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The Theory Of

Here you'll find discussion of all manner of topics relating to the theory of multiplayer games. As I see it, anyway. A note to commentors: if you stray off-topic or if your reply contains ad hominem attacks, your comment will be deleted.

Author: JB47394

Crafting Systems - Misapplication

Posted by JB47394 Friday May 23 2008 at 1:15PM
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There are many crafting tasks that are not suitable to an Artisan.  When a large number of an item is required, and there is no significant decision-making involved in the construction of those items, that crafting should be implemented to appeal to a Manufacturer.  Those systems either involve push-button manufacturing as is found in World of Warcraft, or NPC factory manufacturing as is found in real-time simulation games.

An example of this is arrow crafting.  Arrows do not have 'big picture' skills.  All the skills used involve fine motor control, which is very much ill-suited to computer games.   Fitting vanes, attaching nock and head and so forth are simply not Artisan tasks.  A game that permits a character to make its own arrows need only use the standard push-button manufacturing model.

RyanB2112 writes:

Nice to see a couple idiots trolling. What would the world be like without you and your adorable stupidity? Oh... wait... that would be a good thing.

 

Some people, myself included, happen to like crafting, and would love to see something like this included.

Fri May 23 2008 2:38PM

MMORPG.com writes:
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