kamakaze83 writes: I came here expecting a beta review... Tue May 01 2012 2:14PM Report
Kedlin84 writes: I really couldn't get into it. A little further into it and when the 85 templates are working for me, I'll get back on it and do a proper review. So far with Pandaren, really not impressed. Tue May 01 2012 2:48PM Report
Azorith writes:

I have heard that this expansion is suppose to bring back world pvp, like the vanilla days.

All you did was made a char of the new race and new class, and stared at the other hundreds of testers doing the same thing.

This does not deserve a writeup. You're better off sticking to your MKO, and stop using WoW's name to publicize a text based game, which is an entirely different genre and appeals to no one that is interested in graphical games.

Thu May 03 2012 7:58AM Report
Ergload writes:

"a text based game, which is an entirely different genre and appeals to no one that is interested in graphical games."

Uh, no. First of all, WoW and other early MMORPGs borrowed heavily from MUDs, in fact early mmos like Everquest and Ultima were called "graphical MUDs".

Also, I'm a hardcore MUD player but when I'm not playing MUDs I'm shooting n00bs in Battlefield or exploring the world in Skyrim. And I play MMOs like City of Heroes and Vindictus.

Just because text games don't appeal to you personally doesn't mean that everyone who plays graphical games wouldn't be interested in MUDs.

Thu May 03 2012 10:06AM Report
Kedlin84 writes:

As I already said, nothing new in the beta YET it is all samey and I WILL be returning to it as more things are accessable and I will be doing a proper write up. Also, What Ergload said.

Thu May 03 2012 2:09PM Report
Khaleesie85 writes:

*ahem"

"Why so serious?" - The Joker- Batman

He was comparing his gratification between MKO and WoW. Also, MMORPG comes uder the same Genre, Both are technically RP games, whether text driven or MMCGI, and I am speaking as someone who has graduated from a world of Media  and over used the word 'Genre' in all it's simplicity.

I have played both games, and WoW visually pleases me, where as MKO psychologically pleases me, albeit physically when I get into battles or throw myself into the deep end, with enemy politics and my heart starts pounding in my chest at what imagery I may read next.

With MKO there are no limits to your imagination, and you are the creator of the world you delve into and the images you conjure up. You can even create your own soundtrack. Many a time have I tried to take a break from MKO, having joined the game 3 months after it opened, only to be sucked back in by some thrilling story line or plot! I have played at being a city leader, guild head, Order head and numerous other characters.

'My only limitation is myself'. I conjure up my own magically creative living area's, known as, 'Estates' and you can build as many rooms onto your estate as you like. The 'Estates' can be in your won city, an ally city or a free city. You can even pay credits or gold to add on special rooms. The possibilites are endless, and if I were to list everything here...well I haven't got the time to list everything here, and I get far too excited and go completely off topic in my love for MKO.

I have always said, 'Don't knock it until you try it.' I was a complete txt based/MMO based/WoW based/Skyrim crazed virgin until I met my husband, and one day when I sat calling him all the nerds going, trying to understand what was possibly more attractive in the txt world than his own wife, he set me up an account and said 'knock yourself out'. 3 years later and I am a bigger nerd than my husband, and he even quit the game once when I did better than him in some...undignified nerd-rage. However, he too got sucked back into the game that is MKO.

Truly excellent retelling of events, bro.

Thu May 03 2012 6:24PM Report

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