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The Theory Of

Here you'll find discussion of all manner of topics relating to the theory of multiplayer games. As I see it, anyway. A note to commentors: if you stray off-topic or if your reply contains ad hominem attacks, your comment will be deleted.

Author: JB47394

Why World of Warcraft is like America Online

Posted by JB47394 Friday December 14 2007 at 9:16AM
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Back before the world wide web became a reality, there were things like America Online (AOL).  You dialed into AOL by phone and once in, you were in a simple form of virtual environment with all sorts of things that you could do.  It was a kind of private world wide web.

When I joined Microsoft in 1995, the world wide web was turning into a reality.  It hadn't exploded yet, and the folks at Microsoft had a vision of where the money was.  They saw it in building another AOL.  It was going to be the Microsoft Network, or MSN.  I had been hired to help build the tools that would let people author content for that product.  As everyone knows know, MSN became something rather different and my job changed as well.  That happened because Bill Gates eventually realized that the world wide web was a phenomenon, not a product.

Come forward 12 years.  World of Warcraft is a spectacular success.  Everyone and his cousin wants to duplicate that success in some way.  People can see how they can make money by building a monolithic product that people go to in order to get a certain experience.  Just like people went to AOL when it was a monolithic product.

Interestingly, there is a kid in town that may do to World of Warcraft what the Tim Berners-Lee did to AOL.  The Metaplace project, which I have mentioned in past blog articles, is Raph Koster's Warcraft killer.  He's not positioning it like that, of course.  He'd be a fool if he did.  The world wide web is the success that it is not because it tried to kill AOL, but because it was a good idea.

Raph Koster and company also have a good idea.  I know precious little about the details of their project, but I know the basic idea: create standards for virtual environments to operate on the internet so that they can be streamed around like web sites.  They have some serious technical challenges before them, so something as verbose as HTML or XML isn't going to do the job.  But that's the basic plan - streaming standards.

This will ruin the World of Warcraft model of creating one massive monolithic structure to entertain players.  Instead of "Warcraft or the Highway", you will be able to get dribs and drabs of entertainment from many different virtual settings.  Collectively, they will offer far more than World of Warcraft ever could have hoped to provide.  The challenge may be in making avatars portable.

An avatar is the virtual you.  Today, when you visit a web site - such as MMORPG.COM - you find that in order to interact with anyone here you have to create a new avatar.  Web sites call them profiles.  I don't know about you, but I've had to create a pile of profiles out there on the web.  If the Metaplace project is to succeed, it will be important to eliminate that mess.  We will create a single avatar and then use that avatar wherever we go in the Metaplace.  That single avatar will gain and shed various attributes according to the environment that it enters, but it will remain the same avatar.  It will be your floating profile as you hop from world to world in Metaplace, just like a single profile on the web would permit you to visit web site after web site without constantly logging into each site (or forgetting what you called yourself at a given site).

Once Metaplace is available, MMOs would never be the same again.  Anyone who can build a web site can build a virtual entertainment venue.  Given that you and I can build a web site, we could build an MMO.  It wouldn't be very good, just as our web site wouldn't be very good.  But there are talented people out there.  As a group, we can start to create artwork, systems, quests, equipment, costumes and all manner of content that people can use, switch around, modify, nudge or just throw together to create something interesting.  Just like the web.

The business people will love it.  If Metaplace catches on, there will be just as many types of MMO authoring services as there are web authoring services.  The people who run FaceBook and MySpace and other social sites can upgrade their experience to include avatars that own homes and apartments instead of simple web pages.  They would become very much like Second Life, except that everything would happen through browsers instead of monolithic custom software.  We would move from buying a service to simply having the service around.

How does anyone make money from this?  Sadly, it will mean a continuation of the advertising model, though I can imagine Metaplace worlds being pay by subscription just as there are still sites such as newspapers and magazines that charge to read them.  The AOL experience was pretty mild compared to that found in MMOs, so if an experience is sufficiently in demand, the owners of the world site may well still be able to charge a fee for entry.  In the very least, we will have our pick.

If you buy my When Flocks Collide argument, you may see the benefits of creating private worlds that permit only those who know the password into the world.  Do you really want to open your virtual world to everyone and anyone who cares to visit?  It's one thing to create a FaceBook profile and let the world see you.  Do you want to be able to see them looking at you?  What if they use their avatar to point at your posted content and laugh?  What if you forgot to disallow visitors from writing on the walls?  And you thought securing your computer's ports was fun.

However it works out, it really does seem to me that World of Warcraft may be the culmination of a breed; monolithic virtual worlds that stand apart from the rest of the internet.  Like America Online, it may be swallowed up and integrated into the standard experience of the world wide web.  It might be kinda nice to be able to visit Orgrimmar by clicking a link in Wikipedia.

