There are many crafting tasks that are not suitable to an Artisan. When a large number of an item is required, and there is no significant decision-making involved in the construction of those items, that crafting should be implemented to appeal to a Manufacturer. Those systems either involve push-button manufacturing as is found in World of Warcraft, or NPC factory manufacturing as is found in real-time simulation games.
An example of this is arrow crafting. Arrows do not have 'big picture' skills. All the skills used involve fine motor control, which is very much ill-suited to computer games. Fitting vanes, attaching nock and head and so forth are simply not Artisan tasks. A game that permits a character to make its own arrows need only use the standard push-button manufacturing model.

Nice to see a couple idiots trolling. What would the world be like without you and your adorable stupidity? Oh... wait... that would be a good thing.
Some people, myself included, happen to like crafting, and would love to see something like this included.
Fri May 23 2008 2:38PMMMORPG.com writes:
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