When it comes to dating, I found that first impressions are important when establishing the foundations of a relationship. It lays the groundwork in portraying who you are and what you have to offer as a person. If you mess up that first impression, you’re probably not going to get that second date yet alone another phone call (I’m sure many guys can relate out there). I think the same idea can be applied to MMORPG’s even more so because not only does it involve a relationship, it also involves money.
Starting today, I’m going to be writing a segment every Wednesday called “First Impressions”, which involve me providing a review on my first 4-8 hours within an MMO starting with Global Agenda. Global Agenda advertises itself as a blend of FPS and MMORPG-like elements, which they do capture at a basic level. These two genres are mixed fairly well where you are playing a shooter, but it has an RPG feel to it while you’re shooting and playing alongside/against other players.
In terms of regular game content, its offered with two types of matches you can queue up for: PvP and PvE. My experience with PvP feels like a sci-fi version of Team Fortress 2 (very similar types of maps), but with more customized characters, which is a plus. PvE is fun until you find yourself cycling through the same robots over and over again constantly and it quickly dies off as the encounters have even less diversity than most MMORPG’s do today.
With the RPG side, there’s a simple talent/skill tree, gear in the form of “upgrades” and character progression. The talent tree I find lacking and . Upgrades are utilized to add increased bonuses to a specific part of the character (i.e. Health, Ranged, Melee, etc.), which felt slapped-together and overly basic. The gear is tiered into 3 levels which I view as a shortfall for the whole MMO industry. Character progression involve levels where you earn skill points for skill trees and unlock devices, various weapons and gadgets used in the game that defines the character’s role in Guild Wars-like fashion (cannot use them all, forced to make device decisions).
The persistent side involves the Conquest mode, which I have yet to explore. I don’t have too much to comment on it aside from the fact that I do hope it carries similarities with my Tribes 2 experience. I wonder if anyone that has played Planetside or Tribes 2 find any shared traits with Global Agenda in regards to large team combat specifically involving base defense/sieges in AvA.
Overall, it appears that Global Agenda has taken elements from various games and looks for ways to fuse them all under a single game, which tend to conflict with each other and make the game feel diluted. When focusing on specific aspects of the game, Global Agenda appears watered-down and shallow, but overall, the game is entertaining and it does bring those elements together smoothly.
Entertainment aside, I would give this game some more time before diving into it. I do see potential with Hi-Rez especially with their responsiveness to the community, but I wouldn’t consider this a complete game yet. There are many areas that could use more attention within the game especially with the RPG elements. They are shallow and carry very little influence within the game. If it’s going to be utilized, it should be done with some form of detail and strategic depth or it shouldn’t be implemented at all.