[edit: Metaverse references changed to Metaplace]

Kenny3000 writes:

hehe ive seen multiverse and read about it. its basicly middleware for making mmos, and its great. take a look at HeroEngine and you will undoubtidly see that wow life is limited unless they get with the program and star some serious renovations on the content, (NOT THE GAME PLAY) thats fine. i personaly can wait till Heros journey comes out. it will show just how far middleware has come.

Fri Dec 14 2007 9:29AM
Kenny3000 writes:

oh and sorry again my engilsh sucks.

Fri Dec 14 2007 9:30AM
Andruel writes:

an interesting read, inspired me to further look into that Metaverse thing

Fri Dec 14 2007 9:46AM
tillamook writes:

are you talking about Raph's Metaplace? Multiverse is a Indie game engine.

Fri Dec 14 2007 11:56AM
etomai writes:

A little proof-reading goes a long way.

Metaplace (http://www.metaplace.com/) is Koster's project with Areae (http://www.areae.net/) which I believe is what you meant to be talking about.

Multiverse (http://www.multiverse.net/) is the middleware project.  Interesting stuff.

Metaverse (http://en.wikipedia.org/wiki/Metaverse) is from the novel Snow Crash.

Fri Dec 14 2007 11:58AM
etomai writes:

Oh, and good analogy.  The idea of your avatar walking into a bar on some server while wearing gear that is "loaded" from another server (ala images on the web)...that is wickedly cool stuff.

Fri Dec 14 2007 12:01PM
Stinkdawg writes:

This sounds a bit like Second Life to me, which is a bore to play and use in my opinion.  I think it says a lot for a multiplayer game where users only log on for twelve minutes per month on average.

Let's hope that the creators of Metaplace look at SL and try to make something that is less complicated and boring.

Fri Dec 14 2007 12:36PM
heerobya writes:

AOL brought the internet to the masses and changed the internet forever.

WoW brought MMOs to the masses and changed the MMO scene forever.

Whatever contempt or ridicule we may have for either, one cannot deny the impact they have had. As long as WoW doesn't start shipping a "Try WoW free for 14 days!" CD in the mail ever 2 days, I'll be happy :)

Fri Dec 14 2007 12:46PM
Kordesh writes:

What you're describing would be something completely separate and different from what the MMO experience is trying to provide, and would not change it in any meaningful way. The general goal of an MMO is to provide a living breathing virtual world with its own background and story and characters and the like. The genre is built upon having these individual squares of reality. Once you break those walls, it's no longer the same game, no longer the same world. WoW is like AOL in that its a watered down generalized version of its medium that appealed to the vast majority who didn't know MMOs existed and acted as a gateway with simple game mechanics and simple goals. That's about it.

Fri Dec 14 2007 2:44PM
OrionStar writes:

I never really thought about comparing WoW to AOL but it makes sense.  Nice!

Fri Dec 14 2007 3:02PM
JB47394 writes:

tillamook and etomai, thanks for clarifying the various verses, metas and multis.  I've got them so confused that I almost referred to Raph's beast as Multiverse in this reply.  Metaplace.  Metaplace.

Now we just need a Multiplace to round things out.

Kordesh: "The general goal of an MMO is to provide a living breathing virtual world with its own background and story and characters and the like."

I think that you may be pleasantly surprised if and when Metaplace (almost called it Multiplace, dangit) comes to fruition.  You may find that it will provide what you're talking about far better than a monolithic installation such as World of Warcraft.

Fri Dec 14 2007 3:33PM
Kordesh writes:

A game doesn't have to be monolithic to provide an individual world. In fact, the less mainstream ones tend to do better because they don't need to cater to mass market appeal to just add more loot and simplify the game. My point is, there really is no inbetween with this. Either the game is a world and entity of itself, in which case its your standard MMO, or its a broad spectrum sandbox with a single avatar, lacking an identity of its own and being more of an avatar based chat program with guns/swords.

Fri Dec 14 2007 3:52PM
Makestro writes:

WoW is the first MMO that is widely popular in North America and Europe. That added in with a lot of younger gamers getting into their first online games and broadband being a common internet connection.

 

The only thing that sucks us we're getting a bunch of lack luster MMOs out of people trying to make big bucks, much like what has been happening in Asia for the longest time.

Fri Dec 14 2007 7:02PM
Hrothmund writes:

Microsoft is already providing this type of service and actually creating a bunch of revenue from it. Yes, I'm referring to Xbox Live.

Sun Dec 16 2007 1:32PM

MMORPG.com writes:
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